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2025-04-03 20:38 PDT
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Dwarf Fortress - Change Log
Dwarf Fortress
-
0.43.03
(Released 2016-05-22)
[
View Issues
]
==============================================
-
0004973
:
[Reactions]
Vermin reactions do not recognize caste (
Toady One
) - resolved.
-
0009650
:
[Dwarf Mode -- Visitors]
Visitors begin attacking citizens and long-term residents when a siege starts (
Toady One
) - resolved.
-
0006277
:
[General]
Frame rate cap can't be increased after decreasing it below 10 FPS (using in-game keystrokes) (
Toady One
) - resolved.
-
0009247
:
[World Generation -- General]
Crash (null pointer) during world generation (on Mac) (
Toady One
) - resolved.
-
0009750
:
[Dwarf Mode -- Jobs, General]
Custom metal items requested via manager result in coal items (
Toady One
) - resolved.
-
0006517
:
[Material Properties]
Dragonfire ignores metals (
Toady One
) - resolved.
-
0000712
:
[Dwarf Mode -- Jobs, Designations]
Woodcutters cut trees with training axes (
Toady One
) - resolved.
-
0000949
:
[Adventure Mode -- Movement]
Can't dive/surface in water deeper than 2 Z-levels (
Toady One
) - resolved.
-
0001141
:
[Dwarf Mode -- Interface, Manager]
Metal mechanisms cannot be made from job manager (only stone) (
Toady One
) - resolved.
-
0009759
:
[Dwarf Mode -- Interface, Manager]
Construct Mechanisms not updated with details (
Toady One
) - resolved.
-
0000722
:
[Dwarf Mode -- Embark/Setup]
Embark profile warns that fish not available, but they actually are (
Toady One
) - resolved.
-
0002115
:
[Combat -- Wrestling]
Broken bones cause too much pain regardless of size (
Toady One
) - resolved.
-
0008629
:
[Dwarf Mode -- Jobs, Animal Handling]
Dwarves won't pen/pasture animals (
Toady One
) - resolved.
-
0000739
:
[Creatures]
All animals are described as "Gigantic" (
Toady One
) - resolved.
-
0006287
:
[Dwarf Mode -- Jobs, Activity Zones]
If animal stockpile overlaps assigned pasture zone, animals are not taken out of cages (
Toady One
) - resolved.
-
0004475
:
[Dwarf Mode -- Jobs, Animal Handling]
Animals with two location assignments -> Infinite hauling (
Toady One
) - resolved.
-
0009752
:
[Adventure Mode -- General]
Cannot sleep in retired forts or mountains anymore. (
Toady One
) - resolved.
-
0001429
:
[Geology]
Native platinum appears within olivine as small clusters instead of veins (
Toady One
) - resolved.
-
0000804
:
[Geology]
Mineral vein inclusions within large clusters behave incorrectly (
Toady One
) - resolved.
-
0004378
:
[Adventure Mode -- Reactions]
Decorating with adventure mode reactions results in "You ... make nothing of note" (
Toady One
) - resolved.
-
0004409
:
[Legends Mode -- Display]
Creating masterwork in adventure mode results in history line "created a masterful item for at an unknown site (or wrong site)" (
Toady One
) - resolved.
-
0004408
:
[Reactions]
Decoration reactions never result in quality decorations (
Toady One
) - resolved.
-
0004577
:
[Dwarf Mode -- Jobs, Item Improvements/Decorations]
Rust on Glazer skill isn't removed with practice, skill can't increase past Proficient (
Toady One
) - resolved.
-
0008072
:
[Dwarf Mode -- Environment]
No bee colonies in temperate biomes (only in warm/hot) (
Toady One
) - resolved.
-
0009745
:
[Adventure Mode -- Buildings]
Cannot complete building (
Toady One
) - resolved.
-
0009747
:
[Adventure Mode -- Inventory]
Placing items on tables duplicates the item. (
Toady One
) - resolved.
-
0009748
:
[Adventure Mode -- General]
Adventurer makes wooden shields instead of training weapons (
Toady One
) - resolved.
[27 issues]
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