Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0010281 | Dwarf Fortress | Vegetation | public | 2017-09-01 00:50 | 2020-08-10 05:52 |
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Reporter | othermike | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | |
Platform | | OS | windows | OS Version | |
Product Version | 0.43.05 | |
Target Version | | Fixed in Version | | |
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Summary | 0010281: underground soil/mud in an ocean biome will never spontaneously grow underground plants after breaching the caverns |
Description | any tile in an "ocean" biome that would otherwise spontaneously grow underground plants/moss/trees does not do so. These tiles remain valid for farm plots (and all 6 normal plants will grow there), and the cavern under the ocean starts with the normal array of plants for its depth. I have not yet managed to test if the original cavern vegetation will regrow or not. |
Steps To Reproduce | dig out an area underground in an "ocean" biome that is either soil or rough stone muddied with clean water. breach the caverns. wait a year, and note the complete absence of cave moss & the other plants that have grown in similar areas elsewhere in the fortress. |
Additional Information | I've had this happen in two separate worlds. It wouldn't feel so much like a bug if the farming & at-embark vegetation was not present, since that would just mean that underground oceans are as sterile as above-ground mountains.
completely vanilla install of DF, no utilities of any sort used. |
Tags | No tags attached. |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2017-09-01 00:50 | othermike | New Issue | |
2020-08-10 05:33 | FantasticDorf | Note Added: 0040684 | |
2020-08-10 05:52 | FantasticDorf | Note Added: 0040685 | |