Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001852 | Dwarf Fortress | Undeath | public | 2010-05-13 03:42 | 2012-04-21 16:58 |
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Reporter | Jiri Petru | |
Assigned To | Toady One | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 0.31.03 | |
Target Version | | Fixed in Version | 0.34.01 | |
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Summary | 0001852: [SPOILERS] HFS creatures rot away, so I don't have to do anything |
Description | One of the new HFS types is the large pyramid guarded by skeletons and zombies. Once I revealed it, the monsters started to rot away and "die". In the end, I didn't have to kill all of them.
The bug here is that (IMHO) they shouldn't die by themselves. It makes the event too easy.
I did kill some due to impatience, and I can't be certain all of them would die by themselves. But I'm sure some of them did - inside the pyramid, there were groups of zombie or skeleton corpses there weren't there in the beginning. |
Steps To Reproduce | 1. Reveal the pyramid.
2. Wait |
Additional Information | I don't remember if this was an issue with skeletons, zombies, or both. |
Tags | No tags attached. |
Relationships | related to | 0004422 | resolved | Toady One | Historical Undeads can die of old age | related to | 0001665 | resolved | Toady One | Undead demons fighting with normal demons in the underworld |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-05-13 03:42 | Jiri Petru | New Issue | |
2010-05-13 05:51 | Village Idiot | Note Added: 0006637 | |
2010-05-13 07:11 | Jiri Petru | Note Added: 0006638 | |
2010-05-13 08:20 | Quietust | Note Added: 0006641 | |
2010-05-13 10:24 | Jiri Petru | Note Added: 0006645 | |
2010-06-07 09:18 | Jiri Petru | Note Added: 0007877 | |
2010-06-07 09:18 | Jiri Petru | Note Edited: 0007877 | bug_revision_view_page.php?bugnote_id=0007877#r2954 |
2011-08-01 10:48 | Knight Otu | Relationship added | related to 0004422 |
2011-08-10 06:40 | Steb | Note Added: 0018465 | |
2012-04-20 07:59 | dree12 | Note Added: 0022318 | |
2012-04-21 16:57 | Footkerchief | Relationship added | related to 0001665 |
2012-04-21 16:58 | Footkerchief | Note Added: 0022327 | |
2012-04-21 16:58 | Footkerchief | Status | new => resolved |
2012-04-21 16:58 | Footkerchief | Fixed in Version | => 0.34.01 |
2012-04-21 16:58 | Footkerchief | Resolution | open => fixed |
2012-04-21 16:58 | Footkerchief | Assigned To | => Toady One |
Notes |
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It is possible there was some demon with a poisonous dust that causes necrosis. |
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Demons weren't released yet. |
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Zombies normally emit miasma all the time because they're rotting - it's possible that they're rotting away completely and being "killed" as a result. |
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They should at least transform into skeletons or something :) |
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Further testing shows it was only skeletal/zombie antmen who died. Others (amphibians, snakemen, reptilians) lived on and on. I guess zombies and skeletons still can "die naturally" using the maximum age in raws?
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(0018465)
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Steb
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2011-08-10 06:40
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If it was just antmen then could it be to do with the fact that their skeletons are on the outside? |
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(0022318)
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dree12
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2012-04-20 07:59
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The HFS undead was changed in 0.34.01, and so this report is probably obsolete. |
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Please reopen this report or PM me on the forums if this problem is still present in 0.34.07+. |
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