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0010656Dwarf FortressDwarf Mode -- Buildings, Machinespublic2018-03-22 03:092018-03-22 11:08
FantasticDorf 
Loci 
normalminorsometimes
resolvedduplicate 
0.44.07 
 
0010656: Dangerous terrain (water) caused carpenter to climb a tree buggily
After losing a piece of equipment for a active task (build screw pump) to water flow which got stuck on-top of a grate, Inod Kuletdolush (Inod Abbeybears) my carpenter profession nicknamed 'labourer' began rapidly to go outside and instead of abandoning their building, climb a tree with 'No Job' despite being still tasked.

This happened in the process of building a aquifer breacher, and they lost the giant corkscrew piece after pathing through deep water by accident, the screw despite being caught up in the flow is still queued to be used even whilst they were running towards and up a tree for a unclear reason.

The pipe section of the screw pump is already installed.
Open my save (pending) which should be positioned on Inod's, tree z level or jump to their unit.

(j) for the jobs screen will show that the construction of the pump is suspended for them and (u) will also show them with no job. Contradicting locating the screw part over a grate on z level 5 still tasked to them and nowhere to go and a active tasked block next in queue in the carpenters workshop on the surface.

Don't unpause until you've got a good look at all the described elements, but you can if you want, try different things like turning the screw pumps off again to resume water flow or cutting down the tree they are in to see if they climb up another close to the original tree.
With the screw pumps on to move some of the water, they appear to be moving to getting down the tree but i haven't unpaused for the purpose of the save, the inaccessible water around the giant corkscrew part is the barrier.

Water is being drained into a stone aquifer layer, so the actual tile while possibly very unsafe, is mostly dry with water passing through it which may explain why its still tasked.

The actual screw pump was cancelled and announced, but there's no stockpiles to deposit to, so it appears the remaining screw is erroneously tasked to still complete its job.

path fail: dwarf,Construct Building,116,87,166 -> 117,87,166: Id 0001265:Path Goal Main Job Building:Station Mill Building at 185,56,154
path fail: dwarf,84,102,141 -> 100,92,145: Id 0001412:Path Goal Seek Station:Station None at 84,102,141

They may be from other saves, but these are the most recent entries on my error log, besides "removed erroneous unit occupancy flag" which seems to repeat itself a lot this version.
No tags attached.
duplicate of 0006586needs feedback Footkerchief Carpenter climbs multi-block trees to die 
Issue History
2018-03-22 03:09FantasticDorfNew Issue
2018-03-22 03:10FantasticDorfNote Added: 0037992
2018-03-22 11:08LociNote Added: 0037998
2018-03-22 11:08LociRelationship addedduplicate of 0006586
2018-03-22 11:08LociStatusnew => resolved
2018-03-22 11:08LociResolutionopen => duplicate
2018-03-22 11:08LociAssigned To => Loci

Notes
(0037992)
FantasticDorf   
2018-03-22 03:10   
Save availible here: http://dffd.bay12games.com/file.php?id=13599 [^]
(0037998)
Loci   
2018-03-22 11:08   
Items selected for a building display "TSK" -- intentional (0001027)
Dwarves climbing away from danger end up in trees -- bug (0006586)