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0011176Dwarf FortressDwarf Mode -- Moodspublic2019-11-11 20:352019-11-13 21:52
apepers 
Loci 
normalminorhave not tried
resolvedduplicate 
Windows 1064 Bit
0.44.12 
 
0011176: Fey mood dwarf in tree causes lag then floats after tree cut down
A dwarf in a tree (Lolor Rithmorul) was struck by a fey mood. This caused a sudden spike in lag (as described in http://www.bay12games.com/dwarves/mantisbt/view.php?id=8698 [^])

The lag would disappear if the fey mood dwarf was assigned to a new burrow which contained no workshops (which is currently the state in the save game). Remove them from the burrow, the lag comes back.

After building several up staircases in an attempt to give the dwarf a path down if they were stuck, I decided to just chop down the tree. When it was chopped down, the dwarf continued to float in the air. They continues to be floating in the attached save. I have tried removing the up staircase below them in case that was the reason, and they continues to float. They also continues to cause lag if removed from the burrow.
No tags attached.
duplicate of 0008698confirmed Footkerchief Dwarf entering a strange mood when isolated (e.g. on a stepladder) causes severe lag 
Issue History
2019-11-11 20:35apepersNew Issue
2019-11-11 20:35apepersIssue Monitored: apepers
2019-11-11 20:35apepersIssue End Monitor: apepers
2019-11-11 20:36apepersNote Added: 0039576
2019-11-13 21:52LociNote Added: 0039582
2019-11-13 21:52LociRelationship addedduplicate of 0008698
2019-11-13 21:52LociStatusnew => resolved
2019-11-13 21:52LociResolutionopen => duplicate
2019-11-13 21:52LociAssigned To => Loci

Notes
(0039576)
apepers   
2019-11-11 20:36   
Forgot to attach save, apologies! It can be found here: http://dffd.bay12games.com/file.php?id=14606 [^]
(0039582)
Loci   
2019-11-13 21:52   
Lolor was gathering plants at the time the mood struck, presumably using a stepladder (0008698). Lolor is currently climbing on the tree branch to the southwest; felling that tree dropped Lolor to the ground. Your up-stair in the tile below Lolor is unusable because there isn't a matching down-stair on Lolor's tile; adding the down-stair (and canceling the burrow assignment) allows Lolor to path to a workshop successfully.