Dwarf Fortress Bug Tracker - Dwarf Fortress
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0010888Dwarf FortressPathfindingpublic2018-09-01 11:502018-09-19 13:18
aids_spreader 
Loci 
normalmajorN/A
resolvedduplicate 
0.44.12 
 
0010888: Severe lag due to bugbat pathing through pet-impassable door
When the game is paused, it acts normal, but when i unpause the game, FPS drops to <1 for some reason. Also dwarfs are trying to store some mystery item that i haven't discovered yet.
!!save file!!
I used "drain-aquifer" command, and ressurected several dwarves through DFHack.
Don't know if that matters or not.

Save file:
http://dffd.bay12games.com/file.php?id=13998 [^]
No tags attached.
duplicate of 0000797confirmed Footkerchief Animals/pets repeatedly try to find path through pet-locked/"tightly closed" doors, causing lag 
Issue History
2018-09-01 11:50aids_spreaderNew Issue
2018-09-04 01:07aids_spreaderNote Added: 0038776
2018-09-04 02:28PatrikLundellNote Added: 0038778
2018-09-04 06:24aids_spreaderNote Added: 0038779
2018-09-04 06:24aids_spreaderNote Edited: 0038779bug_revision_view_page.php?bugnote_id=0038779#r15763
2018-09-04 06:28aids_spreaderNote Edited: 0038779bug_revision_view_page.php?bugnote_id=0038779#r15764
2018-09-19 13:16LociNote Added: 0038816
2018-09-19 13:16LociSeverityblock => major
2018-09-19 13:16LociStatusnew => confirmed
2018-09-19 13:16LociCategoryGeneral => Pathfinding
2018-09-19 13:16LociSummaryGame freezes, and some mystery item => Severe lag due to bugbat pathing through pet-impassable door
2018-09-19 13:18LociRelationship addedduplicate of 0000797
2018-09-19 13:18LociStatusconfirmed => resolved
2018-09-19 13:18LociResolutionopen => duplicate
2018-09-19 13:18LociAssigned To => Loci

Notes
(0038776)
aids_spreader   
2018-09-04 01:07   
So i revealed the map and found out that underground troglodytes and serpent men are having a war. My dwarves were trying to store their weapons and corpses. I don't think the "drain-aquifer" command caused dwarves to act strange. Though i still can't figure out what causes game to lag.
(0038778)
PatrikLundell   
2018-09-04 02:28   
It's probably a known issue. DF detect things in the revealed parts of the cavern that is scheduled for hauling (although that wouldn't be a mystery item), but pathing fails because there isn't a reveled path to the item (but there is a path, or the item would not be scheduled for hauling).
Now your case is somewhat different in that the items aren't visible, but it's probably the same issue at the heart of it.

Unless you've changed the default settings, the items carried would be automatically forbidden when the units were killed, but the corpse would not. You may want to try to look in your stocks screen and forbid all the corpse parts that are likely to be from cavern critters (and their inventories, if you've changed the settings to not forbid those when dropped).

Sending militia to map the cavern (and thus reveal paths to the items) would allow your dorfs to risk their lives collecting garbage from the cavern.
(0038779)
aids_spreader   
2018-09-04 06:24   
(edited on: 2018-09-04 06:28)
After three hours of searching for a reason of lags, i found it. BUGBAT. I think bugbat just unsuccesfully tries to fly through the wall. When i kill it via DFhack, the game goes back to normal. The problem is solved, but bug still exists.

(0038816)
Loci   
2018-09-19 13:16   
You can identify the "mystery items" by using "view job" on the jobs screen.