Mantis Bug Tracker

Dwarf Fortress - Change Log

Dwarf Fortress - 0.31.22 (Released 2011-03-24) View Issues ]
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- 0000015: [Dwarf Mode -- Stockpiles] "Wood" section in stockpile settings includes all plants (Toady One) - resolved.
- 0002015: [Dwarf Mode -- Jobs, Fishing] Fishing in a river still reports no fish (Toady One) - resolved.
- 0004099: [Dwarf Mode -- Interface, Military Screen] Missing dwarfs in squad screen (Toady One) - resolved.
- 0004134: [Typos/Grammar] New sound abilities have typo (Toady One) - resolved.
- 0003071: [Material Properties] All hardcoded materials (glass etc) have uninitialized MAX_EDGE and ABSORPTION and crappy yield/fracture/strain values (Toady One) - resolved.
- 0000157: [Dwarf Mode -- Stockpiles] Stockpile settings "metal" category includes stones, gems, soil and other inorganics (Toady One) - resolved.
- 0000681: [Dwarf Mode -- Jobs, Healthcare] Legless/footless dwarfs are ignored by healthcare (Toady One) - resolved.
- 0004149: [Dwarf Mode -- Items] Glass pots cannot be used for brewing/storing. (Toady One) - resolved.
- 0000439: [Dwarf Mode -- Stockpiles] Wood Blocks cannot be stockpiled (Toady One) - resolved.
- 0000583: [Dwarf Mode -- Stockpiles] Cannot Use Stockpile Settings to isolate Rock Blocks (Toady One) - resolved.
- 0003080: [Dwarf Mode -- Jobs, Healthcare] Surgeon cancels surgery: patient not resting (Toady One) - resolved.
- 0003651: [Undeath] Ghost appearing/disappearing causes a massive slowdown (Toady One) - resolved.
- 0000194: [Dwarf Mode -- Jobs, Healthcare] Hospital does not stock plaster powder, and doctors won't use stockpiled plaster to set bones (Toady One) - resolved.
- 0003986: [Dwarf Mode -- Stockpiles] Large pots can hold infinite amounts of food (prepared meals and plants) (Toady One) - resolved.
- 0000459: [Dwarf Mode -- Interface, Announcements: Message Spam] Webbed injured dwarf unable to rest and thus cannot be diagnosed/hospitalised (Toady One) - resolved.
- 0001023: [Dwarf Mode -- Jobs, Cancellation and Suspension] People picking up soap, getting "cancels Clean Self: Area inaccessible", then dropping it (Toady One) - resolved.
- 0002627: [Dwarf Mode -- Jobs, Healthcare] Dwarves cannot collect water for "Apply cast" job (Toady One) - resolved.
- 0000668: [Dwarf Mode -- Interface, Announcements] Unbreached underground areas still generate certain announcements (Toady One) - resolved.
- 0000650: [Dwarf Mode -- Jobs, Healthcare] Crash at Health Care Screen (Toady One) - resolved.
- 0001149: [Dwarf Mode -- Jobs, Hauling] dwarves ignore refuse pile settings for vermin corpses (Toady One) - resolved.
- 0002806: [Dwarf Mode -- Artifacts] Bone Artifacts Missing Decorations and Materials (Toady One) - resolved.
- 0003555: [Miscellaneous Crashes] Escaping units with kill orders on them cause segmentation fault on Linux/Mac (Toady One) - resolved.
- 0002737: [Dwarf Mode -- Interface, Stockpiles] Cloth stockpile settings lack option for metal clothing (Toady One) - resolved.
- 0000191: [Dwarf Mode -- Jobs, Healthcare] Hospital stores more materials than assigned. (Toady One) - resolved.
- 0004165: [Adventure Mode -- Quests] Game crashes when I try to recieve a quest or report creature's death. (Toady One) - resolved.
- 0001173: [Dwarf Mode -- Jobs, Designations] Dwarves refuse to haul accessible items until they've hauled ones that are currently inaccessible (Toady One) - resolved.
- 0004154: [Dwarf Mode -- Items] Glass and porcelain pots, even ones that contain booze, don't show up in Trade Depot list (Toady One) - resolved.
- 0004170: [Dwarf Mode -- Jobs, Cooking and Food] fine and lavish meals only use two ingrediants (Toady One) - resolved.
- 0004050: [Dwarf Mode -- Jobs, Farming/Farmer's Workshop] Plants stored in large glass pots are not used by jobs, and other irregularities with pots (Toady One) - resolved.
- 0003755: [Dwarf Mode -- Jobs, Healthcare] If dwarf is not properly taken to hospital, dwarves with recover wounded will drag back to bed during surgery (Toady One) - resolved.
- 0001989: [Dwarf Mode -- Stockpiles] In stockpile settings, forbidding subcategories leaves some items highlighted (Toady One) - resolved.
- 0000147: [Dwarf Mode -- Interface, Civilization/World Info] The Civilziation screen can spoil certain underground features (Toady One) - resolved.
- 0004239: [Legends Mode -- Historical Figures] Nameless notable creatures produce ugly " , "" "-entries in historical-figures-list (Toady One) - resolved.
- 0004221: [Adventure Mode -- Reactions] Adventure mode reactions no longer create quality items (Toady One) - resolved.
- 0002412: [Dwarf Mode -- Interface, Designations] Crash when removing burrow (Toady One) - resolved.
- 0000037: [Adventure Mode -- General] Underground area names are mangled in adventurer mode "adventurer log" screen (Toady One) - resolved.
- 0001806: [Dwarf Mode -- Military] Non-cancelled kill orders persist into newly generated world and fortress. (Toady One) - resolved.
- 0000285: [Dwarf Mode -- Moods] Moody dwarves won't use magma forges (or magma glass furnaces), insist on non-magma ones (Toady One) - resolved.
- 0000005: [Legends Mode -- Display] Underground region names display badly in Legends (Toady One) - resolved.
- 0003939: [Dwarf Mode -- Interface, General] Blank Health History (Toady One) - resolved.
- 0000321: [Dwarf Mode -- Interface, Civilization/World Info] Unnamed civilizations displayed badly on civ detail screen: , "", <race> (Toady One) - resolved.
- 0001704: [Dwarf Mode -- Stockpiles] Toggle for "fresh raw hides" in refuse stockpile doesn't work (Toady One) - resolved.
- 0001464: [Dwarf Mode -- Stockpiles] Dwarves fail to store ballista bolts in siege ammo stockpile. (Toady One) - resolved.
- 0000960: [Dwarf Mode -- Interface, Stockpiles] in food-stockpile menu, sub-item of 'leaves' is rock nuts - should be quarry bush leaves (Toady One) - resolved.
- 0001428: [Technical -- General] Backup raws files (*.txt~, *.txt.bak) get parsed, causing mismatched IDs and crashes (Toady One) - resolved.
- 0000419: [Combat -- General] Can attack creatures in melee across several Z levels (Toady One) - resolved.
- 0002840: [Dwarf Mode -- Military] Marksdwarves use wrong bolts when training (Toady One) - resolved.
- 0000737: [Dwarf Mode -- Immigration] Migrant hunters (with hunting labor enabled) haul their quiver to a stockpile and then pick up another one (Toady One) - resolved.
- 0000254: [Dwarf Mode -- Stockpiles] Food stockpiles accept trees/wood (Toady One) - resolved.
- 0000475: [Dwarf Mode -- Stockpiles] Custom Food -> Plants stockpile has invisible item, because "plump helmet man tissue" uses creature name instead of plant name (Toady One) - resolved.
- 0002972: [Dwarf Mode -- Interface, Military Screen] Can't select wooden/bone crossbows in uniform screen (Toady One) - resolved.
[51 issues]


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