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0010173Dwarf FortressDwarf Mode -- Tradepublic2017-03-24 13:042017-03-26 10:22
TV4Fun 
Loci 
normalminorhave not tried
resolvedduplicate 
WindowsWindows 8Windows 8.1 64
0.43.05 
 
0010173: Trade goods banned for export are still marked as banned in trade window even after noble who banned them is replaced
So my mayor banned the export of crossbows at one point. At this point, since much of my economy depends on the export of crossbows, I very quickly replaced the mayor, which should mean that the ban is no longer in effect. However, on the trading screen, and the haul goods to depot screen, crossbows are still listed as banned, and won't show up if culling on mandates.
Have a mayor ban an export
Replace the mayor
Try trading
No tags attached.
duplicate of 0003047new  Replaced nobles' mandates are still expected to be fulfilled 
Issue History
2017-03-24 13:04TV4FunNew Issue
2017-03-24 13:14TV4FunNote Added: 0036364
2017-03-24 16:04TV4FunNote Added: 0036366
2017-03-26 10:17LociNote Added: 0036373
2017-03-26 10:17LociRelationship addedduplicate of 0003140
2017-03-26 10:17LociStatusnew => resolved
2017-03-26 10:17LociResolutionopen => duplicate
2017-03-26 10:17LociAssigned To => Loci
2017-03-26 10:22LociRelationship addedduplicate of 0003047
2017-03-26 10:22LociRelationship deleted0003140
2017-03-26 10:23LociNote Edited: 0036373bug_revision_view_page.php?bugnote_id=0036373#r14682

Notes
(0036364)
TV4Fun   
2017-03-24 13:14   
Here is a save showing this http://dffd.bay12games.com/file.php?id=12784 [^]
(0036366)
TV4Fun   
2017-03-24 16:04   
It looks like this ban was actually in effect, as after I sold some crossbows, someone was administered a beating by the captain of the guard for violating an export prohibition.
(0036373)
Loci   
2017-03-26 10:17   
(edited on: 2017-03-26 10:23)
Yes; replacing a noble does not end their existing mandates. (0003047)