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0001534Dwarf FortressAdventure Mode -- Movementpublic2010-04-25 14:032014-09-10 07:02
toybasher 
 
highminorN/A
newopen 
0.31.03 
 
0001534: Broken/mangled limbs/joints can still be used for walking, attacking, flying
After a troll broke my leg (CURSE YOU JOINT LOCKS AND YOUR EXTREME PAIN THAT KNOCKS YOU OUT AND THEN YOU GET SPLATIFIED! CURSE YOU!)
I was still able to walk normlaly. the knee bone is broken and it needs setting and a ligmet and tendon is torn and the muscle is cut and has a artery torn. I still walk at normal speed and it hasnt gotten infected yet.
Actually somhow the bone is "Torn apart" and not broken, He still shouldnt be able to walk fine after a damaged bone like that abd the tendons and ligmets.
body parts, bone, limb breaks, Movement, tendon, wound, wrestling
related to 0003645new  Adventurer broke lower spine, suffered no ill effect. 
parent of 0010614assigned Detros I broke her hips, her knees, and her ankles, HOW IS SHE STILL STANDING? 
has duplicate 0002367resolved Footkerchief Injured legs do not affect movement 
has duplicate 0007037resolved Knight Otu Creatures can fly with a mangled wing 
related to 0000033resolved Toady One Bronze colossus, skeletal creatures, fleshballs, and others are impossible to kill 
related to 0000978new  Rotten body parts don't seem to impair dwarves 
related to 0003890resolved Footkerchief One-armed bowman can still fire projectiles 
related to 0003925resolved Footkerchief Grasping with upper arms despite "Ability to grasp lost" and having no hands on upper arms! 
related to 0000659new  Dwarves use scratching attacks even if the hand is too injured to punch with 
related to 0006891confirmed Footkerchief Pulped body parts can be used for attacking and flying (and walking?) 
related to 0007225new  Need a grasp to initiate climbing, but injuries don't interrupt the hold 
related to 0007240new  Units without a tongue can still speak. 
related to 0006854resolved Toady One Pulped body parts don't get severed arteries or functional impairment 
Not all the children of this issue are yet resolved or closed.
Issue History
2010-04-25 14:03toybasherNew Issue
2010-04-25 14:11smjjamesNote Added: 0005035
2010-04-25 14:13smjjamesTag Attached: limb breaks
2010-04-25 14:13smjjamesTag Attached: Movement
2010-04-25 14:13smjjamesTag Attached: wound
2010-04-25 14:13smjjamesTag Attached: wrestling
2010-04-26 11:32toybasherTag Attached: tendon
2010-04-26 11:35toybasherTag Attached: bone
2010-04-30 22:41FootkerchiefSummaryAdventurer is still able to walk with a broken knee => Broken limbs/joints can still be used for walking, attacking
2010-04-30 22:41FootkerchiefRelationship addedchild of 0000033
2010-04-30 22:43FootkerchiefNote Added: 0005803
2010-05-01 17:28smjjamesNote Added: 0005866
2010-05-19 23:12jgoodwinNote Added: 0007040
2010-05-19 23:12jgoodwinIssue Monitored: jgoodwin
2010-06-18 07:35FootkerchiefRelationship addedhas duplicate 0002367
2010-06-18 07:35FootkerchiefRelationship replacedparent of 0002367
2010-06-18 07:46Hieronymous AlloyIssue Monitored: Hieronymous Alloy
2010-07-25 14:20FootkerchiefRelationship replacedhas duplicate 0002367
2010-07-25 14:22FootkerchiefIssue Monitored: smjjames
2010-07-25 14:22FootkerchiefNote Added: 0011012
2010-07-25 14:23FootkerchiefTag Attached: AWAITING UPDATE
2010-07-26 04:01Logical2uRelationship addedhas duplicate 0002844
2010-07-26 04:01Logical2uRelationship deletedhas duplicate 0002844
2010-08-01 11:30toybasherNote Added: 0011357
2010-08-01 13:21FootkerchiefNote Added: 0011369
2010-08-01 13:28smjjamesNote Added: 0011370
2010-08-01 13:56FootkerchiefNote Added: 0011371
2010-08-01 13:57FootkerchiefTag Detached: AWAITING UPDATE
2010-11-16 18:52FootkerchiefRelationship addedrelated to 0003645
2010-12-03 10:54FootkerchiefRelationship addedrelated to 0000978
2010-12-05 13:08toybasherNote Added: 0014414
2011-02-09 05:17MercurioNote Added: 0015068
2011-02-09 05:22MercurioNote Edited: 0015068bug_revision_view_page.php?bugnote_id=0015068#r5691
2011-03-05 03:38InfiltratorNote Added: 0015747
2011-03-05 04:40InfiltratorIssue Monitored: Infiltrator
2011-03-06 14:07FootkerchiefRelationship addedrelated to 0003890
2011-03-06 14:07FootkerchiefRelationship addedrelated to 0003925
2011-03-21 02:29AnotherIssue Monitored: Another
2011-03-21 02:30AnotherTag Attached: body parts
2011-04-01 13:00FootkerchiefRelationship addedrelated to 0000659
2012-02-26 17:58Khym ChanurNote Added: 0020775
2012-03-01 09:16XotanoNote Added: 0020950
2014-07-09 17:05FootkerchiefRelationship addedrelated to 0006891
2014-07-11 06:52FootkerchiefSummaryBroken limbs/joints can still be used for walking, attacking => Broken/mangled limbs/joints can still be used for walking, attacking, flying
2014-07-11 06:52FootkerchiefRelationship addedhas duplicate 0007037
2014-07-13 12:24FootkerchiefRelationship addedrelated to 0007225
2014-07-14 14:04FootkerchiefRelationship addedrelated to 0007240
2014-07-29 13:07Toady OneRelationship replacedrelated to 0000033
2014-08-04 08:34smjjamesIssue End Monitor: smjjames
2014-09-10 06:54LociNote Added: 0030081
2014-09-10 07:02FootkerchiefNote Added: 0030082
2014-10-30 19:30FootkerchiefRelationship addedrelated to 0006854
2018-03-13 10:34LociRelationship addedparent of 0010614

Notes
(0005035)
smjjames   
2010-04-25 14:11   
There was something similar where I played as some large humanoid in the arena (BC maybe? don't remember exactly) and I was messing around with some other critter with wrestling moves, I broke (red wounds) both hips, both knees, and both ankles and the critter could still walk. I wondered how the heck it would be able to walk in that condition.

For reproduceability, you should be able to reproduce it in the arena.
(0005803)
Footkerchief   
2010-04-30 22:43   
This is a general problem with breaks/fractures/shatters of limbs/joints -- they don't impair functionality at all.
(0005866)
smjjames   
2010-05-01 17:28   
Paralysis still works though, I had a hydra in arena which broke its lower back and lost use of its lower legs, even in wrestling.
(0007040)
jgoodwin   
2010-05-19 23:12   
Also applies to goblins. I dropped a dozen goblins 10 z-levels and had one survive the fall with one leg broken both upper and lower and the other leg broken upper, and he was still walking around the LZ (in between passing out). Other broken bones included left lower arm, left upper arm, right shoulder and right floating rib.

This totally beat up goblin was also interrupting tasks of dwarves on the other side of solid walls, but that's probably by-design.
(0011012)
Footkerchief   
2010-07-25 14:22   
Reminder sent to: jgoodwin, smjjames, toybasher

Does this still occur in 31.12?
(0011357)
toybasher   
2010-08-01 11:30   
Not sure, but I have a feeling it would, all that was changed in the update was adding disembowlment and fixing some artery bugs.

I think it would be EXTREMELY easy to test, just start up arena and spawn two humans and controll one and snap the other ones joints (This can also demonstrate how joint snaps cause WAAAAYYY too much pain as the other human will pass out about 9 times from a broken ankle, yet a severed finger will be "less painful)
(0011369)
Footkerchief   
2010-08-01 13:21   
Not sure, but I have a feeling it would, all that was changed in the update was adding disembowlment and fixing some artery bugs.

Nope, it was a lot more than that. This is your report, so please test it out.
(0011370)
smjjames   
2010-08-01 13:28   
I actually tested for this one and forgot about it. Other than joint lock and breaks creating ALOT of bleeding, when done by an ogre at least, I was able to break all the leg joints and they were still walking (as in not prone). I wasn't able to break all the joints as my victims would bleed to death before then, and I was doing it against other Ogres, I think.
(0011371)
Footkerchief   
2010-08-01 13:56   
Alright, thanks.
(0014414)
toybasher   
2010-12-05 13:08   
Seems to be fixed...I think.

I wouldn't close this just yet however. it seems injured legs never cause any slowing, only "Able to stand: Yes/NO" type of thing, you either can stand perfectly or be unable to stand, you should be slowed from leg injuries like toady said but i never see this happening
(0015068)
Mercurio   
2011-02-09 05:17   
(edited on: 2011-02-09 05:22)
I just played around with wrestling in adv-mode and the joint-lock-break-moves apparently don't impair any functionality of the broken part . Broken wrists or shoulders don't make an enemy lose the ability to grasp and broken knees, ankles or hips are perfectly fine for running around.

They seem to only fall down if they faint because of too much pain.

(0015747)
Infiltrator   
2011-03-05 03:38   
I've got a goblin thief here running at full speed with a torn calf muscle.

You try even walking with even a pulled calf and you'll see that it isn't going to happen; whereas this goblin is outrunning my healthy dwarves.

http://dffd.wimbli.com/file.php?id=3898 [^]
(0020775)
Khym Chanur   
2012-02-26 17:58   
In 0.34.02 adventure mode, I broke the bones in the wing of an falcon, but it could still fly, so this bug is still present.
(0020950)
Xotano   
2012-03-01 09:16   
they still work in my game, well kinda, if i break something's leg it hits the ground, it can still wrestle with the leg and kick me but it cant stand, same goes for breakin an arm, they drop the stuff they had instantly.
(0030081)
Loci   
2014-09-10 06:54   
v0.40.11: A giant mosquito had one of its wings severed following a minecart collision, then proceeded to get up and fly away, leaving its wing behind.
(0030082)
Footkerchief   
2014-09-10 07:02   
Loci: does that still happen with both wings severed?