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2025-04-03 20:40 PDT
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Dwarf Fortress - Change Log
Dwarf Fortress
-
0.31.22
(Released 2011-03-24)
[
View Issues
]
==============================================
-
0000015
:
[Dwarf Mode -- Stockpiles]
"Wood" section in stockpile settings includes all plants (
Toady One
) - resolved.
-
0002015
:
[Dwarf Mode -- Jobs, Fishing]
Fishing in a river still reports no fish (
Toady One
) - resolved.
-
0004099
:
[Dwarf Mode -- Interface, Military Screen]
Missing dwarfs in squad screen (
Toady One
) - resolved.
-
0004134
:
[Typos/Grammar]
New sound abilities have typo (
Toady One
) - resolved.
-
0003071
:
[Material Properties]
All hardcoded materials (glass etc) have uninitialized MAX_EDGE and ABSORPTION and crappy yield/fracture/strain values (
Toady One
) - resolved.
-
0000157
:
[Dwarf Mode -- Stockpiles]
Stockpile settings "metal" category includes stones, gems, soil and other inorganics (
Toady One
) - resolved.
-
0000681
:
[Dwarf Mode -- Jobs, Healthcare]
Legless/footless dwarfs are ignored by healthcare (
Toady One
) - resolved.
-
0004149
:
[Dwarf Mode -- Items]
Glass pots cannot be used for brewing/storing. (
Toady One
) - resolved.
-
0000439
:
[Dwarf Mode -- Stockpiles]
Wood Blocks cannot be stockpiled (
Toady One
) - resolved.
-
0000583
:
[Dwarf Mode -- Stockpiles]
Cannot Use Stockpile Settings to isolate Rock Blocks (
Toady One
) - resolved.
-
0003080
:
[Dwarf Mode -- Jobs, Healthcare]
Surgeon cancels surgery: patient not resting (
Toady One
) - resolved.
-
0003651
:
[Undeath]
Ghost appearing/disappearing causes a massive slowdown (
Toady One
) - resolved.
-
0000194
:
[Dwarf Mode -- Jobs, Healthcare]
Hospital does not stock plaster powder, and doctors won't use stockpiled plaster to set bones (
Toady One
) - resolved.
-
0003986
:
[Dwarf Mode -- Stockpiles]
Large pots can hold infinite amounts of food (prepared meals and plants) (
Toady One
) - resolved.
-
0000459
:
[Dwarf Mode -- Interface, Announcements: Message Spam]
Webbed injured dwarf unable to rest and thus cannot be diagnosed/hospitalised (
Toady One
) - resolved.
-
0001023
:
[Dwarf Mode -- Jobs, Cancellation and Suspension]
People picking up soap, getting "cancels Clean Self: Area inaccessible", then dropping it (
Toady One
) - resolved.
-
0002627
:
[Dwarf Mode -- Jobs, Healthcare]
Dwarves cannot collect water for "Apply cast" job (
Toady One
) - resolved.
-
0000668
:
[Dwarf Mode -- Interface, Announcements]
Unbreached underground areas still generate certain announcements (
Toady One
) - resolved.
-
0000650
:
[Dwarf Mode -- Jobs, Healthcare]
Crash at Health Care Screen (
Toady One
) - resolved.
-
0001149
:
[Dwarf Mode -- Jobs, Hauling]
dwarves ignore refuse pile settings for vermin corpses (
Toady One
) - resolved.
-
0002806
:
[Dwarf Mode -- Artifacts]
Bone Artifacts Missing Decorations and Materials (
Toady One
) - resolved.
-
0003555
:
[Miscellaneous Crashes]
Escaping units with kill orders on them cause segmentation fault on Linux/Mac (
Toady One
) - resolved.
-
0002737
:
[Dwarf Mode -- Interface, Stockpiles]
Cloth stockpile settings lack option for metal clothing (
Toady One
) - resolved.
-
0000191
:
[Dwarf Mode -- Jobs, Healthcare]
Hospital stores more materials than assigned. (
Toady One
) - resolved.
-
0004165
:
[Adventure Mode -- Quests]
Game crashes when I try to recieve a quest or report creature's death. (
Toady One
) - resolved.
-
0001173
:
[Dwarf Mode -- Jobs, Designations]
Dwarves refuse to haul accessible items until they've hauled ones that are currently inaccessible (
Toady One
) - resolved.
-
0004154
:
[Dwarf Mode -- Items]
Glass and porcelain pots, even ones that contain booze, don't show up in Trade Depot list (
Toady One
) - resolved.
-
0004170
:
[Dwarf Mode -- Jobs, Cooking and Food]
fine and lavish meals only use two ingrediants (
Toady One
) - resolved.
-
0004050
:
[Dwarf Mode -- Jobs, Farming/Farmer's Workshop]
Plants stored in large glass pots are not used by jobs, and other irregularities with pots (
Toady One
) - resolved.
-
0003755
:
[Dwarf Mode -- Jobs, Healthcare]
If dwarf is not properly taken to hospital, dwarves with recover wounded will drag back to bed during surgery (
Toady One
) - resolved.
-
0001989
:
[Dwarf Mode -- Stockpiles]
In stockpile settings, forbidding subcategories leaves some items highlighted (
Toady One
) - resolved.
-
0000147
:
[Dwarf Mode -- Interface, Civilization/World Info]
The Civilziation screen can spoil certain underground features (
Toady One
) - resolved.
-
0004239
:
[Legends Mode -- Historical Figures]
Nameless notable creatures produce ugly " , "" "-entries in historical-figures-list (
Toady One
) - resolved.
-
0004221
:
[Adventure Mode -- Reactions]
Adventure mode reactions no longer create quality items (
Toady One
) - resolved.
-
0002412
:
[Dwarf Mode -- Interface, Designations]
Crash when removing burrow (
Toady One
) - resolved.
-
0000037
:
[Adventure Mode -- General]
Underground area names are mangled in adventurer mode "adventurer log" screen (
Toady One
) - resolved.
-
0001806
:
[Dwarf Mode -- Military]
Non-cancelled kill orders persist into newly generated world and fortress. (
Toady One
) - resolved.
-
0000285
:
[Dwarf Mode -- Moods]
Moody dwarves won't use magma forges (or magma glass furnaces), insist on non-magma ones (
Toady One
) - resolved.
-
0000005
:
[Legends Mode -- Display]
Underground region names display badly in Legends (
Toady One
) - resolved.
-
0003939
:
[Dwarf Mode -- Interface, General]
Blank Health History (
Toady One
) - resolved.
-
0000321
:
[Dwarf Mode -- Interface, Civilization/World Info]
Unnamed civilizations displayed badly on civ detail screen: , "", <race> (
Toady One
) - resolved.
-
0001704
:
[Dwarf Mode -- Stockpiles]
Toggle for "fresh raw hides" in refuse stockpile doesn't work (
Toady One
) - resolved.
-
0001464
:
[Dwarf Mode -- Stockpiles]
Dwarves fail to store ballista bolts in siege ammo stockpile. (
Toady One
) - resolved.
-
0000960
:
[Dwarf Mode -- Interface, Stockpiles]
in food-stockpile menu, sub-item of 'leaves' is rock nuts - should be quarry bush leaves (
Toady One
) - resolved.
-
0001428
:
[Technical -- General]
Backup raws files (*.txt~, *.txt.bak) get parsed, causing mismatched IDs and crashes (
Toady One
) - resolved.
-
0000419
:
[Combat -- General]
Can attack creatures in melee across several Z levels (
Toady One
) - resolved.
-
0002840
:
[Dwarf Mode -- Military]
Marksdwarves use wrong bolts when training (
Toady One
) - resolved.
-
0000737
:
[Dwarf Mode -- Immigration]
Migrant hunters (with hunting labor enabled) haul their quiver to a stockpile and then pick up another one (
Toady One
) - resolved.
-
0000254
:
[Dwarf Mode -- Stockpiles]
Food stockpiles accept trees/wood (
Toady One
) - resolved.
-
0000475
:
[Dwarf Mode -- Stockpiles]
Custom Food -> Plants stockpile has invisible item, because "plump helmet man tissue" uses creature name instead of plant name (
Toady One
) - resolved.
-
0002972
:
[Dwarf Mode -- Interface, Military Screen]
Can't select wooden/bone crossbows in uniform screen (
Toady One
) - resolved.
[51 issues]
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