Dwarf Fortress Bug Tracker - Dwarf Fortress
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0011112Dwarf FortressDwarf Mode -- Thoughts and Preferencespublic2019-06-25 19:472019-12-19 07:16
Caneton 
 
normalminoralways
newopen 
PCWindows10
0.44.12 
 
0011112: Monster Slayer "horrified by watching <monster> die"
Ocgi Alácathi, Human Maceman has been going to the caverns to kill monsters and getting horrified thoughts when watching the troglodytes that she has just smashed into a pulp die.
Possibly intended behavior of a personality quirk - she's now "getting used to tragedy" so this may stop after a while - but I would expect Monster Slayers to arrive with less squeamishness.
Save hopefully uploaded correctly here: http://dffd.bay12games.com/file.php?id=14430 [^]
Wait until Ocgi heads off to slay monsters, check her Thoughts and the combat Reports.
...please ignore the childbirths in her thoughts log, those were an experiment with DFhack that I forgot to exit-without-saving and were after the horrified reactions to her own successful kills
No tags attached.
Issue History
2019-06-25 19:47CanetonNew Issue
2019-08-27 15:46mrmagolorNote Added: 0039495
2019-08-28 00:00PatrikLundellNote Added: 0039496
2019-09-18 02:54FantasticDorfNote Added: 0039511
2019-10-18 19:21untrustedlifeNote Added: 0039551
2019-10-18 19:21untrustedlifeNote Edited: 0039551bug_revision_view_page.php?bugnote_id=0039551#r16113
2019-10-18 19:22untrustedlifeNote Edited: 0039551bug_revision_view_page.php?bugnote_id=0039551#r16114
2019-10-18 19:22untrustedlifeNote Edited: 0039551bug_revision_view_page.php?bugnote_id=0039551#r16115
2019-12-19 07:16FantasticDorfNote Added: 0039634

Notes
(0039495)
mrmagolor   
2019-08-27 15:46   
Not entirely sure this is a bug: "I never would have guessed that slaying monsters would be so bloody and disgusting!"
(0039496)
PatrikLundell   
2019-08-28 00:00   
Monster slayers and mercs show no sign of being adapted/tailored to their role. Random dorfs with random properties get random jobs. Thus, inability to handle the job happens randomly, so this doesn't seem to be a bug as much as room for improvement when it comes to job selection/job candidate selection (as well as job training: all those mercs and guards that move at a crawl because they wear armor they aren't trained to carry ought to either shed some armor or be trained to wear it).
(0039511)
FantasticDorf   
2019-09-18 02:54   
No race or entity no matter how violent can actually tolerate a violent scene as anything other than negative. Monster Hunters would need more innate discipline, to about competent level to not feel a reaction but even still they would be unnerved by killing semi-sentients like troglodytes and Trolls without higher levels.

I agree with @PatrikLundell that it needs more formative development to flesh out the behaviours and expected reactions.
(0039551)
untrustedlife   
2019-10-18 19:21   
(edited on: 2019-10-18 19:22)
I agree with fantasticdorf, i believe monster slayers are almost always hist figs and so its just a hist fig that happened to become a monster slayer, so it would be silly to "rewrite their brain" if they become mercs/monster hunters what really needs to happen is some changes to how job selection happens in the world activities/history gen.
SO this is less a bug and more a case of"haven't gotten there yet"

(0039634)
FantasticDorf   
2019-12-19 07:16   
If monster slayers correctly followed fortress mode reputation cues, i would believe that the consequence on the -100||100 reputation reactive score personally and to the viewer would be significantly less or possibly enjoy killing monsters/wildlife/named fauna based on a pre-adopted adventurer or gained 'hunter' reputive personality.

Dwarves do not like nature and accept trophies by ethics, this kind of correction would mean that dwarves or dwarf civilization adapted views should regard a animals reputation as poor. Not that dwarves are bloodthirsty.

((wiki link: http://dwarffortresswiki.org/index.php/DF2014:Reputation#Types_of_reputation [^] ))