Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0010605 | Dwarf Fortress | Dwarf Mode -- Raids | public | 2018-03-10 06:33 | 2018-03-28 14:57 |
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Reporter | Orkel | |
Assigned To | Toady One | |
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | PC | OS | Windows | OS Version | 10 |
Product Version | 0.44.06 | |
Target Version | | Fixed in Version | 0.44.07 | |
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Summary | 0010605: Sending pillagers causes game to crash seconds later. |
Description | Using a 0.44.05 save, sending a pillage party will crash the game almost immediately. I am not sure if this will also happen in native 0.44.06 saves, but I will report it just in case so you can check it out. Save attached: http://dffd.bay12games.com/file.php?id=13549 [^] |
Steps To Reproduce | In the save, try to pillage one of the nearby populated goblin or human sites.
Game crashes. |
Additional Information | |
Tags | No tags attached. |
Relationships | related to | 0010606 | resolved | Toady One | Game crashes on attempt to raid a bandit camp. |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2018-03-10 06:33 | Orkel | New Issue | |
2018-03-10 06:43 | Orkel | Note Added: 0037866 | |
2018-03-10 07:15 | lethosor | Description Updated | bug_revision_view_page.php?rev_id=15400#r15400 |
2018-03-10 07:16 | lethosor | Relationship added | related to 0010606 |
2018-03-11 06:41 | thvaz | Note Added: 0037875 | |
2018-03-11 18:15 | Toady One | Note Added: 0037882 | |
2018-03-11 18:15 | Toady One | Assigned To | => Toady One |
2018-03-11 18:15 | Toady One | Status | new => needs feedback |
2018-03-12 09:11 | Orkel | Note Added: 0037889 | |
2018-03-12 09:11 | Orkel | Status | needs feedback => assigned |
2018-03-13 10:54 | lethosor | Category | Dwarf Mode -- Military => Dwarf Mode -- Raids |
2018-03-28 14:57 | Toady One | Status | assigned => resolved |
2018-03-28 14:57 | Toady One | Fixed in Version | => 0.44.07 |
2018-03-28 14:57 | Toady One | Resolution | open => fixed |
Notes |
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(0037866)
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Orkel
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2018-03-10 06:43
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(0037875)
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thvaz
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2018-03-11 06:41
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I fixed the thvaz save -- raiding a site without an entity became crashing when I added the looting options, and it's fixed for next time.
Orkel, the save crashes after a few seconds whether or not there's a raid. Was the save modded? It's reporting the beak dog has both 46 and 43 body parts depending on the array I look at, which is causing a crash for one of the corpses. Where are the beak dog bodies from? |
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(0037889)
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Orkel
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2018-03-12 09:11
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Hmm, there indeed is a mod for beak dog bodyparts, it's been in for quite some time before the crash started happening. I reverted the mod to the default beak dog in the save raws and the crash has been fixed. |
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