Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0010091Dwarf FortressDwarf Mode -- Trapspublic2016-12-17 09:172016-12-18 15:40
Megaman3321 
Loci 
highcrashalways
resolvedduplicate 
i5-3570, 8gb ddr3 ramWindows 10
0.43.05 
 
0010091: Goblin invasion crashes on hitting traps
There's a 3-wide hallway of traps, with weapon and cage traps mixed in. When the human steps over the weapon traps they don't engage (but have been shown to engage when say, a crundle walks over them). Once the leader hits the cage traps, the game crashes.
Make a 3x15 hallway into your fortress. Make 50 weapons traps with 5 large, serrated copper discs each in them, and then make 30 cage traps further in after the weapons traps. Then, let the game run until a siege starts, and let the flashing leader of the siege walk over the traps until the game crashes. There will be a 100% crash rate once the leader hits the cage traps, and none of the weapons traps will engage.
This bug really makes me sad, because I wanted to see half the invaders turn to chunky salsa before they engaged my fully-legendary trained militia ;-;
No tags attached.
duplicate of 0009888resolved Toady One Wear-related crash when triggerring a weapon trap 
Issue History
2016-12-17 09:17Megaman3321New Issue
2016-12-17 09:25LociRelationship addedduplicate of 0009888
2016-12-17 09:25LociStatusnew => resolved
2016-12-17 09:25LociResolutionopen => duplicate
2016-12-17 09:25LociAssigned To => Loci
2016-12-18 15:40LociNote Added: 0036093

Notes
(0036093)
Loci   
2016-12-18 15:40   
The linked/known bug is for weapon traps. If you can reproduce a crash without any weapon traps, please reopen this report.