Dwarf Fortress Bug Tracker - Dwarf Fortress | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0001966 | Dwarf Fortress | Technical -- General | public | 2010-05-18 21:58 | 2010-06-09 06:45 |
Reporter | Farmerbob | ||||
Assigned To | Footkerchief | ||||
Priority | normal | Severity | crash | Reproducibility | random |
Status | closed | Resolution | unable to reproduce | ||
Platform | Core Duo / 4GB / Nvidia 9800GTX | OS | Windows | OS Version | Vista 64 |
Product Version | 0.31.04 | ||||
Target Version | Fixed in Version | ||||
Summary | 0001966: Crash bug related to sealing entry with bridge - I think | ||||
Description | I have experienced this crash a few times now, but not every time I seal my fortress with a drwabridge. When the crash occurs is occurs within 20 or so seconds of closing the bridge, after some pretty nasty lag. I have framerate set to zero, so the game will run as quickly as possible. I've captured the Windows application crash data from the most recent crash. Problem signature: Problem Event Name: BEX Application Name: Dwarf Fortress.exe Application Version: 0.0.0.0 Application Timestamp: 4bf014fa Fault Module Name: MSVCR90.dll Fault Module Version: 9.0.30729.1 Fault Module Timestamp: 488ef6c5 Exception Offset: 0006c955 Exception Code: c0000417 Exception Data: 00000000 OS Version: 6.0.6002.2.2.0.768.3 Locale ID: 1033 Additional Information 1: cada Additional Information 2: 35e498a46227a4acf7990f01cc94951d Additional Information 3: 7c7c Additional Information 4: faefae5e058047b9419b3fec79516dd2 | ||||
Steps To Reproduce | Basically I have a decoy trade post which is accessable only when the bridge is closed, and the trade post I use is open only when the bridge is open. This is intended to keep traders from passing me by. I suspect that all the NPCs, are forced to recalculate pathing when the bridge seals the entry, leading to something just short of fun, lol. This may have something to do with framerate being set to zero as well. Both the new bridge /entry configuration and the framerate set to zero are new to the game that is crashing. | ||||
Additional Information | Not sure it matters, but the configuration of my entry follows: ..>..... ..>..... ..>..... .BRIDGE. .wddddw. .wddddw. .wddddw. .wddddw. ........ > = ramp down w = wall around the decoy depot d = decoy depot When the bridge is down, it fully covers the ramp down, and does not allow passage | ||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2010-05-18 21:58 | Farmerbob | New Issue | |||
2010-05-18 22:01 | Farmerbob | Note Added: 0006998 | |||
2010-05-18 22:02 | Footkerchief | Note Added: 0006999 | |||
2010-05-18 22:06 | Farmerbob | Note Added: 0007000 | |||
2010-05-18 22:11 | Farmerbob | Note Added: 0007001 | |||
2010-05-18 22:12 | Footkerchief | Note Added: 0007002 | |||
2010-05-19 00:27 | Farmerbob | Note Added: 0007004 | |||
2010-05-19 00:52 | Footkerchief | Note Added: 0007005 | |||
2010-05-19 18:18 | Farmerbob | Note Added: 0007030 | |||
2010-05-19 23:37 | Footkerchief | Relationship added | parent of 0001980 | ||
2010-05-19 23:39 | Footkerchief | Note Added: 0007047 | |||
2010-05-19 23:39 | Footkerchief | Status | new => resolved | ||
2010-05-19 23:39 | Footkerchief | Resolution | open => unable to reproduce | ||
2010-05-19 23:39 | Footkerchief | Assigned To | => Footkerchief | ||
2010-05-19 23:39 | Footkerchief | Relationship deleted | parent of 0001980 | ||
2010-06-09 06:45 | Toady One | Status | resolved => closed | ||
2010-06-29 07:38 | Footkerchief | Category | Technical => Technical -- General |
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