Dwarf Fortress Bug Tracker - Dwarf Fortress
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0011637Dwarf FortressDwarf Mode -- Tradepublic2020-10-14 10:012020-10-25 06:16
nelasezum 
 
normalmajorhave not tried
newopen 
0.47.04 
 
0011637: Caravan Horses Stuck in a Wall; Caravan Froze Up
Human caravan arrived at a fortress. Three of the wagons access the depot without problem. But then, two caravan horses pulling the fourth wagon are mysteriously stuck in a constructed wall (you can see this on the ground level). The rest of the caravan becomes frozen on the map. Trade depot says there are no merchants trading right now. Deconstructing the trade depot frees the horses and the caravan leaves.

To be clear, the wall has been there for years, and nothing that might influence the pathing of caravan was happening (construction, raising bridges, etc.). Not sure what the trigger was.

Bugged save at https://dffd.bay12games.com/file.php?id=15250 [^]
caravan
Issue History
2020-10-14 10:01nelasezumNew Issue
2020-10-14 10:05nelasezumTag Attached: caravan
2020-10-14 10:05nelasezumTag Attached: Save Included
2020-10-14 10:06nelasezumNote Added: 0040760
2020-10-14 10:23nelasezumIssue Monitored: nelasezum
2020-10-14 10:23nelasezumIssue End Monitor: nelasezum
2020-10-14 10:23nelasezumTag Detached: Save Included
2020-10-25 06:16QuietustNote Added: 0040772

Notes
(0040760)
nelasezum   
2020-10-14 10:06   
EDIT: The caravan is dwarven, not human.
(0040772)
Quietust   
2020-10-25 06:16   
Possibly of note, turning on the MEGAFAST debug flag (via the DFHack command "fastdwarf 2") causes the wagons to start moving again, albeit very slowly (while also causing all other creatures to move at the maximum possible speed of 1 tile per frame).