Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001367 | Dwarf Fortress | Dwarf Mode -- Abandonment of Fort | public | 2010-04-20 06:54 | 2017-07-18 09:35 |
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Reporter | stolide | |
Assigned To | Toady One | |
Priority | high | Severity | major | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | |
Platform | | OS | Windows Vista | OS Version | |
Product Version | 0.31.03 | |
Target Version | | Fixed in Version | 0.31.06 | |
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Summary | 0001367: Game crashes on save/abandon |
Description | There have been a couple forts I have that after awhile crash when saving. It seemed as though it was always crashing, but it looks like it might work now.
The window stays normal for a few minutes, then says that it is not responding and locks up. |
Steps To Reproduce | It is my largest fort yet, so perhaps make a large fort and try to save.
My other forts seem to work fine. Again, this is my largest fort so that my be part of it. The population was in the 60's. |
Additional Information | If I had to guess, it is taking too long for it to save, so windows says it is not responding or something. I am not really sure. |
Tags | crash, saving |
Relationships | duplicate of | 0000827 | resolved | Toady One | Crash on save or abandonment of Fortress | has duplicate | 0006059 | resolved | Footkerchief | Crash on abandon |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-04-20 06:54 | stolide | New Issue | |
2010-04-20 06:59 | JimboOmega | Note Added: 0004328 | |
2010-04-20 07:13 | JimboOmega | Note Edited: 0004328 | bug_revision_view_page.php?bugnote_id=0004328#r1460 |
2010-04-20 09:35 | Footkerchief | Relationship added | has duplicate 0001365 |
2010-04-20 09:36 | Footkerchief | Summary | The same fort I reported a few minutes ago for crashing on saving also crashes on abandonment. => Game crashes on save/abandon |
2010-04-20 09:36 | Footkerchief | Description Updated | bug_revision_view_page.php?rev_id=1464#r1464 |
2010-04-20 09:36 | Footkerchief | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=1466#r1466 |
2010-04-20 09:36 | Footkerchief | Additional Information Updated | bug_revision_view_page.php?rev_id=1468#r1468 |
2010-04-20 09:38 | Footkerchief | Note Added: 0004338 | |
2010-04-20 09:39 | Footkerchief | Relationship added | child of 0000629 |
2010-04-20 09:41 | Footkerchief | Issue Monitored: Footkerchief | |
2010-04-20 09:46 | Kennel | Tag Attached: crash | |
2010-04-20 09:46 | Kennel | Tag Attached: saving | |
2010-04-20 11:52 | JimboOmega | Note Added: 0004364 | |
2010-04-20 11:54 | JimboOmega | Note Edited: 0004364 | bug_revision_view_page.php?bugnote_id=0004364#r1478 |
2010-04-20 12:20 | Footkerchief | Note Added: 0004369 | |
2010-04-20 12:53 | JimboOmega | Note Added: 0004374 | |
2010-04-20 13:43 | Footkerchief | Note Added: 0004378 | |
2010-04-21 01:56 | Nimrod | Note Added: 0004423 | |
2010-04-21 06:53 | JimboOmega | Issue Monitored: JimboOmega | |
2010-04-21 06:58 | JimboOmega | Note Added: 0004437 | |
2010-04-23 15:15 | Footkerchief | Relationship deleted | child of 0000629 |
2010-04-23 15:15 | Footkerchief | Relationship added | child of 0000609 |
2010-04-23 15:15 | Footkerchief | Relationship deleted | child of 0000609 |
2010-04-23 15:15 | Footkerchief | Relationship added | child of 0001046 |
2010-05-05 18:48 | SkilledNewbie | Note Added: 0006225 | |
2010-05-21 11:14 | Footkerchief | Relationship deleted | child of 0001046 |
2010-05-21 11:14 | Footkerchief | Relationship added | has duplicate 0002014 |
2010-06-03 12:16 | Footkerchief | Relationship added | child of 0000827 |
2010-06-03 12:22 | Footkerchief | Relationship added | child of 0000277 |
2010-06-03 12:22 | Footkerchief | Relationship deleted | child of 0000827 |
2010-06-03 12:23 | Footkerchief | Relationship deleted | has duplicate 0001365 |
2010-06-03 12:24 | Footkerchief | Relationship deleted | has duplicate 0002014 |
2010-06-05 07:37 | Toady One | Note Added: 0007719 | |
2010-06-05 07:37 | Toady One | Assigned To | => Toady One |
2010-06-05 07:37 | Toady One | Status | new => acknowledged |
2011-04-05 16:12 | Footkerchief | Note Added: 0017111 | |
2011-04-05 16:12 | Footkerchief | Tag Attached: AWAITING UPDATE | |
2011-04-05 16:12 | Footkerchief | Relationship added | duplicate of 0000827 |
2011-04-05 16:12 | Footkerchief | Relationship deleted | child of 0000277 |
2012-09-11 20:55 | Footkerchief | Relationship added | has duplicate 0006059 |
2014-01-20 18:41 | Footkerchief | Status | acknowledged => resolved |
2014-01-20 18:41 | Footkerchief | Resolution | open => fixed |
2014-08-04 15:01 | Footkerchief | Tag Detached: AWAITING UPDATE | |
2017-07-18 09:35 | lethosor | Fixed in Version | => 0.31.06 |
Notes |
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(0004328)
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JimboOmega
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2010-04-20 06:59
(edited on: 2010-04-20 07:13) |
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This didn't need two separate reports. You can add extra info in a note. I'm merging the reports now.
How large is the save folder currently? What's the setting for the COMPRESSED_SAVES init option? How high does DF's memory usage get during the save/abandon process? |
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(0004364)
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JimboOmega
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2010-04-20 11:52
(edited on: 2010-04-20 11:54) |
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Footkerchief - I can answer for my own save experiencing identical problems in addition to a crash left running (the save/abandon issue cropped up first):
Compressed Saves is ON in my case
Memory usage on opening my save game shoots up to a little over 500MB. It stays there until a crash, whether caused by save or abandon, or letting the game run. It does seem possible it's bouncing off a 512MB cap and that is causing my crashes (how could I find out?)
The save folder was about 30MB in both cases. I uploaded a copy linked in a previous comment if you want to take a look.
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512MB is no problem. The memory limit is 2 GB. I was wondering if the RAM usage gets that high during the process of saving the game -- some large worlds and embark areas are blowing out the limit in this version -- but if your save is only 30MB, that's probably not the case. |
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Does the save crash for you on save, abandon, and run? I have had the problem on both computers I tried it on. (Both Windows XP).
I was thinking it was 512 MB becasue all of those lead to a crash for me. My thinking was it starts about there and when any of save, run, or abandon uses even a little more memory, it crashes since it hits the limit. But based on what you said, I suppose not.
The trouble started with the save (and possibly abandon) issue a few real life hours before it came to its current state (where running even briefly leads to a crash).
My only real guess is it has something to do with the # of immigrants - most people seem to start hitting this around 50/60. Or possibly hospital or military related - I have an almost obscene number of injured dwarves and someone suggested it could be related to a recently set up hospital. |
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Save crash: check
Abandon crash: check
Run-for-a-few-minutes crash: check |
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(0004423)
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Nimrod
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2010-04-21 01:56
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I can reproduce a save crash when i got some (ex goblin) copper items marked for melting. I removed the melting tag - no more save crash
Maybe thats related |
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I can confirm that my save (the one I posted) does NOT crash on save (didn't check abandon) when all the melt designations are removed. (via z-stocks)
My save still crashes when allowed to run for a time, unfortunately. Two separate issues, it seems like.
Perhaps the reason this is associated with a higher number of dwarves is because that's also when higher numbers of goblins - and their stuff which gets tagged for melting - appears. |
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I didn't get a chance to check if JimboOmega's save is still broken, but SkilledNewbie's save still had an abandon crash in 0.31.05. It comes from abandoning if you have a box/cabinet master room assigned to somebody. This is fixed for 0.31.06. |
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Reminder sent to: JimboOmega Does your save still crash in 0.31.25? |
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