Dwarf Fortress Bug Tracker - Dwarf Fortress | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0010726 | Dwarf Fortress | Adventure Mode -- AI | public | 2018-04-26 07:15 | 2018-12-30 06:17 |
Reporter | ZM5 | ||||
Assigned To | |||||
Priority | normal | Severity | major | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Platform | PC | OS | Windows | OS Version | 7 |
Product Version | 0.44.09 | ||||
Target Version | Fixed in Version | ||||
Summary | 0010726: Village turning hostile after refusing to identify | ||||
Description | After being assigned to kill a warlord and telling said warlord about her being a "force of evil", she told me to identify myself. I refused, which caused all hell to break loose - my companions became hostile to me and to each other, and the villagers also became no-quarter on sight, despite the fact the warlord appeared to be a criminal unaffiliated with the local government. The villagers are still hostile even after coming back. | ||||
Steps To Reproduce | 1. Find a warlord, boss or other criminal leader in a village or town. 2. Talk with them. 3. Wait for them to demand for you to identify yourself. 4. Refuse. | ||||
Additional Information | Save file here http://dffd.bay12games.com/file.php?id=13706 [^] This seems related to a bug where warlords, bosses and other criminal leaders since 44, where they just hang around taverns in towns or random houses in villages. I don't know if there's a bug report for it already. | ||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2018-04-26 07:15 | ZM5 | New Issue | |||
2018-04-26 12:37 | chaosvolt | Note Added: 0038208 | |||
2018-08-29 12:07 | Achira | Note Added: 0038761 | |||
2018-08-29 12:08 | Achira | Note Edited: 0038761 | bug_revision_view_page.php?bugnote_id=0038761#r15756 | ||
2018-12-30 06:17 | FantasticDorf | Note Added: 0039058 |
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