Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001318 | Dwarf Fortress | Dwarf Mode -- Jobs, Hunting | public | 2010-04-18 21:07 | 2010-07-07 05:37 |
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Reporter | Hugna | |
Assigned To | Toady One | |
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | resolved | Resolution | no change required | |
Platform | PC | OS | Windows Vista | OS Version | Unknown |
Product Version | 0.31.03 | |
Target Version | | Fixed in Version | 0.31.09 | |
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Summary | 0001318: Dwarf refuses to hunt |
Description | I made a Dwarf with crossbow training, aswell as adding crossbows during the embarking, along with other things, but he refuses to hunt. I'm not sure way. If it's possible a bug, or something i'm missing. |
Steps To Reproduce | |
Additional Information | He has hunting on, along with the other skills for ambushing, butchering, and tanning hides, and somehow turned out to be called a farmer for some reason. |
Tags | hunting |
Relationships | child of | 0000076 | resolved | Toady One | Hunters not hunting |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-04-18 21:07 | Hugna | New Issue | |
2010-04-18 21:59 | Footkerchief | Note Added: 0004183 | |
2010-04-18 22:01 | Footkerchief | Note Edited: 0004183 | bug_revision_view_page.php?bugnote_id=0004183#r1401 |
2010-04-18 22:01 | Footkerchief | Relationship added | child of 0000076 |
2010-04-18 22:01 | Footkerchief | Issue Monitored: Footkerchief | |
2010-04-19 10:54 | Hugna | Note Added: 0004253 | |
2010-04-19 20:42 | Hugna | Tag Attached: hunting | |
2010-04-27 23:42 | Hugna | Note Added: 0005479 | |
2010-04-27 23:44 | Hugna | Note Edited: 0005479 | bug_revision_view_page.php?bugnote_id=0005479#r1985 |
2010-07-05 07:05 | xrogaan | Issue Monitored: xrogaan | |
2010-07-07 05:37 | Toady One | Note Added: 0009714 | |
2010-07-07 05:37 | Toady One | Status | new => resolved |
2010-07-07 05:37 | Toady One | Fixed in Version | => 0.31.09 |
2010-07-07 05:37 | Toady One | Resolution | open => no change required |
2010-07-07 05:37 | Toady One | Assigned To | => Toady One |
Notes |
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(0004183)
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Footkerchief
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2010-04-18 21:59
(edited on: 2010-04-18 22:01) |
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He needs bolts and a quiver, and you have to assign the ammo to the Hunters squad in [m]ilitary -> Ammo. He also needs butcherable prey (i.e. non-sentient animals). Also, if you used Dwarf Therapist to turn on his hunting labor, that may cause problems.
If none of that solves the problem, it may be helpful to upload the save where he's failing to hunt to http://dffd.wimbli.com/ [^]
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(0004253)
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Hugna
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2010-04-19 10:54
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(0005479)
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Hugna
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2010-04-27 23:42
(edited on: 2010-04-27 23:44) |
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I think i just figured out why they refuse to hunt.
During their time in need of hunting, they gather their equipment, and prepare to kill off all things wild. However, if the original npcs are all dead/runoff the map/hunter runs out of ammo, he's on a permanent invalid in hunting, and continues to refuse to hunt. However, because of that, it will end up with the workaround, if it does work.
The workaround is basically assigning him to a squad, and moving him into a station. After he becomes a military dwarf, remove the station, and he should hunt again. It's worked before, but the workaround seems to randomly work.
There is probably a bug which got lodged into the hunting code, and it prevented hunters from hunting correctly, and always. As for version 28, it was fine. Maybe the new military structure might've made some of the hunting code invalid.
Edit: God, i misspelled and typoed a lot.
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The only huntable animals in the save are the four mountain goats, and they are all across the river and inaccessible. You need to build a bridge or tunnel under. That said, there are issues with ammunition, and I've been fixing those up for 0.31.09. |
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