Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0011747 | Dwarf Fortress | Dwarf Mode -- Environment | public | 2021-04-10 17:04 | 2021-05-08 20:27 |
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Reporter | nshapter | |
Assigned To | lethosor | |
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | duplicate | |
Platform | Intel I5-2520M | OS | Windows 10 | OS Version | 20H2 |
Product Version | 0.47.05 | |
Target Version | | Fixed in Version | | |
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Summary | 0011747: Using constructions and ice, you can make dead tiles |
Description | Dead, unbuildable, unpassable, no material, no shape tiles are possible to create by following few steps. |
Steps To Reproduce | Embark near 2+ Z deep ocean in a biome that both freezes and thaws.
Wait for freeze.
Mine (d->u) upward stairs on an area of the seafloor.
Construct walls over the resulting natural ice stairs.
(possibly optional) Wait for thaw and refreeze.
Deconstruct a constructed wall natural ice upward stairs remain.
Remove stairs (d->z).
Dead tile remains.
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Additional Information | possible duplicate of: 0005459 (but that's labelled resolved)
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Tags | No tags attached. |
Relationships | duplicate of | 0001981 | acknowledged | Loci | Constructing wall/floor over ice ramp/stairs, followed by removing ramp/stairs, creates a "void tile" |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2021-04-10 17:04 | nshapter | New Issue | |
2021-04-10 17:16 | nshapter | Note Added: 0041028 | |
2021-05-06 09:38 | Quietust | Note Added: 0041044 | |
2021-05-08 20:27 | lethosor | Note Added: 0041048 | |
2021-05-08 20:27 | lethosor | Relationship added | duplicate of 0001981 |
2021-05-08 20:27 | lethosor | Status | new => resolved |
2021-05-08 20:27 | lethosor | Resolution | open => duplicate |
2021-05-08 20:27 | lethosor | Assigned To | => lethosor |