Dwarf Fortress Bug Tracker - Dwarf Fortress
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0010160Dwarf FortressTechnical -- Renderingpublic2017-03-11 07:292017-03-11 11:51
se5a 
lethosor 
normalminoralways
resolvedno change required 
AllAll
0.43.05 
 
0010160: Seperate text and other use tiles - fix odd character in menu and other text displays when tilesets are used.
Currently when tilesets are used, strange chars appear in text displays. zeros turn into coffins, levers in names etc etc.
char tilesets need to be completely separate from other use sets.

This would make the sometimes unstable third party Text will be Text DFhack plugin redundant.
No tags attached.
Issue History
2017-03-11 07:29se5aNew Issue
2017-03-11 09:37QuietustNote Added: 0036313
2017-03-11 10:55se5aNote Added: 0036314
2017-03-11 11:04se5aNote Edited: 0036314bug_revision_view_page.php?bugnote_id=0036314#r14648
2017-03-11 11:21se5aNote Edited: 0036314bug_revision_view_page.php?bugnote_id=0036314#r14649
2017-03-11 11:51lethosorNote Added: 0036315
2017-03-11 11:51lethosorStatusnew => resolved
2017-03-11 11:51lethosorResolutionopen => no change required
2017-03-11 11:51lethosorAssigned To => lethosor

Notes
(0036313)
Quietust   
2017-03-11 09:37   
This is a feature request, and those belong in the Suggestions forum, not the bug tracker.
(0036314)
se5a   
2017-03-11 10:55   
(edited on: 2017-03-11 11:21)
I disagree, it's a bug that affects the display of text, to the point where text is unreadable with some tilesets.

I'll admit that I wrote the description the wrong way around, making it look more like a suggestion than a bug. it doesn't look like I can edit it now.

here is an example of mephs tileset without TwbT:
http://imgur.com/a/Yfi7P [^]

(0036315)
lethosor   
2017-03-11 11:51   
It's a feature request. DF has used 256 tiles, plus creature tiles sometimes, since very early versions, which is a known limitation.