Dwarf Fortress Bug Tracker - Dwarf Fortress
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0001775Dwarf FortressCave-inspublic2010-05-05 20:312015-01-24 14:37
The Architect 
Footkerchief 
highmajorhave not tried
resolvedunable to reproduce 
Vista
0.31.03 
 
0001775: Miners fail to fall unconscious after cave-in until current job is ended.
Miners triggered a cave-in due to bad designations on my part. Dug out ramps around a poorly supported floor or somesuch. Standard stuff.

First Problem: They were in the dust cloud, but not affected in any way. They weren't bumped around and their jobs were not canceled.

My thought, of course, was "Wonderful! My mistake didn't cost me."
The miners continued tunneling, taking it one square at a time as usual.

Second Problem: I noticed a miner going hungry, and they happened to be tunneling through an ore vein. Thought "He'll just take forever to tunnel a few extra squares, ruin some ore, and get less work done than he would if he stopped to eat and return." So I disabled Mining on him. He instantly fell unconscious. "Shrug." I wanted to prevent more cave-ins, so I canceled a line of designations that happened to include the second miner's current dig square. The moment his job was interrupted, he fell unconscious as well.

Third Problem: They've been unconscious for an inordinate amount of time. On checking back with my game, it's been running this whole time and they DID wake up.
This should be reproducible, but I don't really know how to go about it. I can't intentionally create a cave-in that happens not to affect dwarves and does not interrupt digging jobs.
I do have a save from just before it happened, but dwarves do not take consistent digging patterns and it does not naturally reproduce.
No tags attached.
related to 0003133new  Dust attacks cause instant KO (old code from cave-ins?) 
related to 0000449resolved Toady One Strangling/strangulation doesn't kill people who are already unconscious for other reasons 
Issue History
2010-05-05 20:31The ArchitectNew Issue
2010-05-05 20:35The ArchitectNote Added: 0006233
2010-05-05 21:12FootkerchiefCategoryDwarf Mode -- Jobs, Designations => Cave-ins
2010-05-05 22:37FootkerchiefNote Added: 0006243
2010-05-07 22:49The ArchitectNote Added: 0006395
2014-01-22 12:19FootkerchiefRelationship addedrelated to 0000449
2014-01-22 12:20FootkerchiefRelationship addedrelated to 0003133
2015-01-18 04:42DetrosNote Added: 0031983
2015-01-24 14:37FootkerchiefNote Added: 0032066
2015-01-24 14:37FootkerchiefStatusnew => resolved
2015-01-24 14:37FootkerchiefResolutionopen => unable to reproduce
2015-01-24 14:37FootkerchiefAssigned To => Footkerchief
2015-01-24 14:37FootkerchiefNote Edited: 0032066bug_revision_view_page.php?bugnote_id=0032066#r12842

Notes
(0006233)
The Architect   
2010-05-05 20:35   
After struggling to find the right category, I only discover that Cave-in is a category AFTER creating it. I can't change that; maybe a moderator can.
(0006243)
Footkerchief   
2010-05-05 22:37   
^^^ Done.
(0006395)
The Architect   
2010-05-07 22:49   
Thanks!
(0031983)
Detros   
2015-01-18 04:42   
Probably no more in 40.24. Dust from cave ins makes units around get unconscious immediately and I get few "Unconcious" job cancellations ...and sometimes also "Horrified" when they get up and see their fellow dwarf is not going to get up any more. I haven't seen any post-cave in unconsciousness caused by job cancellation by me.
(0032066)
Footkerchief   
2015-01-24 14:37   
If anyone has a save that reproduces this problem in the latest version, please upload it to http://dffd.bay12games.com/ [^] and PM a manager on the forums (or reopen the report).