Anonymous | Login | Signup for a new account | 2024-11-23 08:46 PST |
Main | My View | View Issues | Change Log | Roadmap |
View Revisions: Issue #7922 | [ All Revisions ] [ Back to Issue ] | ||
Summary | 0007922: Necromancers only reanimate bodies while in combat, not while idle | ||
Revision | 2014-08-09 05:30 by Footkerchief | ||
Additional Information | My interactions , which worked fine in 40.05 (the cultists priests would seek out and path to corpses to reanimate whenever they had the ability to (even in arena mode)) | ||
Revision | 2014-08-09 04:50 by Footkerchief | ||
Additional Information | My interactions , which worked fine in 40.05 (the cultists priests would seek out and path to corpses to reanimate whenever they had the ability to (even in arena mode)) Warning, wall of text incoming: ------------------------------- interaction_cult [OBJECT:INTERACTION] [INTERACTION:CULT_ZOMBIE] [I_TARGET:A:CORPSE] [IT_LOCATION:CONTEXT_ITEM] [IT_AFFECTED_CLASS:GENERAL_POISON] [IT_REQUIRES:FIT_FOR_RESURRECTION] [IT_FORBIDDEN:NOT_LIVING] [IT_MANUAL_INPUT:vessel] [I_EFFECT:ANIMATE] [IE_TARGET:A] [IE_IMMEDIATE] [IE_ARENA_NAME:walking corpse] [SYNDROME] [CE_FLASH_TILE:TILE:165:3:0:1:FREQUENCY:2000:1000:START:0] [CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0] [CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0] [CE_REMOVE_TAG:HAS_BLOOD:TRANCES:LIKES_FIGHTING:MISCHIEVOUS:START:0] [CE_CAN_DO_INTERACTION:START:0] [CDI:ADV_NAME:Stare] [CDI:INTERACTION:SANITY_1] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:10] [CDI:TARGET_VERB:see something that no mortal should ever see:sees something that no mortal should ever see] [CDI:WAIT_PERIOD:6720] Polymorphic Interaction [INTERACTION:CULT_HINT] [I_SOURCE:CREATURE_ACTION] [I_TARGET:B:CREATURE] [IT_LOCATION:CONTEXT_CREATURE] [IT_FORBIDDEN:NOT_LIVING] [IT_CANNOT_HAVE_SYNDROME_CLASS:CULTLEADER] [IT_CANNOT_HAVE_SYNDROME_CLASS:CULTIST] [IT_REQUIRES:CAN_LEARN] [IT_MANUAL_INPUT:patient] [I_EFFECT:ADD_SYNDROME] [IE_TARGET:B] [IE_IMMEDIATE] [SYNDROME] [SYN_NAME:heal] [CE_SPEED_CHANGE:SPEED_PERC:101:START:0:END:10] Sanity and Insanity Time to get creative :P These Interactions are what happens when an indvidiual acts "crazy" [INTERACTION:INSANITY_1] ~The individual will go Stark Raving Mad and Try to murder people [I_SOURCE:CREATURE_ACTION] [IS_HIST_STRING_1: couldn't Handle the truth. ] [I_TARGET:B:CREATURE] [IT_LOCATION:CONTEXT_CREATURE] [IT_FORBIDDEN:NOT_LIVING] [IT_REQUIRES:CAN_LEARN] [IT_MANUAL_INPUT:patient] [I_EFFECT:ADD_SYNDROME] [IE_ARENA_NAME:insane1] [IE_TARGET:B] [IE_IMMEDIATE] [SYNDROME] [SYN_NAME:insane] [CE_SPEED_CHANGE:SPEED_PERC:0:START:0:END:200] [CE_ADD_TAG:CRAZED:UTTERANCES:MISCHIEVOUS:START:0] [INTERACTION:INSANITY_2] ~ The individual will be unable to communicate with his fellows, getting depressed and taking risks, they will also occassionally stop moving for a long time and do things (equivelent to Melancholy) if meloncholy were caused by seeing eldritch horrors [I_SOURCE:CREATURE_ACTION] [IS_HIST_STRING_1: couldn't Handle the truth. ] [I_TARGET:B:CREATURE] [IT_LOCATION:CONTEXT_CREATURE] [IT_FORBIDDEN:NOT_LIVING] [IT_REQUIRES:CAN_LEARN] [IT_MANUAL_INPUT:patient] [I_EFFECT:ADD_SYNDROME] [IE_ARENA_NAME:insane2] [IE_TARGET:B] [IE_IMMEDIATE] [SYNDROME] [SYN_NAME:insane] [CE_SPEED_CHANGE:SPEED_PERC:0:START:0:END:3360] [CE_ADD_TAG:UTTERANCES:MISCHIEVOUS:START:0] This interaction is used for low level eldritch horrors to make sentients go insane. The individual who is effected has a very small chance (2% chance) of going insane, and carrying out these actions. [INTERACTION:SANITY_1] [I_SOURCE:CREATURE_ACTION] [I_TARGET:B:CREATURE] [IT_LOCATION:CONTEXT_CREATURE] [IT_CANNOT_HAVE_SYNDROME_CLASS:CULTLEADER] [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED] [IT_FORBIDDEN:NOT_LIVING] [IT_REQUIRES:CAN_LEARN] [IT_MANUAL_INPUT:patient] [I_EFFECT:ADD_SYNDROME] [IE_TARGET:B] [IE_IMMEDIATE] [SYNDROME] [SYN_NAME:sanitylost] [CE_CAN_DO_INTERACTION:START:0:PROB:1] [CDI:ADV_NAME:Act Crazy] [CDI:INTERACTION:INSANITY_1] [CDI:TARGET:B:SELF_ONLY] [CDI:TARGET_RANGE:B:1] [CDI:TARGET_VERB:Cackles Maniacally] [CDI:WAIT_PERIOD:3720] [CE_CAN_DO_INTERACTION:START:0:PROB:1] [CDI:ADV_NAME:Act Crazy] [CDI:INTERACTION:INSANITY_2] [CDI:TARGET:B:SELF_ONLY] [CDI:TARGET_RANGE:B:100] [CDI:VERB:Breaks down crying and yells "Leave me alone!"] [CDI:TARGET_VERB:Curls up in the fetal position and begins slowly rocking back and fourth. Muttering to themselves constantly.] [CDI:WAIT_PERIOD:6720] ------------------------------------------------------------------------ ------------------------------------------------------------------------ ------------------------------------------------------------------------ ------------------------------------------------------------------------ ------------------------------------------------------------------------ Cthulhu Cult: [INTERACTION:CULT_CTHULHU] [I_SOURCE:DEITY] [IS_USAGE_HINT:MAJOR_CURSE] [IS_HIST_STRING_1: forsook ] [IS_HIST_STRING_2: when they turned to the elder gods ] [I_SOURCE:CREATURE_ACTION] [IS_HIST_STRING_1: persuaded ] [IS_HIST_STRING_1: to join the Order of the Dark One. ] [I_TARGET:A:CREATURE] [IT_LOCATION:CONTEXT_CREATURE] [IT_CANNOT_HAVE_SYNDROME_CLASS:CULTLEADER] [IT_CANNOT_HAVE_SYNDROME_CLASS:CULTIST] [IT_REQUIRES:CAN_LEARN] [IT_FORBIDDEN:NOT_LIVING] [IT_MANUAL_INPUT:willing participant] [I_EFFECT:ADD_SYNDROME] [IE_TARGET:A] [IE_IMMEDIATE] [IE_ARENA_NAME:Acolyte Of The Dark One] [SYNDROME] [SYN_CLASS:CULTIST] [CE_ADD_TAG:NO_AGING:NONAUSEA:START:0] [CE_FLASH_TILE:TILE:'c':3:0:1:FREQUENCY:2000:1000:START:0:CAN_BE_HIDDEN] [CE_DISPLAY_NAME:NAME:Acolyte Of The Dark One:cultists:lovecraftian:START:0:CAN_BE_HIDDEN] [CE_CAN_DO_INTERACTION:START:0]32001 [CDI:ADV_NAME:cult hint ~Cthulhu~] [CDI:INTERACTION:CULT_HINT] [CDI:TARGET_VERB:hear strange voices in the darkness.:hears strange voices in the darkness] [CDI:TARGET_RANGE:B:100] [CDI:MAX_TARGET_NUMBER:B:1] [CDI:WAIT_PERIOD:190010] [CE_CAN_DO_INTERACTION:START:62001] [CDI:ADV_NAME:cult hint ~Cthulhu~] [CDI:INTERACTION:CULT_HINT] [CDI:TARGET_VERB:are overtaken by a sudden dread, but it goes away as soon as it appeared:is overtaken by a sudden dread, but it goes away as soon as it appeared] [CDI:TARGET_RANGE:B:100] [CDI:MAX_TARGET_NUMBER:B:1] [CDI:WAIT_PERIOD:190010] [CE_CAN_DO_INTERACTION:START:403200] [CDI:ADV_NAME:Pray to Master ~Cthulhu~] [CDI:INTERACTION:CULT_LEVEL_LEADER] [CDI:TARGET:B:SELF_ONLY] [CDI:VERB:kneel Down and pray to your dark master.:Kneels Down and Prays:NA] [CDI:TARGET_RANGE:B:1] [CDI:MAX_TARGET_NUMBER:B:1] [CDI:WAIT_PERIOD:403200] Leveling Up [INTERACTION:CULT_LEVEL_LEADER] [I_SOURCE:CREATURE_ACTION] [I_TARGET:B:CREATURE] [IT_LOCATION:CONTEXT_CREATURE] [IT_FORBIDDEN:NOT_LIVING] [IT_CANNOT_HAVE_SYNDROME_CLASS:CULTLEADER] [IT_REQUIRES:CAN_LEARN] [IT_MANUAL_INPUT:patient] [I_EFFECT:ADD_SYNDROME] [IE_TARGET:B] [IE_IMMEDIATE] [SYNDROME] [SYN_NAME:heal] [CE_SPEED_CHANGE:SPEED_PERC:0:START:0:END:3360] [CE_CAN_DO_INTERACTION:START:0:PROB:50] [CDI:ADV_NAME:Accept your Reward] [CDI:INTERACTION:CULT_LEADER] [CDI:TARGET:B:SELF_ONLY] [CDI:TARGET_VERB:shines for a moment.:NA] [CDI:TARGET_RANGE:B:1] [CDI:MAX_TARGET_NUMBER:B:1] [CDI:WAIT_PERIOD:1] [INTERACTION:CULT_LEADER] [I_SOURCE:DEITY] [IS_USAGE_HINT:MAJOR_CURSE] [IS_HIST_STRING_1: forsook ] [IS_HIST_STRING_2: when they turned to the elder gods ] [I_SOURCE:CREATURE_ACTION] [IS_HIST_STRING_1: was rewarded by their dark master for being faithful ] [I_TARGET:B:CREATURE] [IT_LOCATION:CONTEXT_CREATURE] [IT_CANNOT_HAVE_SYNDROME_CLASS:CULTLEADER] [IT_REQUIRES:CAN_LEARN] [IT_FORBIDDEN:NOT_LIVING] [I_EFFECT:ADD_SYNDROME] [IE_TARGET:B] [IE_IMMEDIATE] [IE_ARENA_NAME:Priest Of The Dark One] [SYNDROME] [SYN_CLASS:CULTLEADER] [CE_ADD_TAG:NO_AGING:NONAUSEA:NOT_LIVING:START:0] [CE_FLASH_TILE:TILE:'C':3:0:1:FREQUENCY:2000:1000:START:0:CAN_BE_HIDDEN] [CE_DISPLAY_NAME:NAME:Priest Of The Dark One:cultists:lovecraftian:START:0:CAN_BE_HIDDEN] [CE_CAN_DO_INTERACTION:START:32001] [CDI:ADV_NAME:cult hint ~Cthulhu~] [CDI:INTERACTION:CULT_HINT] [CDI:TARGET_VERB:hear strange noises in the darkness:hears strange noises in the darkness] [CDI:TARGET_RANGE:B:100] [CDI:MAX_TARGET_NUMBER:B:1] [CDI:WAIT_PERIOD:190010] [CE_CAN_DO_INTERACTION:START:62001] [CDI:ADV_NAME:cult hint ~Cthulhu~] [CDI:INTERACTION:CULT_HINT] [CDI:TARGET_VERB:Hear what sounds like chanting around the next corner, but you check, no one is there.:hears what sounds like chanting around the next corner, but when they check, no one is there.] [CDI:TARGET_RANGE:B:100] [CDI:MAX_TARGET_NUMBER:B:1] [CDI:WAIT_PERIOD:190010] [CE_CAN_DO_INTERACTION:START:0] [CDI:ADV_NAME:Create walking corpse ~Cthulhu~] [CDI:INTERACTION:CULT_ZOMBIE] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:1] [CDI:VERB:chant and invoke a spell:chants and invokes a spell:NA] [CDI:TARGET_VERB:stand up:stands up] [CDI:WAIT_PERIOD:290010 [CE_CAN_DO_INTERACTION:START:0] [CDI:ADV_NAME:Persuade someone to Join the cult ~Cthulhu~] [CDI:INTERACTION:CULT_CTHULHU] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_VERB: have been convinced to join the cult of the dark one.:Grins] [CDI:TARGET_RANGE:A:1] [CDI:MAX_TARGET_NUMBER:A:1] [CDI:WAIT_PERIOD:403200] Narlethotep Cult: TO BE MADE Yogsothoth Cult To be made The cult of Lust To Be made |
Copyright © 2000 - 2010 MantisBT Group |