Dwarf Fortress Bug Tracker - Dwarf Fortress | |||||
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002024 | Dwarf Fortress | World Generation -- General | public | 2010-05-21 23:42 | 2010-06-09 06:45 |
Reporter | Kazang | ||||
Assigned To | Baughn | ||||
Priority | normal | Severity | tweak | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Platform | OS | Windows | OS Version | XP SP3 | |
Product Version | 0.31.04 | ||||
Target Version | Fixed in Version | 0.31.05 | |||
Summary | 0002024: Slow down during offloading units. | ||||
Description | The FPS cap *seems* like it is being applied during world gen causing marginally slower world gen depending on system (only noticeable when using a extremely fast system) and makes offloading units very slow. It appears to be exactly one unit per frame, with the cap off it runs as fast as it can, which is very fast. With a suitable setup it takes only a few seconds to offload. Cap at 100fps with 8000 units it will take 80 seconds. You may(probably) have noticed this already was the case already. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2010-05-21 23:42 | Kazang | New Issue | |||
2010-06-04 10:09 | Footkerchief | Tag Attached: Fixed in 31.05? | |||
2010-06-04 10:15 | Footkerchief | Status | new => assigned | ||
2010-06-04 10:15 | Footkerchief | Assigned To | => Baughn | ||
2010-06-04 10:15 | Footkerchief | Status | assigned => resolved | ||
2010-06-04 10:15 | Footkerchief | Fixed in Version | => 0.31.05 | ||
2010-06-04 10:15 | Footkerchief | Resolution | open => fixed | ||
2010-06-04 10:37 | Footkerchief | Tag Detached: Fixed in 31.05? | |||
2010-06-09 06:45 | Toady One | Status | resolved => closed |
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