Dwarf Fortress Bug Tracker - Dwarf Fortress | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0011291 | Dwarf Fortress | World Generation -- General | public | 2020-02-02 08:56 | 2020-02-25 13:07 |
Reporter | Talvieno | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | PC | OS | Windows | OS Version | 10 |
Product Version | 0.47.01 | ||||
Target Version | Fixed in Version | ||||
Summary | 0011291: Only tangled dirt roads formed in worldgen; roads never upgrade | ||||
Description | In older versions, road-laying in worldgen had pathfinding enabled with priority to already-formed roads. When there was enough "traffic" on a road, the road would "upgrade" twice - first to dark gray, then to white. This represented whether the road was dirt or rock blocks, and how wide it was. (This still happens with fortresses, upgrading from dark gray to light gray and finally white.) Roads in 47.01 never upgrade, and don't have any advanced pathfinding applied to them, leading to tangled, ugly snarls of roads - often in places where a single road would have sufficed. https://i.imgur.com/4e9JHCd.png [^] | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2020-02-02 08:56 | Talvieno | New Issue | |||
2020-02-02 09:29 | Huntthetroll | Issue Monitored: Huntthetroll | |||
2020-02-03 09:53 | Talvieno | Note Added: 0039833 | |||
2020-02-03 10:08 | bralbaard | Note Added: 0039834 | |||
2020-02-25 13:07 | Talvieno | Note Added: 0040204 |
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