Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001175 | Dwarf Fortress | Dwarf Mode -- Combat | public | 2010-04-14 18:35 | 2010-06-09 06:46 |
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Reporter | GlacialEidolon | |
Assigned To | Footkerchief | |
Priority | normal | Severity | major | Reproducibility | have not tried |
Status | closed | Resolution | duplicate | |
Platform | | OS | | OS Version | |
Product Version | 0.31.03 | |
Target Version | | Fixed in Version | | |
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Summary | 0001175: After killing forgotten beast with "deadly blood," upper bodies of creatures uninvolved in fighting begin to go missing |
Description | After digging down into a cavern and starting a fortress there, I ran into a forgotten beast - a large feathered serpent with "Beware its deadly blood!" in the description. After killing it with only two casualties, I would randomly get messages such as "Stray Dog has bled to death," a good ingame week or longer later. These would happen at frequent, seemingly consistent intervals. The only wounds that were present were that the deceased were all missing their upper bodies entirely. |
Steps To Reproduce | a) Kill a forgotten beast with "deadly blood"
b) Wait an indeterminate amount of time
c) See if random creatures uninvolved in fighting bleed to death with their upper bodies missing |
Additional Information | I would say that washing the blood in a brook at the surface had an effect, but it didn't kick in anytime close to immediately and animals who had never even visited the surface began to bleed to death. There were no signs that this was going to happen; none of my dwarves were bleeding or otherwise in pain before it began. |
Tags | 0.31.03, blood, death, forgotten beast, kill, underground |
Relationships | duplicate of | 0000298 | resolved | Footkerchief | Pathfinding won't avoid dangerous items on ground | duplicate of | 0000658 | acknowledged | Footkerchief | "His/Her upper body is gone" - every dead unit | duplicate of | 0000296 | confirmed | Loci | Pools/smears/spatters of blood, dust and other materials multiply themselves, get tracked around too much |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-04-14 18:35 | GlacialEidolon | New Issue | |
2010-04-14 19:22 | GlacialEidolon | Tag Attached: blood | |
2010-04-14 19:22 | GlacialEidolon | Tag Attached: forgotten beast | |
2010-04-14 19:23 | GlacialEidolon | Tag Attached: kill | |
2010-04-14 19:23 | GlacialEidolon | Tag Attached: 0.31.03 | |
2010-04-14 19:23 | GlacialEidolon | Tag Attached: underground | |
2010-04-14 19:23 | GlacialEidolon | Tag Attached: death | |
2010-04-14 19:54 | Logical2u | Note Added: 0003597 | |
2010-04-14 20:40 | Footkerchief | Note Added: 0003610 | |
2010-04-14 20:41 | Footkerchief | Note Edited: 0003610 | bug_revision_view_page.php?bugnote_id=0003610#r1185 |
2010-04-14 20:41 | Footkerchief | Issue Monitored: Footkerchief | |
2010-04-15 04:58 | oliver | Note Added: 0003647 | |
2010-04-15 12:50 | GlacialEidolon | Note Added: 0003744 | |
2010-04-26 17:34 | Footkerchief | Relationship added | duplicate of 0000298 |
2010-04-26 17:34 | Footkerchief | Status | new => resolved |
2010-04-26 17:34 | Footkerchief | Resolution | open => duplicate |
2010-04-26 17:34 | Footkerchief | Assigned To | => Footkerchief |
2010-04-26 17:34 | Footkerchief | Relationship added | duplicate of 0000658 |
2010-04-26 17:34 | Footkerchief | Relationship added | duplicate of 0000296 |
2010-06-09 06:46 | Toady One | Status | resolved => closed |
Notes |
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Related to/duplicate of 0000658
Deadly blood --> poisonous blood, so it's not an instantaneous process. Poisons don't cause bleeding, I think - although you should've seen some sort of indication that something was wrong.
The unrelated animals probably tracked through blood smears left from combat, travel, or cleaning. Blood is sticking around for a very long time in this version, and if it's poisonous, I'm hesitant to think what would actually happen.
The "all dead things are missing their upper bodies" is a different bug. |
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(0003610)
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Footkerchief
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2010-04-14 20:40
(edited on: 2010-04-14 20:41) |
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Yeah, the upper body thing happens with all dead creatures, nothing specific to the poison. If you manage to catch a creature bleeding to death, make sure to check its wound/health screens, which should display any active syndromes (I think) and confirm that it's from the beast's blood.
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(0003647)
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oliver
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2010-04-15 04:58
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I've had poisonous blood cause swelling and advanced rot which is only visible on the description and health screens, and not on the wounds display at all. Eventually (over some months) those untreated injuries led to the dwarves bleeding to death. |
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Thank you for the comments, though I was able to piece most of them together after thinking about it for a bit. Yes, this is most likely the child bug of blood getting everywhere and not deteriorating in any good amount of time. The only problem is that it was poisonous, so that means that in addition to killing everyone it spreads around like a virus and can't be easily removed without flooding the whole fort...
Thank you for the information: I think this bug can be readily ignored in favor of fixing the "blood never going away" issue first. |
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