Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0002264Dwarf FortressAdventure Mode -- Travelpublic2010-06-10 15:122014-03-25 13:48
ReporterSoadreqm 
Assigned ToToady One 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusresolvedResolutionfixed 
PlatformOSWindowsOS Version
Product Version0.31.06 
Target VersionFixed in Version0.34.11 
Summary0002264: Adv. Mode travel (near oceans) teleports player underground and turns them into an underground creature
DescriptionI was ambushed while traveling on the overworld map. I received the discovery message for finding the lowest underground area, that is, hell. Upon examining my surroundings, I noticed that I was a lavender jade monster peasant, surrounded by three other lavender jade monster peasants. The floors are made of slade, so I am indeed down in the underwold.

The adventurer I was adventuring with is missing in action. I am now a demon for some reason.
Steps To ReproduceI've uploaded the save to http://dffd.wimbli.com/file.php?id=2480 [^] if it's of any help.

I had modded goblins (and kobolds) to be playable in Adv Mode, by adding the [INDIV_CONTROLLABLE] tag, with no other raw modifications. The save originates from .03 I think. The square I was traveling from was an ocean square, as I had just been visiting the shore for a little swim.
TagsNo tags attached.
Attached Files

- Relationships
parent of 0004181resolvedToady One Sleeping on a melting iceberg results in waking up as a demon or other underground creature. 
has duplicate 0002277resolvedFootkerchief Somehow, I transformed into a Draltha while Travelling. 
has duplicate 0003175resolvedLogical2u my bronze colussus adventurer turned into a crundle 
has duplicate 0004112resolvedFootkerchief Ambush turned my Dwarf into a Cave Crocodile 
has duplicate 0005430resolvedFootkerchief two more necromancy bugs 
related to 0003544resolvedToady One Sleep on top of castle tower, wake up outside of castle 
related to 0003902resolvedDwarfu Dwarf teleports into cavern 
related to 0003690resolvedToady One While traveling player is teleported into holes/dry murky pools due to ambushes 
related to 0005043resolvedFootkerchief Human city inside of sand cavern 
related to 0005213new Ocean (and presumably lake) biome support for entities does not result in valid behavior 

-  Notes
(0008088)
Footkerchief (manager)
2010-06-10 17:05

I had modded goblins (and kobolds) to be playable in Adv Mode, by adding the [INDIV_CONTROLLABLE] tag, with no other raw modifications.

Did you do this mod after generating the world?
(0008122)
Soadreqm (reporter)
2010-06-11 02:04

Nah, before genning.
(0008139)
Footkerchief (manager)
2010-06-11 06:55

Strange. Had you generated a different world right before loading the game? That was causing ID number corruption in 0000735.
(0008143)
Footkerchief (manager)
2010-06-11 08:33
edited on: 2010-06-11 08:34

DarthCloakedDwarf provided an additional save at 0002277: http://dffd.wimbli.com/file.php?id=2484 [^]

Since these reports just started showing up, I'm guessing this error was introduced in 0.31.06.

(0008144)
Knight Otu (manager)
2010-06-11 08:37

Seems that traveling near oceans may have had transformational qualities back in 40d as well: http://www.bay12forums.com/smf/index.php?topic=43278.0 [^]
Though it would be odd if it were restricted to oceans.
(0008145)
DarthCloakedDwarf (reporter)
2010-06-11 08:39
edited on: 2010-07-03 15:56

"See 0002264. I'll crosspost your save there. Also, did you get any announcements about discovering a map feature? You can post the answer at 0002264."

Yes. "You have discovered a large cavern underground" or somesuch. The generic announcement for cavern layer one.

I was walking along an ocean/lake beach when suddenly Draltha.

I had not modified the raws in any way, and was playing straight Vanilla.

(0012529)
Cakeonslaught (reporter)
2010-09-08 19:03

I tracked down a large group from one of my fortesses in adventure mode, and it seems the game spawns some of them within the caverns, as people were getting caught in webs.
(0013260)
Knight Otu (manager)
2010-10-08 07:47

A while back, Mephansteras noticed a similar behavior with entities/towns on oceans here ( http://www.bay12forums.com/smf/index.php?topic=66142.msg1586611#msg1586611 [^] ). I've since repeated that behavior in my Zelda mod with zoras. I started in a cave system, but I could fast travel away, landed in a random spot on the map near town sprawl, entered it, and was in a river, and a river zora. Traveling away from there, I was then teleported to a random square in the ocean. I couldn't travel away from there, and entering it, I turned up back in the caverns, this time as a pond grabber. I may not have been a normal zora when I started the game, either, but didn't think to check. The game wasn't quite responsive in the caverns, either. I'll see about uploading a save if it helps.
(0013271)
Knight Otu (manager)
2010-10-08 14:41

Save: http://dffd.wimbli.com/file.php?id=3239 [^]

The saved adventurer should be a pond grabber used-to-be river zora used to be zora. Starting as a new zora adventurer should toss you into the caverns.
(0014032)
madjoe5 (reporter)
2010-11-19 18:45

This was probably fixed in 31.18. I would be amazed if it still happens
(0014046)
Knight Otu (manager)
2010-11-20 04:32
edited on: 2010-11-20 06:09

Fixed in regards to encounters, at least. Ocean sites might still show the behavior if you somehow manage to enter one from the travel map. Unlikely to happen, but with city type civilizations it may still occur when starting as that civilization. I'll test that.

Edit: Yep, in that regard it can still happen, but it isn't a given that it'll happen if there are enough towns partially on land.

(0014055)
Mr Melius (reporter)
2010-11-20 07:31
edited on: 2010-11-20 07:50

Had this happen on plain vanilla 31.17 on fresh gen. I was walking near the ocean when I had an encounter (you feel uneasy) and had a "underground river cavern" message. I had become a voracious cave crawler. I still had my quest, but everything was different from gender, stats, and inventory.

I guess my uneasy feeling was the ejection of my spirit out of my body and into a underground abomination.

UPDATE: I continued playing and happened under a town, when I tried to travel it worked. But I was teleported about 4 days travel in the to different town than the one I was by when all this started. I traveled to a city and stopped their, and I "became" a weapon smith. If I leave teleport randomly again. When I stop traveling it seems as though I take control of a random person (or monster) everytime I stop traveling.

(0015706)
Footkerchief (manager)
2011-03-03 08:57
edited on: 2011-03-03 08:57

Duplicate report 0004112 indicates that this is still happening in 31.19.

(0016754)
DarthCloakedDwarf (reporter)
2011-03-29 00:37

Mr Melius, I must say-- that is awesome. You've become a body-hopping transient sentience. Can you interact with your former selves after swapping?
(0019482)
Knight Otu (manager)
2012-02-12 02:11

At 0005043, saronsen reports this happening when creating an adventurer for a human town.
(0020994)
Bdragon (reporter)
2012-03-02 09:10
edited on: 2012-03-02 09:10

This happened to me in vanilla 34.04.

It was dark and I (human adventurer) was out swimming in an ocean with one companion. I saw some ice appear nearby (edge of biome?) and I climbed out of the water onto it and decided to sleep until dawn.

I woke up as a flesh ball at the bottom of a cave.... I couldn't see. (Lack of eyes?)

So I went back to sleep and woke up (seemed nearly instant) as a winged fiend next to a glowing pit. I flew around a bit and went back to sleep.

I then woke up (nearly instant sleep again?) as an emperor penguin on some ice somewhere in the north. There were other penguins around (Peasant? I guess to another penguin that's correct...) and for some reason a forgotten beast.

I tried walking around a bit. Suddenly I and the other penguins became encased in ice.

I didn't care, I was laughing so hard. Best bug ever.


- Issue History
Date Modified Username Field Change
2010-06-10 15:12 Soadreqm New Issue
2010-06-10 17:05 Footkerchief Note Added: 0008088
2010-06-10 17:05 Footkerchief Issue Monitored: Footkerchief
2010-06-11 02:04 Soadreqm Note Added: 0008122
2010-06-11 06:55 Footkerchief Note Added: 0008139
2010-06-11 08:31 Footkerchief Relationship added parent of 0002277
2010-06-11 08:32 Footkerchief Relationship replaced has duplicate 0002277
2010-06-11 08:33 Footkerchief Note Added: 0008143
2010-06-11 08:34 Footkerchief Note Edited: 0008143 View Revisions
2010-06-11 08:34 Footkerchief Sticky Issue No => Yes
2010-06-11 08:36 Footkerchief Summary Ambushed by demons in the underworld while traveling, suddenly a completely different creature. => Adv. Mode travel teleports player underground and turns them into an underground creature
2010-06-11 08:37 Knight Otu Note Added: 0008144
2010-06-11 08:39 DarthCloakedDwarf Note Added: 0008145
2010-06-11 08:40 DarthCloakedDwarf Note Edited: 0008145 View Revisions
2010-06-11 19:05 Khym Chanur Issue Monitored: Khym Chanur
2010-07-03 15:56 DarthCloakedDwarf Note Edited: 0008145 View Revisions
2010-07-11 10:02 Profligate Issue Monitored: Profligate
2010-09-07 19:17 Logical2u Relationship added has duplicate 0003175
2010-09-08 19:03 Cakeonslaught Note Added: 0012529
2010-09-08 19:03 Cakeonslaught Issue Monitored: Cakeonslaught
2010-10-08 07:47 Knight Otu Note Added: 0013260
2010-10-08 14:41 Knight Otu Note Added: 0013271
2010-11-19 18:45 madjoe5 Note Added: 0014032
2010-11-20 04:32 Knight Otu Note Added: 0014046
2010-11-20 06:09 Knight Otu Note Edited: 0014046 View Revisions
2010-11-20 07:31 Mr Melius Note Added: 0014055
2010-11-20 07:47 Mr Melius Note Edited: 0014055 View Revisions
2010-11-20 07:50 Mr Melius Note Edited: 0014055 View Revisions
2010-11-20 09:25 Footkerchief Relationship added related to 0003573
2010-11-21 21:54 Mr Melius Issue Monitored: Mr Melius
2011-03-03 08:56 Footkerchief Relationship added has duplicate 0004112
2011-03-03 08:57 Footkerchief Note Added: 0015706
2011-03-03 08:57 Footkerchief Note Edited: 0015706 View Revisions
2011-03-06 15:01 Footkerchief Relationship added related to 0003544
2011-03-08 10:59 Footkerchief Relationship added related to 0003902
2011-03-09 22:12 Footkerchief Relationship added parent of 0004181
2011-03-13 22:11 Footkerchief Relationship added related to 0003690
2011-03-13 22:12 Footkerchief Relationship deleted related to 0003573
2011-03-29 00:37 DarthCloakedDwarf Note Added: 0016754
2012-02-12 02:08 Knight Otu Relationship added has duplicate 0005043
2012-02-12 02:11 Knight Otu Note Added: 0019482
2012-02-12 04:55 Knight Otu Relationship deleted has duplicate 0005043
2012-02-12 05:51 Footkerchief Relationship added related to 0005043
2012-02-17 11:21 Footkerchief Relationship added related to 0005213
2012-02-24 09:39 Footkerchief Relationship added has duplicate 0005430
2012-02-25 12:58 Footkerchief Summary Adv. Mode travel teleports player underground and turns them into an underground creature => Adv. Mode travel (near oceans) teleports player underground and turns them into an underground creature
2012-03-02 09:10 Bdragon Note Added: 0020994
2012-03-02 09:10 Bdragon Note Edited: 0020994 View Revisions
2012-05-31 04:46 Toady One Status new => resolved
2012-05-31 04:46 Toady One Fixed in Version => Next Version
2012-05-31 04:46 Toady One Resolution open => fixed
2012-05-31 04:46 Toady One Assigned To => Toady One
2014-03-25 13:48 Dwarfu Sticky Issue Yes => No


Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker