Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0001664 | Dwarf Fortress | Dwarf Mode -- Items | public | 2010-04-30 13:01 | 2012-06-03 18:42 |
|
Reporter | adsgargadvd | |
Assigned To | Toady One | |
Priority | normal | Severity | minor | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | |
Platform | Wine | OS | | OS Version | |
Product Version | 0.31.03 | |
Target Version | | Fixed in Version | 0.34.11 | |
|
Summary | 0001664: Weapons stuck in an enemy's corpse become auto-forbidden even if a dwarf is still wielding the weapon |
Description | This seems to happen when fighting invaders. It seems like the standing order to forbid goblin items after they die is applied to weapons that are embedded in them at the time of death (or maybe those that have been earlier).
The dwarves continue carrying the weapons and killing things, though, so it isn't a huge problem. |
Steps To Reproduce | Have a standing army with weapons that can get stuck.
Let them kill some invaders.
Check their inventory. |
Additional Information | |
Tags | No tags attached. |
Relationships | related to | 0000535 | acknowledged | Toady One | Equipping weapons/armor on military is erratic | has duplicate | 0002028 | resolved | Dwarfu | Soldiers' weapons become forbidden, probably because they're stuck in an enemy when the enemy dies | has duplicate | 0003053 | resolved | Dwarfu | Lodging a weapon into a wound makes it forbidden. | has duplicate | 0004831 | resolved | Dwarfu | Weapon attachments do not respect changes to military position (forbidden due to stuck-in) | has duplicate | 0004861 | resolved | Dwarfu | Make dwarfs prefer to pickup weapons/armour with prior attachment | related to | 0001113 | new | | Blunt weapons/objects/shields can get stuck-in | related to | 0008833 | confirmed | Dwarfu | Dwarf wielding forbidden weapon after stuck-in |
|
Attached Files | |
|
Issue History |
Date Modified | Username | Field | Change |
2010-04-30 13:01 | adsgargadvd | New Issue | |
2010-04-30 13:04 | Quietust | Note Added: 0005765 | |
2010-05-27 10:21 | adsgargadvd | Note Added: 0007391 | |
2010-06-18 06:47 | sirbruce | Note Added: 0008620 | |
2010-07-30 02:24 | bobbens | Note Added: 0011279 | |
2010-07-30 02:24 | bobbens | Issue Monitored: bobbens | |
2010-12-02 10:21 | Jiri Petru | Note Added: 0014367 | |
2010-12-02 10:27 | hyndis | Note Added: 0014368 | |
2010-12-02 10:45 | Footkerchief | Relationship added | related to 0000535 |
2011-02-06 15:29 | Dwarfu | Relationship added | has duplicate 0002028 |
2011-02-06 15:29 | Dwarfu | Issue Monitored: Khym Chanur | |
2011-02-06 15:29 | Dwarfu | Relationship added | has duplicate 0003053 |
2011-02-06 15:29 | Dwarfu | Issue Monitored: Ahnimal | |
2011-02-06 17:15 | Hieronymous Alloy | Issue Monitored: Hieronymous Alloy | |
2011-03-30 08:47 | Orkel2 | Note Added: 0016797 | |
2011-03-30 09:24 | Footkerchief | Summary | Weapons become auto-forbidden while still wielded => Weapons stuck in an enemy's corpse become auto-forbidden even if a dwarf is still wielding the weapon |
2011-03-30 09:56 | RossM | Issue Monitored: RossM | |
2011-08-16 17:46 | Dwarfu | Relationship added | has duplicate 0004831 |
2011-09-29 23:22 | Dwarfu | Relationship added | has duplicate 0004861 |
2011-10-22 19:25 | Dwarfu | Relationship added | parent of 0004936 |
2011-10-23 00:35 | Dwarfu | Relationship deleted | parent of 0004936 |
2011-10-23 00:46 | Dwarfu | Relationship added | related to 0001113 |
2012-06-03 18:42 | Toady One | Status | new => resolved |
2012-06-03 18:42 | Toady One | Fixed in Version | => Next Version |
2012-06-03 18:42 | Toady One | Resolution | open => fixed |
2012-06-03 18:42 | Toady One | Assigned To | => Toady One |
2015-03-25 12:14 | Dwarfu | Relationship added | related to 0008833 |
Notes |
|
|
This sounds like a problem that existed back in 40d, where stuckins would be auto-forbidden (possibly being treated as if they were used ammo). |
|
|
|
Yeah. that might be what's going on. I haven't had the presence of mind yet to test frame-by-frame during a siege. |
|
|
|
I just ran accross this bug myself. Easy to find the forbidden items via sthe stocks menu. |
|
|
|
I'm seeing this all the time in 0.31.12. It's not really an issue until they upgrade weapons and they leave their old forbidden stuff all over. |
|
|
|
Is it possible to link this to the general equipment wonkiness report, so it can easily be found by Toady?
(confirming for 31.18) |
|
|
(0014368)
|
hyndis
|
2010-12-02 10:27
|
|
Stuck-ins get forbidden.
Change the standing orders for forbidden items to prevent this. |
|
|
(0016797)
|
Orkel2
|
2011-03-30 08:47
|
|
Still in .25
Military left their old, forbidden weapons laying around when they upgraded to a new one I made, causing some soldiers to not be able to pick them up and go into battle without a weapon. |
|