Slaves to Armok: God of Blood, Chapter II: Dwarf Fortress

Future of the Fortress

With the new world generation histories in place, it's time to get back to the regular game. The Army Arc continues to be the main focus, but there will also be some other features thrown in to keep the programming lively, the most likely of which I've listed below.

Rather than presenting a linear schedule, I'm just going to list the dev items that have crawled their way to the top of the pile. The list here is subject to change.

Bug fixes, usability/interface improvements and minor/incidental changes will be happening throughout the entire process and aren't listed below.

Color Key: Done - Partial/delayed - Current - Future

Basic Army Arc

Adventurer Skills Preliminaries

Caravan Arc Preliminaries

Wound Handling

Adventurer Entities

Maps and Sites

Creature Improvements

Language Improvements