Dwarf Fortress Bug Tracker - Dwarf Fortress | |||||
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ID | Project | Category | View Status | Date Submitted | Last Update |
0011266 | Dwarf Fortress | Adventure Mode -- Town | public | 2020-01-31 12:21 | 2020-02-02 08:44 |
Reporter | Loam | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Platform | OS | OS Version | |||
Product Version | 0.47.01 | ||||
Target Version | Fixed in Version | ||||
Summary | 0011266: Multiple group leaders in keep cause site government to change for no reason | ||||
Description | Keeps in human towns sometimes have multiple group leaders in them - i.e. not just the lord of the town, but priests of local religions, abbots of nearby monasteries, etc. This can cause the site government to shift from the proper government to one of the others whose leaders are present, for no apparent reason. For instance, in one town the keep was full of priests of the "Sect of Sponges." When I first visited the keep the local baron was in control, as usual, but when I left the keep and asked someone else about who ruled the site, they said the Sect of Sponges ruled, and that one of the priests was in control. The baron was still alive, still in the keep, and still a baron, but no longer ruled the town. In another town, abbots of several monastic orders were present at the keep; the site government shifted to one order after another in fairly rapid succession. Again, the baron was still there. The game just seems to get confused as to which leader is in charge of the site if more than one is present. | ||||
Steps To Reproduce | Enter a human town in adventure mode and go to the keep. If multiple group leaders are present in the keep, at some point those other groups will become the site government, and the other leader the ruler. I'm not sure yet what exactly triggers the switch, if anything - maybe unloading the local area of the keep or town (e.g. via fast travel) | ||||
Additional Information | I noticed this behavior in earlier versions (.40.xx and upward) but it was rare, as most of the time only the local lord lived in the keep. Now that priests and abbots seem to live there as well (unless that's also a bug?) it's a lot more noticeable, and potentially more disruptive. The bug only happens when two or more group-level leaders are present; a group leader (like the local lord) + a civ leader (like the law-giver) doesn't cause problems. The change in government has some effects on the town itself: the signs outside shops and taverns disappear, and the coins in shop chests may change to ones minted by the new local government, rather than the civilization. I'm running the 32-bit version, in case that matters | ||||
Tags | No tags attached. | ||||
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Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2020-01-31 12:21 | Loam | New Issue | |||
2020-01-31 22:54 | fulgadrum | Note Added: 0039751 | |||
2020-02-01 20:58 | Huntthetroll | Note Added: 0039789 | |||
2020-02-01 21:10 | Huntthetroll | Issue Monitored: Huntthetroll | |||
2020-02-02 08:44 | Loam | Note Added: 0039799 |
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