Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0001445 | Dwarf Fortress | Dwarf Mode -- Military | public | 2010-04-22 22:46 | 2017-03-29 18:14 |
|
Reporter | Ghede | |
Assigned To | Dwarfu | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | confirmed | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 0.31.03 | |
Target Version | | Fixed in Version | | |
|
Summary | 0001445: Weapon Racks do nothing. |
Description | I have created an armory/training room for my military. I can assign armor stands just fine, and dwarves use them to store armor just fine as well. Weapon Racks cannot be assigned, and dwarves do NOT use them to store weapons. They are fancy decorations at this point. |
Steps To Reproduce | 1. Build a weapon rack.
2. Place a weapon rack.
3. Designate a barracks/armory.
4. Set armed dwarves to stand by.
5. Watch them go to the weapon stockpile and drop them off. |
Additional Information | |
Tags | armor, barracks, binary patch, Military, stockpile, weapon |
Relationships | parent of | 0003495 | new | | Boxes/bags do not work correctly as barracks items. | has duplicate | 0004269 | resolved | Footkerchief | Dwarves don't use weapon racks | related to | 0003395 | new | | Can't assign barracks made out from Cabinets | related to | 0000535 | acknowledged | Toady One | Equipping weapons/armor on military is erratic | related to | 0000428 | acknowledged | Toady One | Dwarves refuse to train, and other training weirdness | Not all the children of this issue are yet resolved or closed. |
|
Attached Files | |
|
Issue History |
Date Modified | Username | Field | Change |
2010-04-22 22:46 | Ghede | New Issue | |
2010-04-22 22:55 | Ghede | Note Added: 0004678 | |
2010-04-22 22:57 | Ghede | Note Added: 0004679 | |
2010-04-22 23:40 | Footkerchief | Category | Dwarf Mode -- Buildings, Cages and Chains => Dwarf Mode -- Military |
2010-04-23 06:17 | Ghede | Tag Attached: barracks | |
2010-04-23 06:17 | Ghede | Tag Attached: Military | |
2010-04-23 06:17 | Ghede | Tag Attached: stockpile | |
2010-04-23 06:17 | Ghede | Tag Attached: armor | |
2010-04-23 06:17 | Ghede | Tag Attached: weapon | |
2010-04-23 16:12 | Lac | Tag Detached: armor | |
2010-04-23 16:13 | Lac | Tag Attached: armour | |
2010-04-23 16:16 | Lac | Tag Detached: armour | |
2010-04-23 16:16 | Lac | Tag Attached: armor | |
2010-06-25 08:44 | Threlicus | Issue Monitored: Threlicus | |
2010-06-25 09:40 | Dwarfu | Issue Monitored: Dwarfu | |
2010-06-25 10:19 | kwieland | Note Added: 0009090 | |
2010-09-12 02:49 | Rhenaya | Note Added: 0012594 | |
2010-09-12 02:56 | Rhenaya | Issue Monitored: Rhenaya | |
2010-09-12 13:55 | Hieronymous Alloy | Issue Monitored: Hieronymous Alloy | |
2010-11-15 17:35 | Footkerchief | Relationship added | parent of 0003495 |
2010-11-16 13:21 | Footkerchief | Relationship added | related to 0003395 |
2011-03-21 06:54 | Footkerchief | Relationship added | has duplicate 0004269 |
2012-03-01 07:38 | Thief | Issue Monitored: Thief | |
2012-03-01 12:18 | Granite26 | Note Added: 0020965 | |
2012-03-01 12:22 | Granite26 | Note Edited: 0020965 | bug_revision_view_page.php?bugnote_id=0020965#r7801 |
2012-03-01 12:22 | Granite26 | Note Edited: 0020965 | bug_revision_view_page.php?bugnote_id=0020965#r7802 |
2012-03-01 12:23 | Granite26 | Note Edited: 0020965 | bug_revision_view_page.php?bugnote_id=0020965#r7803 |
2012-03-01 12:23 | Granite26 | Note Edited: 0020965 | bug_revision_view_page.php?bugnote_id=0020965#r7804 |
2012-03-01 12:23 | Granite26 | Note Edited: 0020965 | bug_revision_view_page.php?bugnote_id=0020965#r7805 |
2012-03-01 12:23 | Granite26 | Note Edited: 0020965 | bug_revision_view_page.php?bugnote_id=0020965#r7806 |
2012-03-01 12:23 | Granite26 | Note Edited: 0020965 | bug_revision_view_page.php?bugnote_id=0020965#r7807 |
2012-03-01 12:26 | Granite26 | Note Edited: 0020965 | bug_revision_view_page.php?bugnote_id=0020965#r7808 |
2012-03-01 14:51 | Footkerchief | Relationship added | related to 0000535 |
2012-03-01 14:52 | Footkerchief | Note Added: 0020972 | |
2012-03-26 07:58 | thvaz | Note Added: 0021741 | |
2012-03-26 07:58 | thvaz | Issue Monitored: thvaz | |
2012-06-08 03:57 | Kogut | Note Added: 0022902 | |
2012-06-08 03:59 | Kogut | Note Edited: 0022902 | bug_revision_view_page.php?bugnote_id=0022902#r8534 |
2012-06-08 04:00 | Kogut | Note Edited: 0022902 | bug_revision_view_page.php?bugnote_id=0022902#r8535 |
2012-10-27 00:13 | ag | Note Added: 0023685 | |
2012-10-27 00:31 | ag | Issue Monitored: ag | |
2012-10-27 14:54 | arclance | Issue Monitored: arclance | |
2012-10-28 23:42 | ag | Note Added: 0023694 | |
2012-10-29 00:00 | ag | Tag Attached: binary patch | |
2014-01-15 14:40 | Kirig Stonebeard II | Issue Monitored: Kirig Stonebeard II | |
2014-01-17 10:09 | Kirig Stonebeard | Issue Monitored: Kirig Stonebeard | |
2014-01-27 11:31 | Footkerchief | Relationship added | related to 0000428 |
2014-03-25 13:24 | Dwarfu | Assigned To | => Dwarfu |
2014-03-25 13:24 | Dwarfu | Status | new => acknowledged |
2014-07-28 14:58 | Dwarfu | Status | acknowledged => confirmed |
2017-03-29 18:14 | carbohydrates | Note Added: 0036388 | |
2017-06-08 18:51 | Huntthetroll | Issue Monitored: Huntthetroll | |
2024-03-06 20:03 | McBaldwins | Issue Monitored: McBaldwins | |
Notes |
|
(0004678)
|
Ghede
|
2010-04-22 22:55
|
|
Addendum: Armor stand do not appear to work either. Dwarves immediately place their armor on the stands, then remove them and store them in a stockpile. |
|
|
(0004679)
|
Ghede
|
2010-04-22 22:57
|
|
Additional step I performed and forgot to mention: Set the armory for Squad Equip, Individual Equip, and Training. |
|
|
|
You can use the edit button to combine comments, FYI. |
|
|
|
this issue also extends to barracks from/with cabinets/chests and the clothing they drop, they rather stand around no job as to store them.
however if they have a private room with cabinet, they will store their private clothing there |
|
|
(0020965)
|
Granite26
|
2012-03-01 12:18
(edited on: 2012-03-01 12:26) |
|
This should probably be linked to 0000535. If this is handled some of the weirdness associated with it will probably go away.
|
|
|
|
|
|
(0021741)
|
thvaz
|
2012-03-26 07:58
|
|
This still happens as of 34.06. |
|
|
(0022902)
|
Kogut
|
2012-06-08 03:57
(edited on: 2012-06-08 04:00) |
|
This still happens as of 34.11.
According to wiki "When used in a barracks designated for individual and squad equipment, dwarves will prefer to store their weapons on the racks instead of stockpiles. Doing so in concert with armor stands will allow you to create centralized armories for your military."
I tried to create barracks with weapon racks but nothing is stored, everything is left in forge.
Save: http://dffd.wimbli.com/file.php?id=6449 [^]
|
|
|
(0023685)
|
ag
|
2012-10-27 00:13
|
|
I have investigated this yesterday in depth, and there is a whole set of problems here.
1. The racks have to be linked to a specific squad to work (like armor stands, beds etc are to positions), but nothing does this - neither via ui, nor automatically. This is likely an oversight due to the pecularity that racks belong to whole squads, not positions.
2. If you do link them by changing structures in memory, they are still unassigned due to some code using uninitialized variables (likely due to copy&paste error). This patch fixes it for linux:
http://pastebin.com/mt5EUgFZ [^]
3. Finally, even if stuff is put on racks or armor stands, dwarves will quickly come and haul it off to stockpiles. This dfhack tweak fixes it by overriding a handy virtual method:
https://github.com/angavrilov/dfhack/commit/c5d8bd9db6f56fb133779425f801107a15314eb9 [^]
4. Regarding armor stands, their capacity is implemented in a very silly way: they seem to allow only one item of _each type_, resulting in:
one shield, one helm/cap, one breastplate/mail shirt
one greaves/leggings, ONE BOOT, ONE GAUNTLET
This basically mean that you need 2 stands for every squad member due to boots alone; and it is also common to use cap+helm, and breastplate+mail shirt. You can see that I tried to hack this in the tweak above, but it didn't work because not all relevant code uses the vmethod. |
|
|
(0023694)
|
ag
|
2012-10-28 23:42
|
|
Over the weekend I've made a few more binary patches:
1. Fixing mistaken removal of weapon racks from squad vectors even if assigned:
v0.34.11 linux: http://pastebin.com/mt5EUgFZ [^] (same as above)
v0.34.11 windows: http://pastebin.com/09nRCybe [^]
2. Fix the boot and mail shirt + breastplate problem of armor stands by allowing TWO items of the same type instead of one:
v0.34.11 linux: http://pastebin.com/c45BXqEz [^]
v0.34.11 windows: http://pastebin.com/Cxqd0GTh [^]
Together with a dfhack plugin and a dfhack script, this appears to mostly fix the issues with squad equipment and barrack storage not being used:
https://github.com/angavrilov/dfhack/blob/master/plugins/fix-armory.cpp [^]
https://github.com/angavrilov/dfhack/blob/master/scripts/gui/assign-rack.lua [^]
Hopefully this research and hack code is clear enough to apply equivalent
fixes to the game itself. It is interesting how the Store Armor and Store
Weapon jobs which apparently haven't been used since 2D still work fine, if
only something creates them :)
There are still various more or less related minor problems:
- Armor stands, cabinets and chests belong to a specific squad member,
but the member who owns the specific object used to create the barracks
will use any relevant container in the room, possibly leaving the actual
owner of that container without place to store his stuff. Due to this quirk,
it is advisable to always create your armory from a weapon rack.
The cause of this is that the code enumerating containers also iterates
over room children, which it probably shouldn't.
- Food is kicked out from backpacks when they are stored in a chest, and
separately hauled to the squad member's room.
- I'm not sure if ammo is supposed to go anywhere in the barracks; I expect
it just ends up in the stockpile anyway.
- If the item of clothing a flask is attached to is removed before it,
the flask drops to the ground, and is even forbidden as a 'death item' if
the order is set.
The order of uniform item removal depends purely on the order of
creation of the items, not on layering or any logical relations.
- Likewise, unless this has been fixed since v0.31.25 (which I doubt), items
are added to the uniform in the order of creation, which can cause some of
them to be excluded due to comparing the wrong size sum with the wrong
permit, e.g. Robe+Breastplate+Cloak+Mail Shirt enumerated in this order
means no mail shirt equipped. |
|
|
|
This is still an issue as of 43.05
I tried using the fix-armory plugin, it doesn't seem to do anything without a patched binary. But...the patch is 5 years out of date.
It would be great to be able to use this feature of the game! |
|