Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0010315 | Dwarf Fortress | Dwarf Mode -- Idle Behavior | public | 2017-10-28 02:37 | 2018-01-11 13:30 |
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Reporter | FantasticDorf | |
Assigned To | Loci | |
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | unable to reproduce | |
Platform | | OS | | OS Version | |
Product Version | 0.43.05 | |
Target Version | | Fixed in Version | | |
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Summary | 0010315: Dwarves constantly respond with 'troubles' breaking relationships |
Description | Dwarves receive no social benefit to a repetitive behavior of reciting site troubles in fortress mode & adventure mode between themselves that fortress dwarves acknowledge but cannot respond with appropriate social gain or relationship progression.
The only communication that dwarves are successfully capable of between themselves in adventure mode are greetings, and this is their primary function for eventually raising relationships with each other to "Friendly Terms" or remaining passing acquaintances.
Constantly they will experience 'arguments' making them upset also which have no basis in personal value comparison and no conversation will take place from logging conversations for them to argue about. |
Steps To Reproduce | In adventure mode: Visit a site, all of the occupants will constantly recite their troubles before you have even been introduced, to other citizens in the place of talking.
In fortress mode: Alter the config RAW announcement.txt within (data -> init) to[REGULAR_CONVERSATION:A_D:D_D] to filter conversations into the fortress mode announcements and make a new world, observe the conversations dwarves have with each other upon establishing a new fortress in that world.
None of the discourse will be contributive to forming friendships between citizens, including migrants. A meeting zone with no occupation sites and a lot of idling dwarves in a confined space is ideal staging area. |
Additional Information | Summarizing my findings here where in this post & the following posts i have some transcripts within the spoilers of my own attempt to detail fortress mode conversations with my own analysis: ( http://www.bay12forums.com/smf/index.php?topic=157394.msg7602102#msg7602102 [^] )
Other entities that talk and aren't part of a current site or civilisation are unhindered, this includes wild animalmen & native HFS who can be heard through chat announcements discussing their personal values. |
Tags | adventure mode, Conversation, Fortress Mode, troubles |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2017-10-28 02:37 | FantasticDorf | New Issue | |
2017-10-28 02:38 | FantasticDorf | Tag Attached: adventure mode | |
2017-10-28 02:38 | FantasticDorf | Tag Attached: Conversation | |
2017-10-28 02:38 | FantasticDorf | Tag Attached: Fortress Mode | |
2017-10-28 02:38 | FantasticDorf | Tag Attached: troubles | |
2017-10-28 16:15 | FantasticDorf | Note Added: 0036811 | |
2017-10-29 11:41 | Loci | Note Added: 0036817 | |
2017-10-29 11:41 | Loci | Status | new => resolved |
2017-10-29 11:41 | Loci | Resolution | open => unable to reproduce |
2017-10-29 11:41 | Loci | Assigned To | => Loci |
2017-10-29 15:39 | FantasticDorf | Note Added: 0036819 | |
2017-10-29 15:39 | FantasticDorf | Status | resolved => needs feedback |
2017-10-29 15:39 | FantasticDorf | Resolution | unable to reproduce => reopened |
2018-01-11 13:30 | Loci | Note Added: 0037586 | |
2018-01-11 13:30 | Loci | Status | needs feedback => resolved |
2018-01-11 13:30 | Loci | Resolution | reopened => unable to reproduce |