Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0002044Dwarf FortressContaminants/Spatterpublic2010-05-23 13:562012-02-22 10:28
Jiri Petru 
Footkerchief 
normalminorhave not tried
resolvedduplicate 
0.31.04 
 
0002044: Poisons spread too much, result is mass chaos and death
Bug 0000296 describes general trouble with contaminants and the way they get spread by footsteps. This is a sub-bug :)

During a fight, contaminants such as poisonous bloods, vapors and extracts spread between units, the affected units continue to spread them further and further. After a couple of steps, the result is dwarves get poisoned by creatures who are not poisonous.

Example: I've released ampersands and they fought a lot in groups. Several of them had poisonous vapors, which means they contaminate everything around them by eg. "banshee of cinders extract", even an ampersand that is not poisonous (let's call him B). Five years later, a dwarf meats B who is not poisonous. But alas, B touches the dwarf and spreads the "banshee of cinders extract" further. The dwarf dies to poison, even though the original source of the poison (a cloud of extracts) occurred several years ago.

But what if the dwarf wins the fight? Then the "banshee of cinders extract" spreads of to his sword, and from there continues to do happy things, like spreading to OTHER victims (a third jump) or being washed to floor... where it can continue creating FUN.

So basically, I think poisons either shouldn't spread more than once from their source or - better yet - they should stop being poisonous after some time passes (presumably as the poison dries or evaporates).
No tags attached.
duplicate of 0000296confirmed Loci Pools/smears/spatters of blood, dust and other materials multiply themselves, get tracked around too much 
has duplicate 0002692resolved Logical2u Blood spatter spreads. Forgotten beast blood spreading everywhere killing children. 
has duplicate 0003081resolved Logical2u persistent toxic splatter from forgotten beasts creates dwarven superfund sites 
has duplicate 0003937resolved Dwarfu Dwarves and pets suffocating from spontaneous injuries 
has duplicate 0004535resolved Footkerchief Toxic Extract Mixing with blood splatter = Toxic Blood 
Issue History
2010-05-23 13:56Jiri PetruNew Issue
2010-05-23 13:58Jiri PetruNote Added: 0007222
2010-05-23 22:12FootkerchiefRelationship addedchild of 0000396
2010-05-23 22:12FootkerchiefRelationship deletedchild of 0000396
2010-05-23 22:12FootkerchiefRelationship addedchild of 0000296
2010-06-06 06:04Jiri PetruNote Added: 0007786
2010-06-06 06:04Jiri PetruNote Edited: 0007786bug_revision_view_page.php?bugnote_id=0007786#r2900
2010-07-14 19:56Logical2uRelationship addedhas duplicate 0002692
2010-08-21 16:31Logical2uRelationship addedhas duplicate 0003081
2010-11-02 08:59SilverionmoxNote Added: 0013586
2011-03-05 10:16FootkerchiefRelationship addedhas duplicate 0003937
2011-04-11 11:16CoolthulhuNote Added: 0017298
2011-04-15 23:12FootkerchiefRelationship addedhas duplicate 0004535
2012-02-22 10:28FootkerchiefNote Added: 0020466
2012-02-22 10:28FootkerchiefRelationship replacedduplicate of 0000296
2012-02-22 10:28FootkerchiefStatusnew => resolved
2012-02-22 10:28FootkerchiefResolutionopen => duplicate
2012-02-22 10:28FootkerchiefAssigned To => Footkerchief

Notes
(0007222)
Jiri Petru   
2010-05-23 13:58   
I have 70 ampersands closed in my cellar. I can release them one after one and fight, but due to this bug, it's very hard not to lose dwarves. All the enemies are covered by various poisons, and my dwarves have trouble surviving even the ones who should not be poisonous.
(0007786)
Jiri Petru   
2010-06-06 06:04   
I have just realised I can wash the enemies using DF Hack and creating water on top of them. Yay, all hail DF hack, it made the demons actually fightable!

(0013586)
Silverionmox   
2010-11-02 08:59   
I noticed this phenomenon around a well: presumably dwarves get a spatter of the poison on their clothes, but it doesn't harm them... until they are washing themselves, at which point the game creates more poison because of the way spatters are handled. Result: dwarves die from bleeding on their way back from cleaning at the well.

Suggested solutions:
- If the poison has effect, make one dose disappear (it reacts with the dwarf and ceases to exist, while making the dwarf sick).
- Increase evaporation, drying and especially dilution of fluids. Blood spatters shouldn't create blood pool when they come into contact with water.
(0017298)
Coolthulhu   
2011-04-11 11:16   
Organic material rot (or evaporation or anything) would fix both excessive spatters and poisonous death fields/creatures lingering far longer than the creature that spawned them.
(0020466)
Footkerchief   
2012-02-22 10:28   
Between the init option for spatter tracking and the fact that poison tracking isn't fundamentally different from spatter tracking, I'm folding this into 0000296.