Mantis Bug Tracker

Dwarf Fortress - Change Log

Dwarf Fortress - 0.40.05 (Released 2014-07-27) View Issues ]
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- 0005098: [Dwarf Mode -- Immigration] "Friendly" migrants with Trader profession act like on-the-job merchants (Toady One) - resolved.
- 0005854: [Dwarf Mode -- Diplomacy] Diplomats don't bring bodyguards (Toady One) - resolved.
- 0005991: [Dwarf Mode -- Jobs, Building Construction and Destruction] Dwarf tries to build wall standing on the construction site (Toady One) - resolved.
- 0002922: [Init Options] Population Cap not working (Toady One) - resolved.
- 0004406: [Dwarf Mode -- Jobs, Activity Zones] Hospital zone does not respect cloth maximums (Toady One) - resolved.
- 0003190: [Dwarf Mode -- Military] "Long patrol duty" thoughts accumulate from all squad orders, including training (Toady One) - resolved.
- 0007253: [Adventure Mode -- Quests] Crash When opening Questlog (Toady One) - resolved.
- 0006547: [Adventure Mode -- AI] Wolves passive in adventure mode. (Toady One) - resolved.
- 0001568: [Dwarf Mode -- Thoughts and Preferences] 'clean shaven' hair style causes hair color to be omitted in the dwarf description (Toady One) - resolved.
- 0006545: [Creatures] Flying creatures stop flying, fall to the ground, and explode (Toady One) - resolved.
- 0005816: [Dwarf Mode -- Jobs, General] The last single bone from a stack is unusable refuse (Toady One) - resolved.
- 0006262: [Throwing/Shooting] Rounding Error in Calculation of Projectile Velocities (Toady One) - resolved.
- 0006380: [Dwarf Mode -- Buildings, Machines] Wind strength constant on smaller worlds? (Toady One) - resolved.
- 0007293: [Adventure Mode -- Town] Shop's signs disappear after adventurer walks over them (Toady One) - resolved.
- 0005462: [Animal Populations] Too many animal men, not enough animals? (Toady One) - resolved.
- 0004505: [Animal Populations] Smaller than expected underground vermin populations (Toady One) - resolved.
- 0006627: [Dwarf Mode -- Immigration] Immigrants arrive/become hostile (Toady One) - resolved.
- 0006636: [Arena] Object Testing Arena crash when trying to view creatur's preferences when it's holding an item (Toady One) - resolved.
- 0005844: [Dwarf Mode -- Nobles] Complaints about lack of jails don't happen properly (Toady One) - resolved.
- 0006379: [Miscellaneous Crashes] Double-seed and triple-seed RNG init functions do not work correctly, causing inconsistent world gen (Toady One) - resolved.
- 0006230: [Dwarf Mode -- Jobs, General] Forging adamantine tools uses wrong number of wafers (Toady One) - resolved.
- 0006815: [Arena] The "Butcher" option in arena mode partially overwrites the "Create tree" option (Toady One) - resolved.
- 0007628: [Dwarf Mode -- Thoughts and Preferences] Dwarves can achieve dreams after they die (Toady One) - resolved.
- 0002283: [Adventure Mode -- Inventory] Adventurer can drop a crutch in a number of ways that don't remove the crutch-walking status (Toady One) - resolved.
- 0000066: [Dwarf Mode -- Jobs, Healthcare] Cloth/thread stolen from traders for hospital (Toady One) - resolved.
- 0006076: [Dwarf Mode -- Interface, Civilization/World Info] Wrong key to View Agreement (Toady One) - resolved.
- 0007059: [Dwarf Mode -- Interface, Announcements] Sparring announces as combat in fortress mode (Toady One) - resolved.
- 0007048: [Typos/Grammar] Typos in language_words.txt (Toady One) - resolved.
- 0006997: [Typos/Grammar] Missing space in legends mode string (Toady One) - resolved.
- 0005346: [Material Properties] Obsidian swords always blunt, due to low SHEAR_YIELD (Toady One) - resolved.
- 0006985: [Material Properties] Some wood densities not applied properly (Toady One) - resolved.
- 0004139: [Typos/Grammar] typo in View Building Items manual page (Toady One) - resolved.
- 0007051: [Typos/Grammar] Typos in the raws (Toady One) - resolved.
- 0007581: [Dwarf Mode -- Environment] Tree growth is too fast. (Toady One) - resolved.
- 0002291: [Dwarf Mode -- Interface, Unit View] Deceased creatures in unexplored underground layers visible in unit view (Toady One) - resolved.
- 0005516: [Projectiles] Absurdly Powerful Bolts/Arrows (Toady One) - resolved.
- 0006870: [Combat -- General] Bolts, crossbows and other ranged weapons have excessive SHOOT_FORCE values, leading to ranged combat issues (Toady One) - resolved.
- 0007439: [Dwarf Mode -- Interface, Unit View] Invaders still listed as missing after their corpses have been retrieved (Toady One) - resolved.
- 0006534: [Dwarf Mode -- Interface, Unit View] Wild animals and invaders appear as "missing" on missing/dead tab (Toady One) - resolved.
- 0000747: [Dwarf Mode -- Jobs, Farming/Farmer's Workshop] Planting of seeds allowed even if too late in the season (Toady One) - resolved.
- 0006822: [Typos/Grammar] Misspelled words in the executable (Toady One) - resolved.
- 0004533: [Typos/Grammar] You practice your Leatherworkering. (Toady One) - resolved.
- 0001975: [Dwarf Mode -- Nobles] The "king has arrived" dialog (when you become a mountainhome) needs to be made gender specific. (Toady One) - resolved.
- 0004943: [Creatures] Creatures with body part 2HEAD_ANTLER, butchered part becomes generic 'horn' (Toady One) - resolved.
- 0006933: [Combat -- General] When an antler is shattered, it refers to it as a horn. (Toady One) - resolved.
- 0006482: [Dwarf Mode -- Invasions] Campfire renewal logic checks coordinates incorrectly (Toady One) - resolved.
- 0006378: [Creatures] Ducks and geese have wrong category for rooting around (Toady One) - resolved.
- 0006581: [Technical -- General] Incorrect Version Listed in the Help Menu (Toady One) - resolved.
- 0003295: [Dwarf Mode -- Trade] Elves don't have diplomats/liaisons (Toady One) - resolved.
- 0004390: [Creatures] Random creature spine body part lacks [CONNECTOR] tag (Toady One) - resolved.
- 0006298: [Creatures] King cobra men use wrong creature variations (Toady One) - resolved.
- 0001097: [Typos/Grammar] Minor grammar bug in personality, picture included (Toady One) - resolved.
- 0006826: [Typos/Grammar] Typo in dragon description (Toady One) - resolved.
- 0000048: [Dwarf Mode -- Trade] Elves bring tame tigermen in cages because they have [PET] and [PETVALUE:x] (Toady One) - resolved.
- 0007136: [Creatures] jumping spiders have a duplicate HOMEOTHERM tag (Toady One) - resolved.
- 0006743: [Typos/Grammar] "he respect perseverence" in Thoughts/Preferences (Toady One) - resolved.
- 0007135: [Typos/Grammar] Typo in dwarf's personality: "He easily changes himself mind..." (Toady One) - resolved.
- 0006731: [Typos/Grammar] Incorrect plurals due to STP (Toady One) - resolved.
- 0005782: [Dwarf Mode -- Pets] Crundles lack [CHILD] tag, eggs don't hatch (Toady One) - resolved.
- 0006119: [Creatures] Giant Tortoise and Desert Tortoise missing [LARGE_ROAMING] (Toady One) - resolved.
- 0005759: [Dwarf Mode -- Reclaim] Children who gain skills will have planting labor enabled if they migrate to a second fortress (Toady One) - resolved.
- 0006069: [Creatures] Eyelash tissue modifiers not applied properly (Toady One) - resolved.
- 0005863: [Creatures] Horseshoe crabs don't have blue blood (Toady One) - resolved.
- 0006395: [Creatures] Squid raws missing [SELECT_CASTE:ALL] (Toady One) - resolved.
- 0005862: [Typos/Grammar] Giant armadillo caste names are backwards (Toady One) - resolved.
- 0006006: [Creatures] Stoat caste names reversed (Toady One) - resolved.
- 0006308: [Typos/Grammar] Typo in tapir description (Toady One) - resolved.
- 0005818: [Dwarf Mode -- Jobs, General] Jobs using casts, tools, slabs, or food storage containers look too hard for items (Toady One) - resolved.
- 0005971: [Dwarf Mode -- Jobs, Eating/Drinking] Fat dwarves eating causes lag. (Toady One) - resolved.
- 0005703: [Dwarf Mode -- Jobs, Fishing] Underground lake, despite having fish, is always reported as "there is nothing to catch" (Toady One) - resolved.
- 0001577: [Dwarf Mode -- Jobs, Military] High Master Hammerdwarf gets labeled as plain "Hammerdwarf" rather than "Hammerlord" when put back on duty (Toady One) - resolved.
- 0001482: [Creatures] Children that gain professional skills still grow up to be Peasants (Toady One) - resolved.
- 0000872: [Dwarf Mode -- Jobs, Healthcare] Children growing up to peasants do not have healthcare labors set. (Toady One) - resolved.
- 0003100: [Dwarf Mode -- Military] Military dwarves turn off all of their labors when becoming heroes (Toady One) - resolved.
- 0002493: [Dwarf Mode -- Jobs, Smelting] Cannot melt metal chests (Toady One) - resolved.
- 0006364: [Combat -- General] Weight fraction not considered when calculating weapon velocities (Toady One) - resolved.
- 0006440: [Artistic Images (engravings etc)] Art facet modifiers not properly applied for creature images, casting wrong pointer (Toady One) - resolved.
- 0006116: [Creatures] Fish in aquariums interfere with vermin behavior checks (Toady One) - resolved.
- 0003759: [Dwarf Mode -- Trade] Dwarven caravan brought silver crossbow, ITEMS_WEAPON_RANGED ignored in world gen? (Toady One) - resolved.
- 0006117: [Creatures] Vermin can only escape from artifact animal traps (Toady One) - resolved.
- 0007535: [Dwarf Mode -- Environment] Underground trees grow through ground, other weirdness. (Toady One) - resolved.
- 0007540: [Vegetation] Trees growing inside constructed walls (Toady One) - resolved.
- 0007060: [Adventure Mode -- Sites] Goblins and humans from other civilisations live in dwarf fortresses and fight against each other (Toady One) - resolved.
- 0006976: [Technical -- General] Repeating error "cie: 24" in errorlog.txt with single digit FPS (Toady One) - resolved.
[84 issues]


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