Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000010Dwarf FortressMap Featurespublic2010-04-01 14:142014-08-02 05:43
Dwarfu 
Toady One 
lowminorsometimes
resolvedfixed 
 
 
0000010: Unrevealed underground civs/items/buildings/events show up in Stocks/Rooms, mess up wealth count, etc
Looking at the stock screen under the meat category, it lists forbidden food items that were not brought by the starting wagon. Items such as 'preserved green devourer meat' are displayed that probably should not be.
Have a bookkeeper begin to account for the fortress stocks. Open the 'z' fortress status screen and select 'Stocks'. Select the 'meat' category. Look over the list for items marked 'F'orbidden. Hit TAB to display the full list and select one of the forbidden items. Hit 'z'oom to the item - it will be nowhere near (far below) what your dwarves have access to.
I suspect the is like the old features that displayed dead animal bones and the like. I have not dug down there to see what this site entails. It is possibly spoiling a feature I didn't know was there.
spoiler, stock screen, underground, wealth
parent of 0000147resolved Toady One The Civilziation screen can spoil certain underground features 
parent of 0000321resolved Toady One Unnamed civilizations displayed badly on civ detail screen: , "", <race>  
parent of 0000486resolved Toady One Fortress wealth calculation includes undiscovered cavern items, causing large migrant waves 
parent of 0000668resolved Toady One Unbreached underground areas still generate certain announcements 
parent of 0001456resolved Toady One HFS item shows up in Rooms/Buildings, lever link menu 
parent of 0002291resolved Toady One Deceased creatures in unexplored underground layers visible in unit view 
parent of 0000909resolved Toady One Stockpile leather list displays entries for creatures yet to be discovered 
parent of 0000005resolved Toady One Underground region names display badly in Legends 
parent of 0006732resolved Toady One Player receives announcements about wild animal births 
has duplicate 0000146closed Footkerchief Underworld resources visible in stocks screen 
has duplicate 0001798closed Logical2u Remains of dead cavern beasts appear in stocks long before caverns explored. 
has duplicate 0000864resolved Footkerchief Immediate Collapse on embark, some underground items appear in stocks menu 
has duplicate 0003291resolved Logical2u stocks & fortune telling 
has duplicate 0004285resolved Footkerchief Stocks screen includes unseen and unseeable items 
related to 0001181confirmed Footkerchief Items from underground cavern scattered on surface 
related to 0004855resolved Toady One Weapons/armor of underground civs available on military equipment screen 
related to 0005973resolved Toady One Announcements that invisible cavern items have been stolen on reclaimed fort 
related to 0008124confirmed Footkerchief Images can portray events the creator shouldn't know about 
Issue History
2010-04-01 14:14DwarfuNew Issue
2010-04-01 14:23Edward_TohrNote Added: 0000005
2010-04-01 17:20DwarfuNote Added: 0000038
2010-04-02 05:47TodestoolTag Attached: stock
2010-04-02 05:48TodestoolTag Attached: underground
2010-04-02 05:54TodestoolTag Detached: stock
2010-04-02 05:55TodestoolTag Attached: stock screen
2010-04-02 09:49DwarfuTag Attached: spoiler
2010-04-03 09:50FootkerchiefRelationship addedhas duplicate 0000146
2010-04-03 09:50FootkerchiefIssue Monitored: Dwarfu
2010-04-03 09:51FootkerchiefRelationship addedrelated to 0000147
2010-04-05 10:21FootkerchiefRelationship replacedparent of 0000147
2010-04-05 10:21FootkerchiefRelationship addedparent of 0000321
2010-04-05 10:21FootkerchiefRelationship addedparent of 0000486
2010-04-05 10:23FootkerchiefSummaryStocks screen shows hidden food cache 30 z-levels below start point => Unrevealed civs/items/buildings are taken into account in many ways
2010-04-05 10:24FootkerchiefCategoryGeneral => Map Features
2010-04-05 10:27FootkerchiefSummaryUnrevealed civs/items/buildings are taken into account in many ways => Unrevealed civs/items/buildings are taken into account in many inappropriate ways
2010-04-06 12:47FootkerchiefSticky IssueNo => Yes
2010-04-06 15:55FootkerchiefRelationship addedparent of 0000668
2010-04-06 15:55FootkerchiefSummaryUnrevealed civs/items/buildings are taken into account in many inappropriate ways => Unrevealed underground civs/items/buildings/events are taken into account in many inappropriate ways
2010-04-09 15:24FootkerchiefSummaryUnrevealed underground civs/items/buildings/events are taken into account in many inappropriate ways => Unrevealed underground civs/items/buildings/events show up in Stocks/Rooms, mess up wealth count, etc
2010-04-10 03:20Khym ChanurIssue Monitored: Khym Chanur
2010-04-12 20:52tiresiusNote Added: 0003196
2010-04-13 01:12CyberGenesisNote Added: 0003222
2010-04-14 12:52lord_chaos22000Issue Monitored: lord_chaos22000
2010-04-18 18:48bloodystumpIssue Monitored: bloodystump
2010-04-23 10:49FootkerchiefRelationship addedparent of 0001456
2010-04-24 16:43HugnaNote Added: 0004931
2010-05-07 15:12Logical2uRelationship addedhas duplicate 0001798
2010-05-17 15:33Logical2uRelationship addedparent of 0001690
2010-06-02 09:59DwarfuIssue End Monitor: Dwarfu
2010-06-12 12:23KurikIssue Monitored: Kurik
2010-06-12 12:58FootkerchiefRelationship addedparent of 0002291
2010-06-15 10:33ContiIssue Monitored: Conti
2010-06-16 07:42Kyle_SoloIssue Monitored: Kyle_Solo
2010-06-18 04:41TKTomIssue Monitored: TKTom
2010-07-14 11:38FootkerchiefRelationship addedhas duplicate 0000864
2010-07-15 18:59RossMIssue Monitored: RossM
2010-07-15 22:20BriggsNote Added: 0010408
2010-07-16 20:10TomiTapioTag Attached: wealth
2010-07-28 21:34wRARIssue Monitored: wRAR
2010-08-05 13:31RiderofDarkNote Added: 0011530
2010-09-21 06:58Logical2uRelationship addedhas duplicate 0003291
2010-11-03 14:06jwest23Issue Monitored: jwest23
2011-02-05 09:44DwarfuRelationship addedparent of 0001190
2011-02-06 18:27DwarfuRelationship addedparent of 0000909
2011-03-05 11:00FootkerchiefRelationship addedparent of 0000005
2011-03-08 08:13FootkerchiefRelationship addedrelated to 0001181
2011-03-13 05:33Toady OneNote Added: 0016195
2011-03-13 05:33Toady OneAssigned To => Toady One
2011-03-13 05:33Toady OneStatusnew => acknowledged
2011-03-21 08:01FootkerchiefRelationship addedhas duplicate 0004285
2011-08-23 11:39FootkerchiefRelationship addedrelated to 0004855
2012-03-30 06:57FootkerchiefRelationship deletedparent of 0001690
2012-05-30 10:03FootkerchiefRelationship addedrelated to 0005973
2012-06-18 10:50FootkerchiefRelationship deletedparent of 0001190
2014-07-26 10:27DwarfuRelationship addedparent of 0006732
2014-07-30 06:09DwarfuStatusacknowledged => confirmed
2014-07-30 10:14Toady OneNote Added: 0027963
2014-07-30 10:14Toady OneStatusconfirmed => resolved
2014-07-30 10:14Toady OneResolutionopen => fixed
2014-08-02 05:43DwarfuSticky IssueYes => No
2014-08-24 07:25FootkerchiefRelationship addedrelated to 0008124

Notes
(0000005)
Edward_Tohr   
2010-04-01 14:23   
I have also had this issue, though it was with an ☼Adamantine Two-Handed Sword☼, instead. -Edward Tohr
(0000038)
Dwarfu   
2010-04-01 17:20   
It also just spoiled my fun by revealing I have loads of 'giant cave spider silk web' down below.
(0003196)
tiresius   
2010-04-12 20:52   
I have also just seen the stock screen list all the caravan's goods as if they were mine. Anybody else?
(0003222)
CyberGenesis   
2010-04-13 01:12   
Note: the caravan thing has been true for a while, since 40d at least. This also extends to anything in a 'city' within embark locations, although those are treated as -yours- Your dwarves can and will go collect them without dying if you unforbid the items


On Topic: This is still an issue as of .03. I have entries in my .03 gen for things i dont have access to: Spider silk, remains of dead things, the usual
(0004931)
Hugna   
2010-04-24 16:43   
I assumed as much. At least i found the topic.

As for .03, i've found items under the Z-levels explored. As things were mentioned in the wiki, i can already guess what it is that lies below. And from the video tutorials of the .03 version, i can already tell what it is.

Sure it was spoiling, but at least i get to know theres a lot of items below me once i brave the underground. And it seems i'll have to make a new stairwell to brave it, preventing npcs from deciding to rip my fortress apart.
(0010408)
Briggs   
2010-07-15 22:20   
I've found that when strange Meat Items appear on the list (IE: Preserved Crundle Brain), when I explore a cavern I will inevitably find it laying around near a group of humanoids. Cave Swallowmen seem to like Preserved Crundle parts in my fort.
(0011530)
RiderofDark   
2010-08-05 13:31   
Started new games with DF 0.31.12 Windows SDL, no changes to any files. Brand new worlds, so the only thing visible is above the surface, except for a narrow corridor mined out. Got a Bookkeeper going at the start, with 100% accurate lists. While the meat mentioned was not on the inaccessible/forbidden list, cave spider silk threads and giant cave spider silk threads several z-levels down were listed

The silk threads was successfully duplicated three times. The forbidden meat mentioned appeared on the third reproduction.

NOTE: Forts were specifically to check the bug. The amount of time that elapsed in-game is less than a week for each fort. It would also appear that more/different items are added to the list as the game progresses. Some items in the stocks list are not listed as forbidden but do belong to cavern dwellers.
(0016195)
Toady One   
2011-03-13 05:33   
I've fixed the wealth count and hidden items on the stock screen issues, but I'm going to leave it open until I get through more of the child issues which might be resolved.
(0027963)
Toady One   
2014-07-30 10:14   
I've handled the direct child issues, so I'm finally closing this one down.