(0038774)
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PatrikLundell
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2018-09-02 11:20
(edited on: 2018-09-02 11:39) |
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http://dffd.bay12games.com/file.php?id=14000 [^] contains a different save, and it seems the key is playing a dead civ.
The civ was generated using standard world gen of a pocket world with a medium length history, with entity_defaults.txt setting the number of dwarven civs to 1. I ran my DFHack script slabciv during worldgen, but it reported a rare naturally dead civ, so it didn't change anything. The c-c screen is completely blank, confirming the civ is dead.
The civ was made immediately after a default loadout embark. From there I made a no equipment squad of all dwarves except the expedition leader and sent it on a default raid to the closest goblin pit twice, killing DF in between. The first time I used DFHack, while the second time I didn't (although the Phoebus tile set is still used). In both cases I decided the party wouldn't return when the first migrant wave arrived. At that time the unit screen showed two units: the expedition leader and a new arrival.
Could it be that DF's processing skips dead civs, and army movement is processed as part of the civ level processing, and thus the armies never gets moved?
Edit: I generated another pocket world with medium history and max number of dwarven civs set to 100 (default), embarked, verified the civ was alive, and performed the same kind of raid, and the raid party returned the next day or so, so it's quite likely caused by my problem saves using dead civs.
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Thanks for the title change, Loci. I would have done it myself if I knew how to do it, but I haven't found any way to change the initial report. I know notes can be edited (as seen in the previous one). Is original report editing a functionality reserved for administrators, or is there a way for the original reporter to do it as well? |
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