Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000218 | Dwarf Fortress | Dwarf Mode -- Embark/Setup | public | 2010-04-02 19:50 | 2020-02-18 13:38 |
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Reporter | t-man | |
Assigned To | Footkerchief | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | confirmed | Resolution | open | |
Platform | | OS | Windows XP | OS Version | SP3 |
Product Version | | |
Target Version | | Fixed in Version | | |
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Summary | 0000218: Vermin meat/organs can be obtained from embark/caravan |
Description | I put in about 50 Rat Meat from the Embark screen. Once I embarked, however, I could only find a group of Rat Remains. |
Steps To Reproduce | |
Additional Information | |
Tags | butcher, embark, merchants, trading, vermin |
Relationships | related to | 0000722 | resolved | Toady One | Embark profile warns that fish not available, but they actually are | related to | 0003736 | new | | Can purchase impossible wooden trap components on embark | parent of | 0005476 | new | | You can't butcher vermin but you can buy goods that require it. | has duplicate | 0000749 | closed | Footkerchief | Insect brains / vermin meat available at embark (and presumably caravans) | has duplicate | 0002835 | resolved | Footkerchief | Vermin meat available upon embark | has duplicate | 0008530 | resolved | Footkerchief | Caravan brings prepared vermin parts | related to | 0010954 | acknowledged | Loci | Food/drink preferences are buggy (bugs and references to related reports) | Not all the children of this issue are yet resolved or closed. |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-04-02 19:50 | t-man | New Issue | |
2010-04-02 19:54 | DoctorZuber | Note Added: 0000379 | |
2010-04-07 16:38 | Footkerchief | Summary | Rat meat turns to Rat Remains on Embark => Can buy vermin meat on embark screen, turns into remains after embarking |
2010-04-07 16:38 | Footkerchief | Relationship added | has duplicate 0000749 |
2010-04-07 17:35 | Frogwarrior | Note Added: 0001897 | |
2010-04-20 15:13 | Quietust | Note Added: 0004385 | |
2010-04-20 15:56 | Footkerchief | Description Updated | bug_revision_view_page.php?rev_id=1484#r1484 |
2010-04-29 13:22 | Footkerchief | Category | General => Dwarf Mode -- Embark/Setup |
2010-07-25 15:27 | Footkerchief | Relationship added | has duplicate 0002835 |
2010-07-25 15:28 | Footkerchief | Relationship added | related to 0000722 |
2010-07-25 15:31 | Felix the Cat | Note Added: 0011025 | |
2010-08-03 14:19 | InsanityPrelude | Note Added: 0011459 | |
2010-11-28 18:01 | ethanb | Note Added: 0014288 | |
2012-02-26 20:23 | Logical2u | Relationship added | parent of 0005476 |
2012-05-15 09:00 | Footkerchief | Relationship added | related to 0003736 |
2014-11-08 16:12 | Footkerchief | Summary | Can buy vermin meat on embark screen, turns into remains after embarking => Vermin meat/organs can be obtained from embark/caravan |
2014-11-08 16:12 | Footkerchief | Relationship added | has duplicate 0008530 |
2014-11-08 16:12 | Footkerchief | Assigned To | => Footkerchief |
2014-11-08 16:12 | Footkerchief | Status | new => confirmed |
2015-01-23 15:09 | BenLubar | Note Added: 0032055 | |
2015-01-23 15:09 | BenLubar | Issue Monitored: BenLubar | |
2018-04-13 11:57 | Huntthetroll | Issue Monitored: Huntthetroll | |
2018-08-19 21:21 | a52 | Note Added: 0038723 | |
2018-08-19 21:21 | a52 | Tag Attached: vermin | |
2018-08-19 21:21 | a52 | Tag Attached: butcher | |
2018-08-19 21:21 | a52 | Tag Attached: trading | |
2018-08-19 21:21 | a52 | Tag Attached: merchants | |
2018-08-19 21:21 | a52 | Tag Attached: embark | |
2018-08-20 02:08 | PatrikLundell | Note Added: 0038725 | |
2018-08-20 04:38 | Rafatio | Note Added: 0038726 | |
2018-11-12 12:29 | Loci | Relationship added | child of 0010954 |
2018-11-12 12:31 | Loci | Relationship replaced | related to 0010954 |
2020-02-18 13:38 | FantasticDorf | Note Added: 0040104 | |
Notes |
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May be worth noting that insect brains do not turn into remains upon embark, so you can have lots of delicious prepared ant brains. |
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A recently created adventurer started with a stack of 5 prepared large roach brains. This seems wrong somehow... |
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FWIW, I just embarked with worm meat and prepared blue jay brains and the like, none of it turned into remains according to the kitchen screen. |
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They're usable, but I still doubt that being able to get barrels of bug brains is an intended behavior. |
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(0014288)
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ethanb
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2010-11-28 18:01
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My guess is that worldgen entities aren't respecting the [NOT_BUTCHERABLE] tag on small vermin. Player-controlled dwarves and adventurers aren't able to dissect the brain from an ant corpse, which is pretty reasonable. The problem seems to be that non-player controlled civs ARE able to do so. |
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I've seen prepared tick brains in 0.40.xx Play Now embarks. |
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(0038723)
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a52
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2018-08-19 21:21
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I've seen various stuff that you can't normally get. I typically bring some cave fish leather, for instance. However, this issue becomes more than an oddity if dwarven food preferences can target these food items, although I haven't noted any case of that happening. |
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Food preference for vermin is possible. Doesn't specify brains, but thats 0004665 |
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Still in 47.03
These appear to be mistaken or non-functionally intentional since from the butcher's shop, captured adult creepy crawler vermin have enough muscle to render precisely 1 meat from them using the "Extract from a dead animal" job order which ironically uses only living vermin. (amongst harvesting extracts from spiders/fire snakes using vials)
A [NOT_BUTCHERABLE] rat's brain is too small to process even though dwarves may at a stretch, eat a entire rat as a object when starving. |
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