Dwarf Fortress Bug Tracker - Dwarf Fortress | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0010260 | Dwarf Fortress | Dwarf Mode -- Jobs, Hunting | public | 2017-06-27 19:50 | 2017-06-28 10:38 |
Reporter | Loci | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | OS | OS Version | |||
Product Version | 0.43.03 | ||||
Target Version | Fixed in Version | ||||
Summary | 0010260: Teeth recovered from butchering does not scale properly with creature size | ||||
Description | Butchering a creature with teeth of a certain size or larger will result in a "tooth stack" of craftable materials. However, the number of items in the stack seems to reflect the number of unique "tooth definition entries" in that creature's body definition. So a dragon, one of the largest creatures in the game, produces 3 teeth: 1 for its "TOOTH" (representing 28 actual teeth), 1 for its "R_EYE_TOOTH", and 1 for its "L_EYE_TOOTH". Modifying the raws to separate the generic "TOOTH" entry into 28 individual entries, each with RELSIZE 1, results in a stack of 30 dragon teeth instead. For a real-life example, a butchered sperm whale produces one tooth in-game (thanks to its use of the GENERIC_TEETH definition), while wikipedia notes that sperm whales have 30 teeth capable of use in scrimshaw. | ||||
Steps To Reproduce | butcher a large creature | ||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2017-06-27 19:50 | Loci | New Issue | |||
2017-06-28 09:55 | FantasticDorf | Issue Monitored: FantasticDorf | |||
2017-06-28 10:38 | FantasticDorf | Note Added: 0036641 |
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