Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0010091 | Dwarf Fortress | Dwarf Mode -- Traps | public | 2016-12-17 09:17 | 2016-12-18 15:40 |
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Reporter | Megaman3321 | |
Assigned To | Loci | |
Priority | high | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | duplicate | |
Platform | i5-3570, 8gb ddr3 ram | OS | Windows 10 | OS Version | |
Product Version | 0.43.05 | |
Target Version | | Fixed in Version | | |
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Summary | 0010091: Goblin invasion crashes on hitting traps |
Description | There's a 3-wide hallway of traps, with weapon and cage traps mixed in. When the human steps over the weapon traps they don't engage (but have been shown to engage when say, a crundle walks over them). Once the leader hits the cage traps, the game crashes. |
Steps To Reproduce | Make a 3x15 hallway into your fortress. Make 50 weapons traps with 5 large, serrated copper discs each in them, and then make 30 cage traps further in after the weapons traps. Then, let the game run until a siege starts, and let the flashing leader of the siege walk over the traps until the game crashes. There will be a 100% crash rate once the leader hits the cage traps, and none of the weapons traps will engage. |
Additional Information | This bug really makes me sad, because I wanted to see half the invaders turn to chunky salsa before they engaged my fully-legendary trained militia ;-; |
Tags | No tags attached. |
Relationships | duplicate of | 0009888 | resolved | Toady One | Wear-related crash when triggerring a weapon trap |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2016-12-17 09:17 | Megaman3321 | New Issue | |
2016-12-17 09:25 | Loci | Relationship added | duplicate of 0009888 |
2016-12-17 09:25 | Loci | Status | new => resolved |
2016-12-17 09:25 | Loci | Resolution | open => duplicate |
2016-12-17 09:25 | Loci | Assigned To | => Loci |
2016-12-18 15:40 | Loci | Note Added: 0036093 | |