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0010193Dwarf FortressDwarf Mode -- Immigrationpublic2017-04-16 13:142017-11-02 15:45
latias1290 
Loci 
normalmajorN/A
resolvedduplicate 
LinuxUbuntu16.04
0.43.05 
 
0010193: Fort founded in Fall; Migrants not arriving in first Spring
Apologies for the undescriptive title, but I couldn't figure out what conditions this bug requires to reproduce.

I have previously done one fort on this world, and as such this fort did not start during the spring, but rather during autumn. As usual, I did not receive a migrant wave during the first winter, but I did not receive a migrant wave during the first spring either, which is unusual.

The biome in this area is Untamed Wilds, and temperate. It might be plausible to say that the migrants got killed by some monster, but AFAIK the first two migrant waves are generated right when they arrive and are not simulated to move through from the mountainhome to your fortress and as such cannot be interrupted by anything.

The save of the fort at the start of the first summer: http://dffd.bay12games.com/file.php?id=12841 [^]
Will upload a save of the first at the start of the first spring tomorrow, I don't have access to that file right now.
No tags attached.
duplicate of 0007679acknowledged Loci First migrants/caravan delayed if not starting in spring 
Issue History
2017-04-16 13:14latias1290New Issue
2017-04-17 07:15latias1290Note Added: 0036420
2017-04-18 18:42LociNote Added: 0036428
2017-04-18 18:42LociAssigned To => Loci
2017-04-18 18:42LociStatusnew => needs feedback
2017-04-19 09:14latias1290Note Added: 0036429
2017-04-19 09:14latias1290Statusneeds feedback => assigned
2017-04-23 10:43LociNote Added: 0036445
2017-04-24 02:20latias1290Note Added: 0036452
2017-04-24 02:21latias1290Note Edited: 0036452bug_revision_view_page.php?bugnote_id=0036452#r14705
2017-04-24 02:21latias1290Note Edited: 0036452bug_revision_view_page.php?bugnote_id=0036452#r14706
2017-04-24 22:18LociNote Added: 0036462
2017-04-24 22:18LociSummaryMigrants not arriving => Fort founded in Fall; Migrants not arriving in first Spring
2017-11-02 15:45LociRelationship addedduplicate of 0007679
2017-11-02 15:45LociStatusassigned => resolved
2017-11-02 15:45LociResolutionopen => duplicate

Notes
(0036420)
latias1290   
2017-04-17 07:15   
Turns out my administrator deleted my recycle bin after I removed a bunch of backups. So I can't post a save from the start of spring.
(0036428)
Loci   
2017-04-18 18:42   
v0.43.05x32: Running your save twice, I received migrants in 25 days both times. Check if you have *both* population caps set to allow immigration in your init files.
(0036429)
latias1290   
2017-04-19 09:14   
I got the same thing after waiting 25 days. My strict and "normal" population caps are both 200, and my child/baby cap is 10:5. The main thing however is that this fort didn't get migrants during its first spring, even though it should have considering it started in autumn.

Perhaps the game checks if the fort is in its first spring, and if it is not, send migrants during that month. I started relatively late during the autumn (26 Timber-ish) so I guess the game might have selected the date to send migrants during that season to be before 26 Timber, if my theory is correct.

I'll try to verify this sometime this week. I'm a little busy now.
(0036445)
Loci   
2017-04-23 10:43   
So then your complaint isn't that no migrants arrive, it's that they didn't arrive specifically when you expected them?
(0036452)
latias1290   
2017-04-24 02:20   
(edited on: 2017-04-24 02:21)
I'm pretty sure that migrants are supposed to arrive in every season other than the first season or winters, unless you exceeded your population cap. They didn't in this case which is my complaint.

(0036462)
Loci   
2017-04-24 22:18   
I'm not sure that migrants are guaranteed every season, but it is possible that fortresses founded in Fall are being handled differently from standard Spring fortresses.