Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002183 | Dwarf Fortress | Dwarf Mode -- Interface, Designations | public | 2010-06-06 05:51 | 2010-06-09 06:45 |
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Reporter | Mawootad | |
Assigned To | Logical2u | |
Priority | normal | Severity | minor | Reproducibility | sometimes |
Status | closed | Resolution | duplicate | |
Platform | Microsoft Windows | OS | Windows 7 | OS Version | 6.1 |
Product Version | 0.31.05 | |
Target Version | | Fixed in Version | | |
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Summary | 0002183: PAUSED does not disappear when game resumes |
Description | When exiting menus (tested with build and designations menu), if the game was unpaused before entering the menu, when the menu is exited the game will still say it's paused, even though it isn't. Pausing and unpausing removes the paused notification. |
Steps To Reproduce | With the game unpaused, go into a menu that places something on the map (ie designations or build), choose an option other than the default and place it. Then exit the menu. "*PAUSED*" should still be displayed in the top left corner, but the game will proceed as normal. |
Additional Information | |
Tags | No tags attached. |
Relationships | duplicate of | 0002157 | resolved | Baughn | *PAUSED* indicator does not always disappear when game is running, and other display artifacts |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-06-06 05:51 | Mawootad | New Issue | |
2010-06-06 06:30 | Knight Otu | Note Added: 0007788 | |
2010-06-06 06:54 | Logical2u | Relationship added | duplicate of 0002157 |
2010-06-06 06:54 | Logical2u | Status | new => resolved |
2010-06-06 06:54 | Logical2u | Resolution | open => duplicate |
2010-06-06 06:54 | Logical2u | Assigned To | => Logical2u |
2010-06-09 06:45 | Toady One | Status | resolved => closed |