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2024-11-23 22:20 PST
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Dwarf Fortress - Change Log
Dwarf Fortress
-
0.40.07
(Released 2014-08-10)
[
View Issues
]
==============================================
-
0007274
:
[Dwarf Mode -- Jobs, Designations]
Woodcutter stuck in place trying to "Fell Tree" (
Loci
) - resolved.
-
0006868
:
[Civilizations/Entities -- General]
Goblins only interact within a radius of 2 world tiles (
Toady One
) - resolved.
-
0000434
:
[Dwarf Mode -- Jobs, Items]
Reaction jobs (unlike other jobs) don't look outside burrow for workers and raw materials (works through manager) (
Toady One
) - resolved.
-
0000791
:
[Dwarf Mode -- Jobs, Hauling]
Even with hauling labors off, dwarves continue to haul to trade depot and harvest food (
Toady One
) - resolved.
-
0006913
:
[Dwarf Mode -- Reclaim]
Un-retiring leads to dwarves being prisoners of the hidden parts of the map. (
Toady One
) - resolved.
-
0007739
:
[Dwarf Mode -- Invasions]
Hostile sites appear to be lost from contact, resulting in lack of fort invasions (
Toady One
) - resolved.
-
0001909
:
[Technical -- Input/Keybinding/Macros]
backspace key does not function in OS X (
Toady One
) - resolved.
-
0003887
:
[Dwarf Mode -- Jobs, Assignment of Jobs]
Construction of "Upright weapon" [b][T][S] doesn't require any particular labor (
Toady One
) - resolved.
-
0002560
:
[Dwarf Mode -- Jobs, Constructions (walls etc)]
Remove construction task prioritized too high, labor can't be disabled, children help out (
Toady One
) - resolved.
-
0004370
:
[Dwarf Mode -- Jobs, Assignment of Jobs]
There's no labor to control the "Pull the lever" job (
Toady One
) - resolved.
-
0004072
:
[Dwarf Mode -- Jobs, Activity Zones]
Dwarves drag animals to pen/pit/cage/restraint without Animal Hauling enabled (
Toady One
) - resolved.
-
0006852
:
[Dwarf Mode -- Jobs, Sleeping]
Broker sleepcrawled/sleepwalked to bed after trading session (
Toady One
) - resolved.
-
0007825
:
[Dwarf Mode -- Jobs, Designations]
Miner frozen on "dig channel" job (
Toady One
) - resolved.
-
0007876
:
[Dwarf Mode -- Jobs, Constructions (walls etc)]
Dwarves do not go around constructed walls that were built in their path (
Toady One
) - resolved.
-
0007519
:
[Combat -- General]
Sparring dwarves only wrestle (
Toady One
) - resolved.
-
0007452
:
[Dwarf Mode -- Military]
Replacing the squad leader creates permanent, hidden squad members (
Toady One
) - resolved.
-
0003734
:
[Dwarf Mode -- Jobs, Smelting]
Reactions in burrow don't use workers from outside burrow (
Toady One
) - resolved.
-
0006012
:
[Dwarf Mode -- Items]
Temperature updates for items in containers never stabilize. (
Toady One
) - resolved.
-
0007419
:
[Vegetation]
Acacia trees don't grow flowers or seed pods (
Toady One
) - resolved.
-
0003434
:
[Dwarf Mode -- Military]
Spammed message: Urist McSoldier cancels Rest: Paralyzed (
Toady One
) - resolved.
-
0007118
:
[Dwarf Mode -- Jobs, Sleeping]
Injured resting dwarf walking around with a blinking "Z" (
Toady One
) - resolved.
-
0003981
:
[Dwarf Mode -- Jobs, Farming/Farmer's Workshop]
Having multiple active beekeepers causes dwarves with "Installing Colony in Hive" Job to become stuck (
Toady One
) - resolved.
-
0006368
:
[Dwarf Mode -- Jobs, Farming/Farmer's Workshop]
Crash if bees die in a hive with yet ungathered products. (
Toady One
) - resolved.
-
0004014
:
[Dwarf Mode -- Jobs, Cancellation and Suspension]
"Dwarf cancels Install Colony in Hive: Could not find Path" drops FPS (
Toady One
) - resolved.
-
0005726
:
[Dwarf Mode -- Interface, Announcements: Message Spam]
Beehives + burrow = "cancels Install Colony In Hive: Forbidden area" (
Toady One
) - resolved.
-
0004223
:
[Dwarf Mode -- Jobs, Farming/Farmer's Workshop]
Dwarves don't "split" bee hives, only use wild ones (
Toady One
) - resolved.
-
0003961
:
[Dwarf Mode -- Interface, Tasks]
Dwarf interrupted during beehive stocking doesn't lose job (
Toady One
) - resolved.
-
0007570
:
[Dwarf Mode -- Invasions]
Undead invaders do not path to fortress (
Toady One
) - resolved.
-
0007685
:
[Dwarf Mode -- Interface, Embark]
Neighbors view shows invalid data (
Toady One
) - resolved.
-
0006592
:
[Dwarf Mode -- Embark/Setup]
Elves are always listed on the neighbors menu (
Toady One
) - resolved.
-
0000447
:
[Technical -- Input/Keybinding/Macros]
Can't use question marks when customizing names/professions (
Toady One
) - resolved.
-
0005270
:
[Dwarf Mode -- Interface, General]
Naming burrows does not block keyboard cursor movement making numbers hard to use in the name (
Toady One
) - resolved.
-
0006972
:
[Dwarf Mode -- Interface, Civilization/World Info]
Kobolds and goblins do not appear in the civilizations list (
Toady One
) - resolved.
-
0007826
:
[General]
Babies/children born out of wedlock (
Toady One
) - resolved.
-
0007831
:
[Dwarf Mode -- Diplomacy]
No elf diplomat comes to fort (
Toady One
) - resolved.
-
0007568
:
[Dwarf Mode -- Jobs, Items]
Masterwork Crafts are announced as incorrect items (
Toady One
) - resolved.
-
0004971
:
[Artistic Images (engravings etc)]
Unnamed creatures resulting in ". Is <foo>ing <foo>." descriptions (
Toady One
) - resolved.
-
0007223
:
[Dwarf Mode -- Items]
Statue has improper grammar in description, is not named in reference to content (
Toady One
) - resolved.
-
0006250
:
[Dwarf Mode -- Interface, Unit Profiles]
Dwarf name appears twice, both untranslated, in creature status ([v]-[z] or [u]-[v]) (
Toady One
) - resolved.
-
0000982
:
[Dwarf Mode -- Traps]
Creature-triggered pressure plate weight adjustment is inconsistent, and large numbers are cut off (
Toady One
) - resolved.
-
0001091
:
[Dwarf Mode -- Buildings, General]
Building a paved road requires more materials than it should when the road zone is partially blocked (
Toady One
) - resolved.
-
0005903
:
[Dwarf Mode -- Interface, Notes/Points/Routes]
Crash on promoting hauling stop past route title, past top entry (
Toady One
) - resolved.
[42 issues]
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