Dwarf Fortress Bug Tracker - Dwarf Fortress
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0001163Dwarf FortressAdventure Mode -- Displaypublic2010-04-14 14:302014-07-27 13:51
PencilinHand 
Toady One 
nonetweakalways
resolvedfixed 
Fuijitsu Lifebook T4220Windows XP Tablet Edition 2005SP3
0.31.03 
0.40.01 
0001163: Submerged trees can be swam through, block LOS, and are invisible with SHOW_FLOW_AMOUNTS:YES
Floating fungiwood blocks line of sight of an adventurer and is invisible in water when [SHOW_FLOW_AMOUNTS:YES] is enabled, unless you [l]ook at it.
Set [SHOW_FLOW_AMOUNTS:YES] go looking around in underground muddy water and you will find some tiles don't seem to respect line of sight. This is fungiwood.

I am not entirely sure the fungiwood is suppose to block line of sight the way it does as you can swim right through a tile with the stuff in it.
I set this as a tweak with no priority as the game is quite playable without any change. Line of sight just looks weird when swimming underground as an adventurer with no immediately obvious reason as to why.
CLOSE THIS, Fixed in 0.40.01?, init.txt, underground, water
Issue History
2010-04-14 14:30PencilinHandNew Issue
2010-04-14 14:30PencilinHandTag Attached: water
2010-04-14 14:31PencilinHandTag Attached: underground
2010-04-14 14:31PencilinHandTag Attached: init.txt
2010-04-14 14:33FootkerchiefNote Added: 0003554
2010-04-14 14:44PencilinHandNote Added: 0003556
2010-04-14 15:01FootkerchiefNote Added: 0003560
2010-04-14 15:02FootkerchiefSummary[SHOW_FLOW_AMOUNTS:YES] does not respect presense of Fungiwood => Submerged trees can be swam through, block LOS, and are invisible with SHOW_FLOW_AMOUNTS:YES
2010-04-15 20:28Khym ChanurNote Added: 0003790
2010-04-15 20:30Khym ChanurIssue Monitored: Khym Chanur
2010-09-29 10:40QuietustNote Added: 0013064
2014-07-27 12:50FootkerchiefTag Attached: Fixed in 0.40.01?
2014-07-27 13:06thvazNote Added: 0027707
2014-07-27 13:07thvazTag Attached: CLOSE THIS
2014-07-27 13:51FootkerchiefNote Added: 0027708
2014-07-27 13:51FootkerchiefStatusnew => resolved
2014-07-27 13:51FootkerchiefFixed in Version => 0.40.01
2014-07-27 13:51FootkerchiefResolutionopen => fixed
2014-07-27 13:51FootkerchiefAssigned To => Toady One

Notes
(0003554)
Footkerchief   
2010-04-14 14:33   
"Floating" fungiwood? Is it a sapling or full-grown?
(0003556)
PencilinHand   
2010-04-14 14:44   
Forgive me, I am assuming it is floating(it makes more sense to me) but it is not listed as a sapling when I [l]ook at it, all it says is "Muddy Fungiwood". With [SHOW_FLOW_AMOUNTS:NO] the double tidal symbol of a water tile flashes white occasionally. This also appears to be the case with Tower-Caps in water(I didn't even know they could grow that way). I can swim through the tile but line of sight is blocked and they are invisible if show flow amounts is on.

Again, this is a really minor thing, it just bugged me a bit that they were invisible.
(0003560)
Footkerchief   
2010-04-14 15:01   
That probably means it's full-grown. It's weird that it lets you swim through them, too.
(0003790)
Khym Chanur   
2010-04-15 20:28   
You can't swim through them if you're drowning, though.
(0013064)
Quietust   
2010-09-29 10:40   
The ability to swim through submerged trees may be related to 0003327.
(0027707)
thvaz   
2014-07-27 13:06   
Tested in the arena, doesn't happen anymore. You can pass through the submerged trees and they are visible even with [SHOW_FLOW_AMOUNTS:YES]
(0027708)
Footkerchief   
2014-07-27 13:51   
Thanks!