Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001981 | Dwarf Fortress | Dwarf Mode -- Jobs, Constructions (walls etc) | public | 2010-05-19 19:13 | 2019-05-20 07:52 |
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Reporter | sloshmonger | |
Assigned To | Loci | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | acknowledged | Resolution | open | |
Platform | | OS | Windows | OS Version | 7 |
Product Version | 0.31.03 | |
Target Version | | Fixed in Version | | |
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Summary | 0001981: Constructing wall/floor over ice ramp/stairs, followed by removing ramp/stairs, creates a "void tile" |
Description | There are currently issues with ice ramps.
First: Constructed Floors built over Ice ramps do not remove the down ramp designation on the z-level above the ramp.
Second: Removing a constructed floor/wall built over an ice ramp, then (d)(z) the ramp, and the result is void space that cannot be designated or built over and is impassible. |
Steps To Reproduce | First:
1) Find Ice
2) Channel/Carve Ramp
3) (b)(C)(f) over one of the revealed ramps, using any material
4) Once complete, go up one z level and see the Downward Slope
Second:
1) As above in First 1-3
2) Remove the constructed object(d) (n)
3) Remove the carved ramp (d)(z)
4) Void space will be created, possibly containing a stone of ramp material. |
Additional Information | |
Tags | 0.40.02, construction, ice, ramp |
Relationships | parent of | 0008400 | acknowledged | Loci | Removing natural upwards ramps from icy brook floor produced empty tiles | has duplicate | 0002326 | resolved | Footkerchief | Occasionally, a tile will become completely empty of all items, and count as blocked for building. | has duplicate | 0002723 | resolved | Footkerchief | building a wall over an up stair in ice, removing it, then removing the up stair makes void, blocked tiles | has duplicate | 0005459 | resolved | Footkerchief | Dead inoperable tiles created when carving ice | has duplicate | 0007211 | resolved | Footkerchief | Removal of constructed wall created unusable black tile | has duplicate | 0011747 | resolved | lethosor | Using constructions and ice, you can make dead tiles | child of | 0001265 | new | | Ramps covered with ice have no floors above, adventurer can "fly" over | Not all the children of this issue are yet resolved or closed. |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-05-19 19:13 | sloshmonger | New Issue | |
2010-05-19 19:14 | sloshmonger | Tag Attached: ice | |
2010-05-19 19:14 | sloshmonger | Tag Attached: construction | |
2010-05-19 21:15 | MrWiggles | Tag Attached: ramp | |
2010-05-19 23:33 | Footkerchief | Note Added: 0007044 | |
2010-06-14 12:07 | Footkerchief | Relationship added | has duplicate 0002326 |
2010-07-17 09:10 | Footkerchief | Relationship added | parent of 0002723 |
2010-07-17 11:58 | Footkerchief | Summary | Ice Ramps and Constructions => Constructing wall/floor over ice ramp/stairs, followed by removing ramp/stairs, creates a "void square" |
2010-07-17 11:59 | Footkerchief | Summary | Constructing wall/floor over ice ramp/stairs, followed by removing ramp/stairs, creates a "void square" => Constructing wall/floor over ice ramp/stairs, followed by removing ramp/stairs, creates a "void tile" |
2010-07-17 11:59 | Footkerchief | Relationship replaced | has duplicate 0002723 |
2010-07-17 22:55 | Artanis | Issue Monitored: Artanis | |
2010-07-25 14:25 | Footkerchief | Relationship added | child of 0001265 |
2010-12-07 10:33 | akd | Note Added: 0014438 | |
2010-12-07 10:40 | akd | Note Edited: 0014438 | bug_revision_view_page.php?bugnote_id=0014438#r5490 |
2011-04-05 07:35 | Footkerchief | Relationship added | related to 0004191 |
2011-04-05 07:35 | Footkerchief | Relationship deleted | related to 0004191 |
2012-02-26 10:43 | Footkerchief | Relationship added | has duplicate 0005459 |
2012-02-26 10:54 | jeturcotte | Note Added: 0020752 | |
2014-07-13 09:13 | Footkerchief | Relationship added | has duplicate 0007211 |
2014-07-13 09:29 | eliotcougar | Note Added: 0026144 | |
2014-07-13 09:29 | eliotcougar | Tag Attached: 0.40.02 | |
2014-12-01 03:17 | ptb_ptb | Note Added: 0031235 | |
2018-02-05 17:54 | hertggf | Issue Monitored: hertggf | |
2019-03-09 08:03 | Loci | Relationship added | parent of 0008400 |
2019-03-09 08:06 | Loci | Assigned To | => Loci |
2019-03-09 08:06 | Loci | Status | new => acknowledged |
2019-05-20 07:52 | Cosinus | Note Added: 0039375 | |
2021-05-08 20:27 | lethosor | Relationship added | has duplicate 0011747 |
Notes |
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(0014438)
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akd
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2010-12-07 10:33
(edited on: 2010-12-07 10:40) |
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Encountered the second bug while doing maintenance on my winter-time well. Can provide a save if Toady thought it'd be interesting.
Edit: Actually, I'm not 100% positive that I followed the same steps, but regardless it's probably the same end result, and it's pretty clear that ice just doesn't work quite right overall.
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Wow... I didn't know this was such an old bug...
Still happens in 0.40.02 |
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0008400
Is either related to this one or a duplicate. |
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This still happens in 44.12. I built walls over ramps, then removed them and removed the ramps. This resulted in void tiles as described in the post. |
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