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0010908Dwarf FortressAdventure Mode -- Travelpublic2018-09-25 06:392020-02-13 23:44
noxiilarxene 
Loci 
highcrashalways
confirmedopen 
LinuxKubuntu18.04.1
0.44.12 
 
0010908: Crash Moving Into Abandoned Fortress
While playing an adventurer, moving closer to the entrance of my abandoned fortress causes a crash every time. Could be that I locked the doors to my spoiler armor before I hit abandon?
1. Load the attached save.
2. Move one square to the left.
3. It crashes
http://dffd.bay12games.com/file.php?id=14036 [^]
No tags attached.
related to 0011039new  Adventure mode crashes 
related to 0011066new  Crash on attempting to leave player fortress in adv mode 
related to 0010865new  Crash on leaving player fortress 
related to 0011216new  Crash upon offloading site 
Issue History
2018-09-25 06:39noxiilarxeneNew Issue
2018-09-25 16:07LociNote Added: 0038829
2018-09-25 16:07LociAssigned To => Loci
2018-09-25 16:07LociStatusnew => confirmed
2020-01-10 00:29risusinfNote Added: 0039661
2020-01-26 10:35LociRelationship addedrelated to 0011039
2020-01-26 10:38LociRelationship addedrelated to 0011066
2020-01-26 10:38LociRelationship addedrelated to 0010865
2020-01-26 10:40LociRelationship addedrelated to 0011216
2020-02-13 23:44Toady OneNote Added: 0040055

Notes
(0038829)
Loci   
2018-09-25 16:07   
The posted save reliably crashes vanilla v0.44.12 on windows too.
(0039661)
risusinf   
2020-01-10 00:29   
Trying to figure out or at least group together some adventure mode crashes this time, before we are exposed to horrors of the upcoming version

0011066 and 0010865 would crash when:

* walking away from nearby fort
* fast travelling (reads "offloading site"; 10865 doesn't allow FT due to mountains)
* saving (cleaning phase)
* giving up to starvation (reads "ending game")

They are identical according to backtracing (all ways to crash were checked against each other, generally stack structure is the same for all of them with expected slight variations depending on the chosen trigger)


0011039 and 0010908 would crash when:
* walking towards nearby fort
* walking away from the fort until FT is possible and then trying to FT further away (reads "offloading site")
* saving (cleaning phase)
* giving up to starvation (reads "ending game")

These two also have identical footprint. Compared to the above pair of bugs they show significant similarity, but not totally the same


* Apart from this group and whatever links to 10364 the other two dozens faulty saves i checked (which is majority of all reported) don't seem to reveal any clear recurrent patterns, and should be treated separately
(0040055)
Toady One   
2020-02-13 23:44   
Got these to reproduce in 0.47.02, but not in the upcoming 0.47.03. I fixed some tangentially related stuff, but I'm skeptical they are gone. But it's possible. We'll have to see.