Dwarf Fortress Bug Tracker - Dwarf Fortress | ||||||||||
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ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0010600 | Dwarf Fortress | Dwarf Mode -- Visitors | public | 2018-03-04 03:25 | 2019-03-25 18:25 | |||||
Reporter | PatrikLundell | |||||||||
Assigned To | Loci | |||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | |||||
Status | resolved | Resolution | duplicate | |||||||
Platform | PC | OS | Windows | OS Version | 10.1 | |||||
Product Version | 0.44.05 | |||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0010600: Infiltrators scare and attack citizens while pretending to socialize, etc. | |||||||||
Description | Infiltrators, i.e. questers who remain in your fortress while members of the same group leave the map and return as thieves continue to act under cover even when fighting. As soon as fighting breaks out with the thief (initiated by the thief or militia), the infiltrators start to scare citizens. Some of the infiltrators continue to socialize, etc. while still being scary, other run around like headless chicken overcome by terror, and the most insidious of them attack while pretending to engage in innocent activities. In the attacked save the lady consort is fighting while still pretending to socialize. I caught her initiating hostilities as I saw her fire a bolt as someone. In the save, she has been attacked by a militia squad, but she started firing as soon as the attacking thief of her group returned was engaged. I DFHack nicknamed the members of the group that was announced entering at the same time to try to keep track of the possible future mess (they're all nicknamed '1'). In the save I've also ordered an attack against another member of the group after that infiltrator had started scaring citizens (I think that was the one: the last member is unfortunately of the same character class). | |||||||||
Steps To Reproduce | ||||||||||
Additional Information | LNP r03, Phoebus tile set, raws changed to lower attack triggers of (semi) megabeasts and siege triggers of civs, plus goblins set to start on glaciers exclusively. DFHacking during world gen to give all regions all plants/animals legal to them, all glaciers made evil, and slabbing of civs to be dead when they out to be. DFHacked pre-embark to allow embarkation as one of the dead civs. Orkel's visitor departure temporary work around. This is the same fortress as in 0010595, and the save can be found here: https://www.dropbox.com/s/6s38phj5qmw1lc9/region6%20infiltrators.zip?dl=0 [^] Infiltrators are bad enough. Having them act under cover even when fighting or scaring citizens makes things a lot worse, as you don't know which of the questers you have to put down to stop the madness. These issues may already have been taken care of in the next release: they are not mentioned in the bug reports that have been fixed. | |||||||||
Tags | No tags attached. | |||||||||
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Issue History | ||||||||||
Date Modified | Username | Field | Change | |||||||
2018-03-04 03:25 | PatrikLundell | New Issue | ||||||||
2018-03-04 06:15 | PatrikLundell | Note Added: 0037855 | ||||||||
2018-03-30 16:24 | PatrikLundell | Note Edited: 0037855 | bug_revision_view_page.php?bugnote_id=0037855#r15487 | |||||||
2018-04-10 00:39 | PatrikLundell | Note Edited: 0037855 | bug_revision_view_page.php?bugnote_id=0037855#r15513 | |||||||
2019-03-25 18:25 | Loci | Relationship added | duplicate of 0010578 | |||||||
2019-03-25 18:25 | Loci | Status | new => resolved | |||||||
2019-03-25 18:25 | Loci | Resolution | open => duplicate | |||||||
2019-03-25 18:25 | Loci | Assigned To | => Loci |
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