Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000147 | Dwarf Fortress | Dwarf Mode -- Interface, Civilization/World Info | public | 2010-04-02 09:43 | 2011-03-19 20:04 |
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Reporter | SirPenguin | |
Assigned To | Toady One | |
Priority | high | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | 0.31.22 | |
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Summary | 0000147: The Civilziation screen can spoil certain underground features |
Description | ...namely, what civilizations are under there. In my current fort it shows an amphibian man civilization despite the fact I haven't even breached a single cavern yet. They are nameless and it doesn't show any information about them, but it does reveal their existence. |
Steps To Reproduce | I have not tried to reproduce, however I imagine this would happen in any area with an underground civ |
Additional Information | I put this as a "High" priority because keeping players unspoiled should be the top goal at this point to preserve all the awesome new stuff. |
Tags | No tags attached. |
Relationships | related to | 0002842 | new | | First sneaking kobold triggered appearance of kobold civ in civ list before kobold was revealed. | child of | 0000010 | resolved | Toady One | Unrevealed underground civs/items/buildings/events show up in Stocks/Rooms, mess up wealth count, etc |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-04-02 09:43 | SirPenguin | New Issue | |
2010-04-03 09:51 | Footkerchief | Relationship added | related to 0000010 |
2010-04-03 16:35 | Footkerchief | Relationship added | parent of 0000321 |
2010-04-05 10:21 | Footkerchief | Relationship replaced | child of 0000010 |
2010-04-06 12:47 | Footkerchief | Relationship deleted | parent of 0000321 |
2010-04-07 00:26 | DoctorZuber | Note Added: 0001698 | |
2010-04-07 00:31 | DoctorZuber | Note Edited: 0001698 | bug_revision_view_page.php?bugnote_id=0001698#r512 |
2010-04-10 03:20 | Khym Chanur | Issue Monitored: Khym Chanur | |
2010-04-19 03:50 | Nimblewright | Note Added: 0004211 | |
2010-04-19 04:25 | king doom | Note Added: 0004215 | |
2010-04-29 13:38 | Footkerchief | Category | General => Dwarf Mode -- Interface, Civilization List |
2010-07-25 20:19 | Logical2u | Relationship added | parent of 0002842 |
2011-03-13 05:30 | Toady One | Relationship replaced | related to 0002842 |
2011-03-13 05:31 | Toady One | Status | new => resolved |
2011-03-13 05:31 | Toady One | Fixed in Version | => 0.31.22 |
2011-03-13 05:31 | Toady One | Resolution | open => fixed |
2011-03-13 05:31 | Toady One | Assigned To | => Toady One |
2011-03-19 20:04 | Khym Chanur | Issue End Monitor: Khym Chanur | |
2019-06-12 18:00 | Loci | Category | Dwarf Mode -- Interface, Civilization List => Dwarf Mode -- Interface, Civilization / World Info |
2019-06-12 18:01 | Loci | Category | Dwarf Mode -- Interface, Civilization / World Info => Dwarf Mode -- Interface, Civilization/World Info |
Notes |
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(0001698)
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DoctorZuber
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2010-04-07 00:26
(edited on: 2010-04-07 00:31) |
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My civilization screen currently shows...
Unnamed <<HIDDEN SPOILER>> civilization
I've blocked out the actual species name to avoid being too much of a spoiler. I expect when I actually reveal the appropriate underground feature it will name it as well. I know it exists, and I know what species it is. Not knowing the civilizations name doesn't really make it any less of a spoiler.
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I've seen this in the civ screen of *every single* fort I've started. It simply states "Unnamed <<humanoid>> civilisation". Not yet encountered one to see behaviour when I do actually meet them. |
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The problem is, as far as I can tell, the civilisation consists of about five of the [REDACTED] and a handful of preserved foods and bits of leather in a small area in a cave, and that's it. |
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