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I believe that's incorrect. I just embarked (0.44.10, using a world created with 0.44.05) and let the game run, and after 3 months I have one lover when there weren't any at embark (presumably there's another to match, but I stopped looking after the second "dorf").
My "dorfs" are actually animal people (grackle men) modded to not need food and drink, so I can just let the game run while a DFHack script makes temperature measurements. I doubt that impact the social behavior, however.
It is a known long standing issue that dorfs have trouble forming relations, but I believe it's because their socializing is completely random, i.e. they socialize with whoever they happen to run into, which means a new visitor every time in many fortresses, rather than seeking out people they like (and friends and family, to satisfy needs to be with those). |
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