Dwarf Fortress Bug Tracker - Dwarf Fortress
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0010517Dwarf FortressDwarf Mode -- Visitorspublic2018-01-12 22:162018-01-14 00:26
Kvall 
Toady One 
normalminorhave not tried
resolvedfixed 
PCWindows7
0.44.04 
0.44.05 
0010517: Citizens from other cities enter the map with '<blank> has returned' with no editable labors or petitions
As of 44.04, I've been getting "<blank> (and others) has returned" announcements, where an entourage of complete strangers will enter the map and become immediately assimilated as citizens of the fort, even though they are treated as still citizens of some other civ, and are not considered migrant waves. You can't edit their labours, and they have the same 'G' screen as visitors. They also don't obey the citizen cap as I've had a fort explode to over 275 citizens thanks to these unwanted waves. Is this a feature or is something wrong here? It feels wrong and I don't like these freeloaders.
1. Start a fresh world if you want
2. Wait for any number of '<blank> has returned' announcements despite you never having seen these folk before
No tags attached.
related to 0010966new  Long-Term Visitors can be sent away and return to be buggy citizens over time 
Issue History
2018-01-12 22:16KvallNew Issue
2018-01-12 23:08Urlance WoolsbaneNote Added: 0037595
2018-01-13 01:30DwarfuNote Added: 0037596
2018-01-13 01:30DwarfuAssigned To => Dwarfu
2018-01-13 01:30DwarfuStatusnew => needs feedback
2018-01-13 10:45KvallNote Added: 0037600
2018-01-13 10:45KvallStatusneeds feedback => assigned
2018-01-13 10:48KvallNote Edited: 0037600bug_revision_view_page.php?bugnote_id=0037600#r15240
2018-01-13 11:48TomiTapio2Note Added: 0037602
2018-01-13 12:46lethosorNote Added: 0037604
2018-01-13 23:15mattvt3Note Added: 0037608
2018-01-14 00:26Toady OneStatusassigned => resolved
2018-01-14 00:26Toady OneFixed in Version => Next Version
2018-01-14 00:26Toady OneResolutionopen => fixed
2018-01-14 00:26Toady OneAssigned ToDwarfu => Toady One
2019-01-18 23:36lethosorRelationship addedrelated to 0010966

Notes
(0037595)
Urlance Woolsbane   
2018-01-12 23:08   
It's a result, I'll be bound, of the fix for 0010496
Mercenaries sent on raids would petition for sanctuary upon returning; now it seems that any mercenary who stumbles upon your fortress is treated as a returning soldier.

In my opinion, the bugs will keep piling up until something is done to allow squads to go abroad without being removed from the units roster. Treating them as New Arrivals seems to confuse the game no end.
(0037596)
Dwarfu   
2018-01-13 01:30   
Anyone have a save for this?
(0037600)
Kvall   
2018-01-13 10:45   
(edited on: 2018-01-13 10:48)
here is my current world. There is a farmer and an armorer at least that are considered citizens even though I deny every petition for sanctuary I receive. http://dffd.bay12games.com/file.php?id=13410 [^]

Additionally, the game must not care -who- sent out squads, only that they stumble across your fort and think they're home, because I've never sent out a squad yet in this save and yet they still come.

(0037602)
TomiTapio2   
2018-01-13 11:48   
OldGenesis Ironhand-tiles 44.04 save with three "buggy" labeled dwarfs: http://dffd.bay12games.com/file.php?id=13412 [^]
(0037604)
lethosor   
2018-01-13 12:46   
ZM5's save from http://www.bay12forums.com/smf/index.php?topic=169077.msg7666743#msg7666743 [^] : http://dffd.bay12games.com/file.php?id=13413 [^]
(0037608)
mattvt3   
2018-01-13 23:15   
Another example (just happened in this save): http://dffd.bay12games.com/file.php?id=13415. [^]