Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0005139Dwarf FortressUndeathpublic2012-02-15 14:452012-03-09 07:13
Reportermartinuzz 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusnewResolutionopen 
PlatformLaptop, AMD Turion64x2OSWindowsOS VersionXP SP3
Product Version0.34.01 
Target VersionFixed in Version 
Summary0005139: Fish cleaners getting interrupted by undead mussel shells
Description1) When a dwarf or pet dies, it's corpse will keep rising over and over again.
This causes:
- strange naming. Like being interrupted by a cat corpsecat corpse. Or Urist's corpse's Corpse.
- needing to bury dwarves and pet's over and over again. As in: Urist's coffin, Urist's Corpse's coffin, Urist rotten corpse's coffin. You can only engrave one slab per dead dwarf though.

2) When cleaning fish, workers keep being interrupted by mussel shells. The mussel shells are listed as undead as soon as a clean fish job is finished. They don't seem to attack though, and die pretty fast. I suppose this would go for other shelled animals as well.
Steps To Reproduce1.1) embark on a haunted biome
1.2) have a dwarf killed
1.3) place a coffin, allow for burial
1.4) kill the dwarf's corpse once it rises
1.5) place a coffin, allow for burial
etc

2.1) embark on a haunted biome that has mussels
2.2) build fishery workshop
2.3) catch mussels
2.4) watch the job interruption messages
2.5) check the undead units screen once you get a mussel shell interrupt
TagsNo tags attached.
Attached Files

- Relationships
related to 0005356resolvedToady One Undead tissues (hair, feathers, fur) attack but cannot be hit 
related to 0005625new "Bone" artifact ends up being iron if the mood dwarf is interrupted (by forbidding, combat, etc) 

-  Notes
(0019695)
Footkerchief (manager)
2012-02-15 14:51

The corpse naming is covered at 0005078.
(0019753)
DarthCloakedDwarf (reporter)
2012-02-16 00:52

This is the dwarfiest thing I've read all week. I am smiling.
(0021305)
Quietust (reporter)
2012-03-09 06:54

The devlog entry from 08/21/2011 suggests that shells shouldn't get raised because they don't have grasps or heads...
(0021307)
Knight Otu (manager)
2012-03-09 07:13

That devlog wasn't quite complete. In a FotF post ( http://www.bay12forums.com/smf/index.php?topic=84398.msg2281409;topicseen#msg2281409 [^] ), Toady mentioned that the raising condition is a head or grasp part left if the original creature had those. Since mussels lack those parts, the shells become eligible for reanimation.

- Issue History
Date Modified Username Field Change
2012-02-15 14:45 martinuzz New Issue
2012-02-15 14:50 Footkerchief Summary various problems with undeath in fortress mode (haunted biome) => Fish cleaners getting interrupted by undead mussel shells
2012-02-15 14:51 Footkerchief Note Added: 0019695
2012-02-16 00:52 DarthCloakedDwarf Note Added: 0019753
2012-03-08 15:33 Footkerchief Relationship added related to 0005356
2012-03-09 06:54 Quietust Note Added: 0021305
2012-03-09 07:13 Knight Otu Note Added: 0021307
2012-03-15 19:58 Logical2u Relationship added parent of 0005651
2012-03-16 07:49 Footkerchief Relationship deleted parent of 0005651
2012-04-01 09:30 Footkerchief Relationship added related to 0005625


Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker