Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0001175Dwarf FortressDwarf Mode -- Combatpublic2010-04-14 18:352010-06-09 06:46
GlacialEidolon 
Footkerchief 
normalmajorhave not tried
closedduplicate 
0.31.03 
 
0001175: After killing forgotten beast with "deadly blood," upper bodies of creatures uninvolved in fighting begin to go missing
After digging down into a cavern and starting a fortress there, I ran into a forgotten beast - a large feathered serpent with "Beware its deadly blood!" in the description. After killing it with only two casualties, I would randomly get messages such as "Stray Dog has bled to death," a good ingame week or longer later. These would happen at frequent, seemingly consistent intervals. The only wounds that were present were that the deceased were all missing their upper bodies entirely.
a) Kill a forgotten beast with "deadly blood"
b) Wait an indeterminate amount of time
c) See if random creatures uninvolved in fighting bleed to death with their upper bodies missing
I would say that washing the blood in a brook at the surface had an effect, but it didn't kick in anytime close to immediately and animals who had never even visited the surface began to bleed to death. There were no signs that this was going to happen; none of my dwarves were bleeding or otherwise in pain before it began.
0.31.03, blood, death, forgotten beast, kill, underground
duplicate of 0000298resolved Footkerchief Pathfinding won't avoid dangerous items on ground 
duplicate of 0000658acknowledged Footkerchief "His/Her upper body is gone" - every dead unit 
duplicate of 0000296confirmed Loci Pools/smears/spatters of blood, dust and other materials multiply themselves, get tracked around too much 
Issue History
2010-04-14 18:35GlacialEidolonNew Issue
2010-04-14 19:22GlacialEidolonTag Attached: blood
2010-04-14 19:22GlacialEidolonTag Attached: forgotten beast
2010-04-14 19:23GlacialEidolonTag Attached: kill
2010-04-14 19:23GlacialEidolonTag Attached: 0.31.03
2010-04-14 19:23GlacialEidolonTag Attached: underground
2010-04-14 19:23GlacialEidolonTag Attached: death
2010-04-14 19:54Logical2uNote Added: 0003597
2010-04-14 20:40FootkerchiefNote Added: 0003610
2010-04-14 20:41FootkerchiefNote Edited: 0003610bug_revision_view_page.php?bugnote_id=0003610#r1185
2010-04-14 20:41FootkerchiefIssue Monitored: Footkerchief
2010-04-15 04:58oliverNote Added: 0003647
2010-04-15 12:50GlacialEidolonNote Added: 0003744
2010-04-26 17:34FootkerchiefRelationship addedduplicate of 0000298
2010-04-26 17:34FootkerchiefStatusnew => resolved
2010-04-26 17:34FootkerchiefResolutionopen => duplicate
2010-04-26 17:34FootkerchiefAssigned To => Footkerchief
2010-04-26 17:34FootkerchiefRelationship addedduplicate of 0000658
2010-04-26 17:34FootkerchiefRelationship addedduplicate of 0000296
2010-06-09 06:46Toady OneStatusresolved => closed

Notes
(0003597)
Logical2u   
2010-04-14 19:54   
Related to/duplicate of 0000658

Deadly blood --> poisonous blood, so it's not an instantaneous process. Poisons don't cause bleeding, I think - although you should've seen some sort of indication that something was wrong.

The unrelated animals probably tracked through blood smears left from combat, travel, or cleaning. Blood is sticking around for a very long time in this version, and if it's poisonous, I'm hesitant to think what would actually happen.

The "all dead things are missing their upper bodies" is a different bug.
(0003610)
Footkerchief   
2010-04-14 20:40   
(edited on: 2010-04-14 20:41)
Yeah, the upper body thing happens with all dead creatures, nothing specific to the poison. If you manage to catch a creature bleeding to death, make sure to check its wound/health screens, which should display any active syndromes (I think) and confirm that it's from the beast's blood.

(0003647)
oliver   
2010-04-15 04:58   
I've had poisonous blood cause swelling and advanced rot which is only visible on the description and health screens, and not on the wounds display at all. Eventually (over some months) those untreated injuries led to the dwarves bleeding to death.
(0003744)
GlacialEidolon   
2010-04-15 12:50   
Thank you for the comments, though I was able to piece most of them together after thinking about it for a bit. Yes, this is most likely the child bug of blood getting everywhere and not deteriorating in any good amount of time. The only problem is that it was poisonous, so that means that in addition to killing everyone it spreads around like a virus and can't be easily removed without flooding the whole fort...

Thank you for the information: I think this bug can be readily ignored in favor of fixing the "blood never going away" issue first.