Dwarf Fortress Bug Tracker - Dwarf Fortress
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0010114Dwarf FortressMiscellaneous Crashespublic2017-01-11 14:562017-01-12 14:24
Lanina 
Loci 
normalcrashalways
resolvedduplicate 
Windows 10
0.43.05 
 
0010114: Crash during invasion
I'm playing Fortress Mode, and I have a fortress with almost 200 citizens. In early summer after the king has arrived, I am attacked by a goblin siege. Shortly afterwards, the game crashes.

I've started over from the most recent save (seasonal autosave) three times now, tried some different variations: attacking/not attacking the goblins, burrowing/not burrowing, changing the invader cap in init_d... But it doesn't make any difference.
Have huge fortress, be besieged by a large goblin army, wait for a couple of in-game days.
No mods.
No tags attached.
duplicate of 0009888resolved Toady One Wear-related crash when triggerring a weapon trap 
Issue History
2017-01-11 14:56LaninaNew Issue
2017-01-11 15:31LociNote Added: 0036155
2017-01-11 15:32LociAssigned To => Loci
2017-01-11 15:32LociStatusnew => needs feedback
2017-01-12 03:11LaninaNote Added: 0036160
2017-01-12 03:11LaninaStatusneeds feedback => assigned
2017-01-12 10:16LociNote Added: 0036161
2017-01-12 10:16LociStatusassigned => needs feedback
2017-01-12 12:43LaninaNote Added: 0036164
2017-01-12 12:43LaninaStatusneeds feedback => assigned
2017-01-12 13:29LociNote Added: 0036165
2017-01-12 14:16LaninaNote Added: 0036166
2017-01-12 14:24LociRelationship addedduplicate of 0009888
2017-01-12 14:24LociStatusassigned => resolved
2017-01-12 14:24LociResolutionopen => duplicate

Notes
(0036155)
Loci   
2017-01-11 15:31   
Are you using weapon traps? (0009888) Ballistae? (0010028) Minecarts? (0009624)

If none of the above apply we're going to need more information to diagnose what's going wrong. Please upload a save to DFFD ( http://dffd.bay12games.com/ [^] ) and post the link here in the bug report.
(0036160)
Lanina   
2017-01-12 03:11   
I do use weapon traps. In the first two tries, goblins stepped on traps, but the game crashes not when the traps are activated but later. In the last try, the game crashed before any goblins stepped on traps.

I do not use ballistae or mineecarts.

Here is the save: http://dffd.bay12games.com/file.php?id=12653 [^]
(0036161)
Loci   
2017-01-12 10:16   
Thank you for the save. Your bait animals are ringed with traps, some using fragile wooden trap components. When I ran your save, the goblins mobbed the two closest bait animals, a trap component broke, and the game crashed.

Would you please upload your gamelog.txt file (in the top-level Dwarf Fortress directory) as well?
(0036164)
Lanina   
2017-01-12 12:43   
Here is the gamelog: http://dffd.bay12games.com/file.php?id=12654 [^]
(0036165)
Loci   
2017-01-12 13:29   
Thanks again! Working backwards from the end, the last entries before the previous 3 terminations are:


The spinning -spiked willow ball- misses the goblin pikeman!

...

The X-large, serrated green glass disc-X strikes the goblin pikeman in the lower body, bruising the fat through the ({troll fur cloak})!

...

The goblin spearman blocks The spinning -enormous green glass corkscrew- with the ({copper shield})!


In all three cases a weapon trap was active immediately prior to the crash. I believe this is very likely another instance of 0009888. If I'm right, you should be able to avoid the crash by removing your weapon traps (though getting that done before the siege arrives may prove difficult).
(0036166)
Lanina   
2017-01-12 14:16   
Thank you for figuring it out!