Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000172Dwarf FortressDwarf Mode -- Jobs, Animal Handlingpublic2010-04-02 13:342011-03-04 17:35
Kwahn 
Toady One 
normalmajoralways
resolvedfixed 
Windows Vista 64-bit
 
0.31.02 
0000172: Animal traps catch animals, remain on map, but are now unusable.
I laid a number of animal traps around my fortress to see what I could catch with them. I've never used them in previous versions but it seems strange to me that whenever I catch something in one of these traps, the dwarf that learned of the caught animal immediately falls asleep next to the trap. Afterwards, the trap is slated for removal (I hit 'q' and move over the trap, that's when it tells me it's been set up to be removed.) Once a dwarf comes around to do the removal, he stays there for a while... then he wanders off to go do something else, leaving the trap. However, once he's gone rolling over the trap with 'q' reveals that it's no longer there... but looking at it with 'k' says that it is, along with the animal that was caught in it earlier. I can't seem to do anything with this trap now, or with the animal caught in it... I am assuming that this is a bug...
1. Lay a wooden animal trap
2. Bait it with fish
3. Repeat until you catch something.
4. The Dwarf who finds it will fall asleep (Bug 0000001?)
5. The Dwarf will wake up and walk away, leaving it to be removed by someone else.
6. Another dwarf will come to remove the trap, removing it's 'tasks' but leaving both the animal caught and the trap itself, with no way to interact with the trap. (Bug 0000002?)
I've had this happen twice in my current fortress, I haven't tried to do it with meat or a large gem yet. Both times I've caught something, the dwarf has fallen asleep right next to the trap... This COULD be because he didn't have a bed to sleep in, but it seems odd that it happened both times right next to the trap just as it told me I caught the animal. (First a rat and then a lizard.)
animal traps, jobs, trap
Issue History
2010-04-02 13:34KwahnNew Issue
2010-04-02 13:35KwahnNote Added: 0000281
2010-04-02 18:43TodestoolTag Attached: jobs
2010-04-02 18:43TodestoolTag Attached: trap
2010-04-02 18:45DoctorZuberNote Added: 0000356
2010-04-03 10:07FootkerchiefNote Added: 0000569
2010-04-03 10:33SirPenguinNote Added: 0000573
2010-04-03 10:38AquillionTag Attached: animal traps
2010-04-03 12:23KwahnNote Added: 0000616
2010-04-25 13:34FootkerchiefNote Added: 0005027
2010-04-25 13:34FootkerchiefIssue Monitored: Footkerchief
2010-04-29 13:35FootkerchiefCategoryGeneral => Dwarf Mode -- Jobs, Animal Handling
2011-03-04 17:23KwahnNote Added: 0015733
2011-03-04 17:35FootkerchiefNote Added: 0015736
2011-03-04 17:35FootkerchiefStatusnew => resolved
2011-03-04 17:35FootkerchiefFixed in Version => 0.31.02
2011-03-04 17:35FootkerchiefResolutionopen => fixed
2011-03-04 17:35FootkerchiefAssigned To => Toady One

Notes
(0000281)
Kwahn   
2010-04-02 13:35   
Ack, looks like I messed up on part of that... Oh well, let it be known that there are two bugs here... and neither of them correspond with the links in the steps to reproduce area...
(0000356)
DoctorZuber   
2010-04-02 18:45   
yes #xxxx links to a report number.
(0000569)
Footkerchief   
2010-04-03 10:07   
The sleeping is probably a coincidence. As for traps being unusable -- once the trap catches something, it becomes more like a cage for the animal. Once the animal is tamed, eaten or otherwise removed, the trap should become available again.
(0000573)
SirPenguin   
2010-04-03 10:33   
If the cage isn't moving try to build an Animal stockpile and see if the dorfs move it
(0000616)
Kwahn   
2010-04-03 12:23   
Actually, I've done that. The traps have been moved. I'm still not entirely certain how to remove the animal, but it does seem to be acting like a cage, so that's not a bug afterall. I'll see if dwarfs continue to fall asleep by the remaining cages.
(0005027)
Footkerchief   
2010-04-25 13:34   
Any updates on this issue?
(0015733)
Kwahn   
2011-03-04 17:23   
I'm pretty sure this has been resolved.
(0015736)
Footkerchief   
2011-03-04 17:35   
Awesome, thanks for the followup!