Dwarf Fortress Bug Tracker - Dwarf Fortress | |||||
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ID | Project | Category | View Status | Date Submitted | Last Update |
0011005 | Dwarf Fortress | Dwarf Mode -- Visitors | public | 2019-01-20 04:15 | 2019-01-20 10:02 |
Reporter | PatrikLundell | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Platform | PC | OS | Windows | OS Version | 10.1 |
Product Version | 0.44.12 | ||||
Target Version | Fixed in Version | ||||
Summary | 0011005: Goblin (Tame)/Ogress (Tame) is visiting. | ||||
Description | Those two announcements appeared during the late stages of a goblin siege (probably unrelated). Both of them have the Training Level flag set to Domesticated, and both of them have the civ id of my own civ. Since my fortress has conquered a couple of goblin sites that have ogres in them, it's reasonable to assume they somehow came from one of those. The only "workers" I've requested from conquered sites are my own troops (typically one soldier per site), so they shouldn't be pets (and they aren't named). The ogress is displayed in the Animal units section, while the goblin is shown in the sapient inhabitant section. I can view the thoughts of the goblin, but not the ogre. I can not assign labors to the goblin (nor the ogre). | ||||
Steps To Reproduce | |||||
Additional Information | The fortress was started with LNP r03 and has been migrated to r05 using DFHack and the Phoebus tile set. The world is a PSV world where world gen has been DFHacked to make all glaciers evil, a specific plain region neutral, and all surface biomes contain all plants and animals legal to them. The embark area was DFHacked to contain all 9 possible biomes immediately before embark. Raws have been changed to give bananas wood (to get them to appear), gremlins to double in size (to allow wearing of kobold clothes to avoid them going bonkers before becoming citizens). Siege and attack triggers have been lowered. Goblins have been changed to start on glaciers only. Elven max site size has been increased, and max number of dwarven civs decreased. A fair bit of DFHackery is used in the game to assist in cooking, brewing, wood cutting, and farming. A lot of DFHacking of nicknames for visitors is used to keep track of them. The visitors nicknamed "The Chapels of Man" were bugged "friendly" on account of a different lot of that group being accepted as a group (separate bug report), and these visitors have been DFHacked to have their Visitor and flags3.unk31 flags set to become marked as guests (I intended to wait to see if they'd leave normally). The save: http://dffd.bay12games.com/file.php?id=14203 [^] | ||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2019-01-20 04:15 | PatrikLundell | New Issue | |||
2019-01-20 09:22 | FantasticDorf | Note Added: 0039132 | |||
2019-01-20 10:02 | PatrikLundell | Note Added: 0039134 | |||
2019-01-23 03:35 | PatrikLundell | Note Edited: 0039134 | bug_revision_view_page.php?bugnote_id=0039134#r15923 |
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