Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0010605Dwarf FortressDwarf Mode -- Raidspublic2018-03-10 06:332018-03-28 14:57
Orkel 
Toady One 
normalmajoralways
resolvedfixed 
PCWindows10
0.44.06 
0.44.07 
0010605: Sending pillagers causes game to crash seconds later.
Using a 0.44.05 save, sending a pillage party will crash the game almost immediately. I am not sure if this will also happen in native 0.44.06 saves, but I will report it just in case so you can check it out. Save attached: http://dffd.bay12games.com/file.php?id=13549 [^]
In the save, try to pillage one of the nearby populated goblin or human sites.
Game crashes.
No tags attached.
related to 0010606resolved Toady One Game crashes on attempt to raid a bandit camp. 
Issue History
2018-03-10 06:33OrkelNew Issue
2018-03-10 06:43OrkelNote Added: 0037866
2018-03-10 07:15lethosorDescription Updatedbug_revision_view_page.php?rev_id=15400#r15400
2018-03-10 07:16lethosorRelationship addedrelated to 0010606
2018-03-11 06:41thvazNote Added: 0037875
2018-03-11 18:15Toady OneNote Added: 0037882
2018-03-11 18:15Toady OneAssigned To => Toady One
2018-03-11 18:15Toady OneStatusnew => needs feedback
2018-03-12 09:11OrkelNote Added: 0037889
2018-03-12 09:11OrkelStatusneeds feedback => assigned
2018-03-13 10:54lethosorCategoryDwarf Mode -- Military => Dwarf Mode -- Raids
2018-03-28 14:57Toady OneStatusassigned => resolved
2018-03-28 14:57Toady OneFixed in Version => 0.44.07
2018-03-28 14:57Toady OneResolutionopen => fixed

Notes
(0037866)
Orkel   
2018-03-10 06:43   
Link is wrong, here's the correct one: http://dffd.bay12games.com/file.php?id=13549 [^]
(0037875)
thvaz   
2018-03-11 06:41   
This save will always crash by sending the sole squad at the tomb nearby http://dffd.bay12games.com/file.php?id=13555 [^]
(0037882)
Toady One   
2018-03-11 18:15   
I fixed the thvaz save -- raiding a site without an entity became crashing when I added the looting options, and it's fixed for next time.

Orkel, the save crashes after a few seconds whether or not there's a raid. Was the save modded? It's reporting the beak dog has both 46 and 43 body parts depending on the array I look at, which is causing a crash for one of the corpses. Where are the beak dog bodies from?
(0037889)
Orkel   
2018-03-12 09:11   
Hmm, there indeed is a mod for beak dog bodyparts, it's been in for quite some time before the crash started happening. I reverted the mod to the default beak dog in the save raws and the crash has been fixed.